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 Dum-E 
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Joined: Fri Jan 01, 2010 4:37 am
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Post Re: Dum-E
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See if this works. It may just crash in a burning pile of code too, so be warned.
Nope, doesn't work. But I was at least able to just hit "OK" this time.


Tue Feb 23, 2010 5:48 am
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Post Re: Dum-E
Damn. I thought this had died already! :smile:

GreenSaint wrote:
Rating:
The only fun weapon was the smoke grenade which I know I could find in another mod somewhere.

Ok, mother.
I gave it my fair opinion, there is nothing to be constructive about it, the mod sucks plain and simple, first mods NEVER need a release.
I personaly have made over 10 mods and released none of them for the fact they are useless. Other than spiriting my mods would suck, so why release ♥♥♥♥?

Because not all first mods are ♥♥♥♥. -Duh


I do believe my good sir that you contradicted yourself also this wasn't a first mod this was a first "released" mod. which is why I said first "released" mod! :wink: And no I haven't found a smoke grenade anywhere else but I would like to see how someone else would do it if you can find one.

Also I'm currently waiting for the next update on the main cortex command to release my current project that is completely original and has about twice the amount of stuff that this had. I've noted that this has quite a bit of negative feedback on this mod Which is fine however negative feedback without any sort of recommendations or "this is what you should do" sort of deal gives very little to commend itself.

The reason I released this mod was, in effect, for fun and knowledge. For fun because having made about 20-40 weapons and about 10 actors I was getting bored of just making mods for my own enjoyment. I need to know what people like and what they don't like so thanks for everyone's input and I hope my next mod will be somewhat better than this one.

Potatamoto wrote:
Quote:
See if this works. It may just crash in a burning pile of code too, so be warned.
Nope, doesn't work. But I was at least able to just hit "OK" this time.


I'll get a mac version up if I can get the time -stupid AP classes-


Tue Feb 23, 2010 1:06 pm
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Post Re: Dum-E
Thanks. I wish I just had a pc anyway. That would just be so much easier. I hate macs...


Wed Feb 24, 2010 3:11 am
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Post Re: Dum-E
I agree with potatamoto Laptops and EeePcs are ♥♥♥♥, but porable. My favorite is the EliteDummy and when do you improve this mod


Wed Feb 24, 2010 12:10 pm
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Post Re: Dum-E
Garkin wrote:
I agree with potatamoto Laptops and EeePcs are ♥♥♥♥, but porable. My favorite is the EliteDummy and when do you improve this mod


Well... I had been working on some other mods and such but I think I'll refocus on this for a week or two and put some improvements* on it as well as create a mac version.


*feel free to suggest weapons or improvements


Mon Mar 01, 2010 4:11 am
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Joined: Sat Sep 12, 2009 4:08 am
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Post Re: Dum-E
Great. I'd say just clean up the commando dummy and his weapons.
I can't remember if your last version still had the bulletrape on the silenced uzis and ump.


Mon Mar 01, 2010 5:39 am
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Post Re: Dum-E
love this mod, there the perfect match with lfow's dummys.


Sun Apr 11, 2010 1:20 am
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Post Re: Dum-E
What are you talking about? These look horrible.


Sun Apr 11, 2010 8:45 pm
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Data Realms Elite
Data Realms Elite
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Post Re: Dum-E
LowestFormOfWit wrote:
What are you talking about? These look horrible.

I fully agree with LFoW.


Sun Apr 11, 2010 9:04 pm
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Post Re: Dum-E
So is this for macs now??


Mon Apr 12, 2010 1:00 am
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Post Re: Dum-E
I've been trying to get the mac version to work for some time now.... not doing too good of a job on it though. Does anyone know of a How to convert to mac tutorial?

Also a couple things:
1. If anyone wants to use any part of this mod feel free (code, sprites(yea right), ideas, etc.)
2. I fixed the bullet terrain kill but didn't add anything to this mod. I don't really plan on working on this one I've got other projects I'm doing (personally thought it would die in the first week but somehow it keeps coming back)

I tried to make a mac version see if this works (also fixed bullet rape):

Natti wrote:
LowestFormOfWit wrote:
What are you talking about? These look horrible.

I fully agree with LFoW.

Heh... I kinda do too. LFoW is much better at spriting(and coding for that matter) than I am as a matter of fact one of my favorite actors is the 'heavy dummy' he made.

PLease post all errors to the attempted-mac version (screenshots or just text)


Attachments:
File comment: Maybe mac-compatible? I fixed a few bugs but nothing notable.
Dum-E.rte.rar [1.1 MiB]
Downloaded 148 times
Sun Apr 25, 2010 3:28 pm
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Post Re: Dum-E
It didn't work


Sun Apr 25, 2010 5:10 pm
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Post Re: Dum-E
ZevN47 wrote:
Heh... I kinda do too. LFoW is much better at spriting(and coding for that matter) than I am as a matter of fact one of my favorite actors is the 'heavy dummy' he made.

PLease post all errors to the attempted-mac version (screenshots or just text)


Re-reading that I made it sound a little too harsh. I just think it would've been better as a guns only pack, seeing as the guns are the better part, and as the actors are really just 4 Dummy Resprite mods jammed into one pack.


Mon Apr 26, 2010 2:40 am
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Post Re: Dum-E
Potatamoto wrote:
It didn't work


What error(s) did you get?

LowestFormOfWit wrote:

Re-reading that I made it sound a little too harsh. I just think it would've been better as a guns only pack, seeing as the guns are the better part, and as the actors are really just 4 Dummy Resprite mods jammed into one pack.


A lot of people seem to have your sentiment. However, the one I would have to keep would be the elite dummy. It's kinda the corner stone of the mod :P ... or where I got the name anyway.


Mon Apr 26, 2010 9:41 pm
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