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 Cash 4 Kills 
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Joined: Fri Jan 04, 2008 10:51 pm
Posts: 23
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Post Re: Cash 4 Kills
CrazyMLC wrote:
I have a version that incorporates the kill value and might be a little more reliable.


It appears that "actor:IsDead() == true" doesn't work right, in fact when fiddling with this mod I note that that flag always returns false. (In fact, out of ~15 kills I didn't get a single unit of gold.) Think it's a bug?


Mon Dec 07, 2009 7:37 pm
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Joined: Sun Jan 24, 2010 1:07 pm
Posts: 34
Location: behind you
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Post Re: Cash 4 Kills
this is great and i love it!

$100 may be a bit much though. I like a bit of challenge in the game. As in 'if you don't kill enough enemies before you die, you won't have enough money to buy a new body and gun' sort of challenge. I can kill an average of over 10 enemies with a robot 1 and heavy sniper rifle.

other than that, i'm tottally downloading.


Tue Jan 26, 2010 8:55 am
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Joined: Thu Mar 11, 2010 11:54 pm
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Post Re: Cash 4 Kills
This is too good for the second page.

It's one thing to bump a thread, but it's another to do so without contributing or adding criticism.

But since the content of this post was praise, I'll let you off easy this time.
-zalo


Fri Mar 12, 2010 7:14 pm
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Joined: Fri Mar 19, 2010 5:00 pm
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Post Re: Cash 4 Kills
Awesome! Thanks dude!


Fri Mar 19, 2010 5:28 pm
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Joined: Sat Mar 20, 2010 9:25 pm
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Post Re: Cash 4 Kills
About 1 month lurker, first time poster.

If you place several "cash 4 kills" brains you will get 100 gold X the number of brains.

Just letting you know.


Sat Mar 20, 2010 9:28 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Cash 4 Kills
Yeah, I noticed that.


Sun Mar 21, 2010 8:19 am
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: Cash 4 Kills
I don't see a problem with that.


Sun Mar 21, 2010 8:27 am
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Joined: Mon Mar 15, 2010 11:46 pm
Posts: 67
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Post Re: Cash 4 Kills
The instant gibbing actor thing is annoying in small rooms though, dropped weapons get evaporated...

Turning off the insta gib 'll just give you endless wads of cash.
On the other hand, it'll give the cash some dynamic feature.
The worse a character is blown apart/away the more cash you get.
Works nicely if you add in doors and such, they'll give extra cash if you blow 'em out nice and tightly, though give you zilch if they're obliterated to the point they ruin your pathway instead of making a nice sneaky passage.

... Just rambling.


Mon Mar 22, 2010 10:35 pm
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Joined: Sat Nov 14, 2009 5:09 pm
Posts: 70
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Post Re: Cash 4 Kills
Jacob/Lee wrote:
About 1 month lurker, first time poster.
If you place several "cash 4 kills" brains you will get 100 gold X the number of brains.
Just letting you know.
i use this quite alot , to basically enable a sandbox style mode
i think this should be added to the description.


Wed Mar 24, 2010 5:27 pm
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Joined: Mon Mar 29, 2010 6:59 pm
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Post Re: Cash 4 Kills
Made mine give me +200 because I vs. with my bro and we spend about 300 on an average unit


Mon Mar 29, 2010 8:44 pm
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Joined: Thu Jan 21, 2010 9:21 pm
Posts: 46
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Post Re: Cash 4 Kills
I just love this mod because you cant lose for money(not easily).
Make a cashFkills brain robot and a armored one too. :wink:


Thu Nov 18, 2010 8:32 pm
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Joined: Wed May 11, 2011 1:32 am
Posts: 3
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Post Re: Cash 4 Kills
You should try to cook up some more great mods!I would like to see plenty of enemies now.I wonder if your good with making a gardening mod!


Thu May 12, 2011 4:16 am
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Joined: Fri Nov 02, 2012 2:15 pm
Posts: 12
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Post Re: Cash 4 Kills
Ummm i want to report...
Why: Its because i dosent work when i kill an enemy it doesent give 100 OZ




BTW:WHAT are FRAGS?


Sat Nov 03, 2012 6:29 am
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Joined: Mon Nov 05, 2012 4:07 pm
Posts: 3
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Post Re: Cash 4 Kills
me: read click put in resources play


Sat Nov 17, 2012 1:52 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: Cash 4 Kills
100 Oz? Can i change the Amount you get? because i think 100 is a little bit too small, when you waste, like, 310 Gold just for 2 Units.


Sat Nov 17, 2012 3:49 pm
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