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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: [WIP]Telekinetic Wielder - Updated!
Winterous wrote: Here's an idea. Hold the PAC, and then TK wield a concrete sprayer. Raep much? This. My little brother figured this out and killed me from across the level. I had no idea what he had done until I got an armored sniper into position behind a wall of the gibs of my soldiers. it was a little terrifying, to be smashed by a wall of solid bullets. Thusly, I shelled him to death.
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Sun Aug 09, 2009 4:15 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: [WIP]Telekinetic Wielder - Updated!
Winterous wrote: Here's an idea. Hold the PAC, and then TK wield a concrete sprayer. Raep much? I HAD to try this I like how the particle's naturally form patterns.
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Sun Aug 09, 2009 7:18 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: [WIP]Telekinetic Wielder - Updated!
I tried using two of the DarkStorm Force Diggers, but when I got close to the wall it just aimed straight for my head. Messy results. Another time I tried this on Orbit Lands, and it only managed to destroy my helmet, but then carried on firing, disconnected from me. I stopped firing, and it didn't. It managed to use the recoil as thrust, and drilled entirely through the planet, several times, including through solid rock.
The weapons seem triple innacurate. I was using two AKs on Tutorial Bunker, and the TK'd one fired at unrealistic angles down and about. And two Heavy Snipers is difficult to use.
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Sun Aug 09, 2009 10:07 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: [WIP]Telekinetic Wielder - Updated!
how come this dosent work for me?
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Fri Apr 09, 2010 10:07 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: [WIP]Telekinetic Wielder - Updated!
Because you are not posting a more detailed explanation of how it isn't working.
Try that, it'll fix right up.
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Fri Apr 09, 2010 10:18 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: [WIP]Telekinetic Wielder - Updated!
i just can't find it anywhere in the buy menues.
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Fri Apr 09, 2010 10:28 pm |
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Polymorph
Joined: Thu Apr 23, 2009 11:28 pm Posts: 21
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Re: [WIP]Telekinetic Wielder - Updated!
You checked the tools menu right?
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Fri Apr 09, 2010 11:01 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: [WIP]Telekinetic Wielder - Updated!
Failing that, when Cortex Command starts up, do you see it being loaded?
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Fri Apr 09, 2010 11:01 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: [WIP]Telekinetic Wielder - Updated!
Kyred wrote: Winterous wrote: Here's an idea. Hold the PAC, and then TK wield a concrete sprayer. Raep much? I HAD to try this I like how the particle's naturally form patterns. That is EPIC.
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Fri Apr 09, 2010 11:20 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: [WIP]Telekinetic Wielder - Updated!
Petethegoat wrote: Failing that, when Cortex Command starts up, do you see it being loaded? crap sorry for the late response, it loads but dosent apper in ANY buy menu.
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Thu Apr 22, 2010 9:10 pm |
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