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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
I really enjoy the trick board, I learned how to control the flip rate. Now I can harass them while jumping.
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Mon Jun 29, 2009 12:43 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
The hoverboard and the jetboard remind me of Back To The Future 2 film. "You can keep that cheap board, I've got a PITBULL!(tm)"
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Mon Jun 29, 2009 1:19 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Fun Fact, crabs are better boarders. I tried it wit a dreadnought, the only problem is getting to the board.
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Mon Jun 29, 2009 2:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
gumball135 wrote: I'll probably take a look at these tomorrow, when I get the chance. Can any of the boards blow someone's head off, or only the hackboard? Yes, hackjob only, BUT if you hit someone when you're moving fast enough you'll fall off your board, and send them flying. Quite satisfying and hilarious. Just tested the new version. I don't like it, I prefered the no weapons but fully working version. I use mouse and keyboard arrangement, making weapon use crud. also, not being able to rotate and shoot behind you is another factor that I don't like much. How do I revert back to no weapons?
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Mon Jun 29, 2009 5:32 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
As far as I know there shouldn't be any problems with weapons as long as you just don't use them. I'll put up a version without them, though.
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Mon Jun 29, 2009 6:11 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Mmm, 1080's with the trickboard are fun... but in true cc spirit, 900's are more fun. Especially if there's someone under you...
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Mon Jun 29, 2009 7:02 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
What about 810s into drop ship engines? That's always a blast when it turns back around and beats you into a mushy paste.
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Mon Jun 29, 2009 7:08 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
~36000, spins fast enough to vaporize the nearby terrain and the trick board I was riding.
Boarding + conveyors = Bleh
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Mon Jun 29, 2009 7:16 am |
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insane_bubble
Joined: Fri May 01, 2009 1:06 am Posts: 7 Location: Wisconsin
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Haha, I absolutely love using this on the Zombie Cave map Great job TLB.
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Mon Jun 29, 2009 7:46 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Exalion wrote: I use mouse and keyboard arrangement I KNOW snobby keyboard players using their fancy sharpaim as a key. for those of us on keyboards, that means if we want to shoot someone our guy starts reloading. FIX NAO.
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Mon Jun 29, 2009 8:08 am |
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waloumi
Joined: Sun Mar 22, 2009 12:58 am Posts: 31
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
The game is crashing when i press "e"
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Mon Jun 29, 2009 10:31 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Geti wrote: Exalion wrote: I use mouse and keyboard arrangement I KNOW snobby keyboard players using their fancy sharpaim as a key. for those of us on keyboards, that means if we want to shoot someone our guy starts reloading. FIX NAO. it's the lack of being able to aim that upsets me I tested with keys and it's the same, weapons seem a bit silly to me. I think it's sleeker and more professional without them.
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Mon Jun 29, 2009 11:47 am |
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Chilisbak
Joined: Fri May 08, 2009 1:10 pm Posts: 45 Location: Yes, still finland.
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
please fix the change actor bug.. i allways accidently (spelled right?) press e or q Nad with jet board+the gap map=yummy yum yum jump!
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Mon Jun 29, 2009 11:58 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
Chilisbak wrote: please fix the change actor bug.. i allways accidently (spelled right?) press e or q He's been trying to fix this with no luck ever since the release.
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Mon Jun 29, 2009 12:10 pm |
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Yoshiyoman
Joined: Wed Mar 04, 2009 8:05 pm Posts: 18 Location: Im mah pc, eating mah bugs
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Re: Hoverboards - Crashing fixed (I think) + full weapon use!
yay! so cool crabby got one!
Attachments:
File comment: :D
crabboard.JPG [1.77 KiB]
Not downloaded yet
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Mon Jun 29, 2009 4:11 pm |
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