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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Time Capsule
I think you're missing an end. You have one for the function, then the for, but not for the if then.
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Sun May 17, 2009 2:55 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Time Capsule
Heck, you are right. How come I didn't see that? Thanks!
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Sun May 17, 2009 3:05 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Time Capsule
ramonimbao wrote: Third (DevLog): Quote: That simple! You can attach any data or timers or whatever you wish to the object, and since almost the entire C++ engine is exposed to the Lua state, modders will have a LOT of power to play with! You will be able to come up with completely new, custom logic for how anything and everything should behave. Want homing bullets? Custom AI behavior? Crazy special effects? No problem! Didn't Data say that? Doesn't that mean there's whatever you are looking for in CC Lua?[/size] Silly child! Everyone knows that when Data makes a Dev post, he is either: a) tired b) hungover c) tired and hungover Also, zalo, you rock.
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Sun May 17, 2009 3:57 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Time Capsule
Want me to post a sprite for your time capsule, Zalo?
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Sun May 17, 2009 4:41 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Time Capsule
crazyMLC wrote: Want me to post a sprite for your time capsule, Zalo? There needs to be moving parts.
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Sun May 17, 2009 4:55 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Time Capsule
Time Capsules aren't meant to move. Go ahead and post the sprite.
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Sun May 17, 2009 5:03 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Time Capsule
I made a sprite as well, but I didn't make it look like a time capsule, mine just looks like a TradeStar version of the Dummy Rocklet.
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Sun May 17, 2009 9:03 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Time Capsule
It doesn't work for me. Is there something you're supposed to do?
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Sun May 17, 2009 11:18 am |
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Voracious32
Joined: Sun Apr 13, 2008 5:24 pm Posts: 49
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Re: Time Capsule
uh, this isn't doing anything. Am I missing something?
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Sun May 17, 2009 5:10 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Time Capsule
Send an actor in.
I mean it's not like there's directions in the first post or anything.
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Sun May 17, 2009 7:27 pm |
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robowurmz
Joined: Thu Aug 16, 2007 10:09 am Posts: 163
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Re: Time Capsule
Also, make sure the doors are closed. It only works with closed doors.
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Sun May 17, 2009 7:36 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Time Capsule
How does this look? Just an hour in MSPaint. I can make an animation for it if you like it. *End of Time Capsule Posts*
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Sun May 17, 2009 9:14 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: zalo's Little Lua Mods Now with Telekinesis Clone!
I <3 Zalo.
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Sun May 17, 2009 9:46 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: zalo's Little Lua Mods Now with Telekinesis Clone!
I am so going to combine that telekinesis with your mage. You should make a lua magic pack, with a mage coming auto-equipped with that.
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Sun May 17, 2009 9:46 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: zalo's Little Lua Mods Now with Telekinesis Clone!
Telekinesis... ♥♥♥♥ AWESOME! Also, I'm glad you put all of this in one thread... now how about one .rte? EDIT: Eh... how does that clone work? :/
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Sun May 17, 2009 9:58 pm |
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