Left 4 Dead: The Survivors (Last Update: B23-Compatibility)
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Crazy Mike
Joined: Mon Oct 05, 2009 12:19 am Posts: 4
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 Re: Left 4 Dead: The Survivors
Oh, I didnt know that. Im pretty new here so I dont know a lot about all of this kind of stuff.
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Tue Nov 03, 2009 1:00 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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 Re: Left 4 Dead: The Survivors
Crazy Mike wrote: Oh, I didnt know that. Im pretty new here so I dont know a lot about all of this kind of stuff. Prepare to die for stealing someone's avatar. Also, Not just SOMEONE.
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Tue Nov 03, 2009 5:06 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Left 4 Dead: The Survivors
Crazy Mike wrote: Oh, I didnt know that. Im pretty new here so I dont know a lot about all of this kind of stuff. ... What does being new have to do with looking at the date of the last post?
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Tue Nov 03, 2009 5:14 pm |
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MiniMacker
Joined: Tue Jun 23, 2009 1:04 pm Posts: 7
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 Re: Left 4 Dead: The Survivors
I have a question. Good mods are a rare sight here (Mostly). So I wonder why necroing good and functioning mods is such a rule breaker?
Not that... Ermh, I'm a troller or whatever, but I still believe that if the mod is a fine piece of making, it's working and so on, it deserves to be lifted to the first page if someone has a question, there's a glitch or summut.
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Tue Nov 03, 2009 5:43 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Left 4 Dead: The Survivors
Azukki wrote: All in all I've lost most of my interest in this mod and likely won't bother updating it further. Ringwall, the main spriter of the mod, apparently feels similarly, seeing as he hasn't logged in for about a month.
It's not if it has a good reason, but Mike's was idiotic. He could at least have bothered to read the OP.
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Tue Nov 03, 2009 5:46 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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 Re: Left 4 Dead: The Survivors
Can't see the survivors or use them 
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Mon Nov 09, 2009 6:39 pm |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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 Re: Left 4 Dead: The Survivors
Did you install correctly? To install: 1)download link 2)open, and then extract the .rte into your cortex command directory (c:/Program files/Datarealms/Cortex command by default) If you installed correctly, the actors can be found under the 'actors' tab in the buy menu, and everything else under their respective tabs. Medikits and pain pills are found under 'bombs'. To access the buy menu: 1)open the 'pie' menu 2)select 'buy', located in the upper-left corner of the pie menu
But, please use the search function if you can't get something to work. there are threads for this kind of thing.
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Mon Nov 09, 2009 8:13 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Left 4 Dead: The Survivors
They're brains, he installed the thing correctly.
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Mon Nov 09, 2009 8:19 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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 Re: Left 4 Dead: The Survivors
Point.blank wrote: Did you install correctly? To install: 1)download link 2)open, and then extract the .rte into your cortex command directory (c:/Program files/Datarealms/Cortex command by default) If you installed correctly, the actors can be found under the 'actors' tab in the buy menu, and everything else under their respective tabs. Medikits and pain pills are found under 'bombs'. To access the buy menu: 1)open the 'pie' menu 2)select 'buy', located in the upper-left corner of the pie menu
But, please use the search function if you can't get something to work. there are threads for this kind of thing. Installed properly and all,but my medikits and pain pills are under tools,and my actors ain't there.
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Mon Nov 09, 2009 8:20 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: Left 4 Dead: The Survivors
This: Metal Meltdown wrote: They're brains, he installed the thing correctly. You can't buy brains mid game, you need to place them beforehand.
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Mon Nov 09, 2009 8:21 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Left 4 Dead: The Survivors
I'd fix'em, but I lack the time. Just remove the "AddToGroup = Brain" line from each one, they should work then.
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Mon Nov 09, 2009 8:22 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Left 4 Dead: The Survivors
Or just add addtogroup = actor, that is how num was able to make solid snake ( brain unit ) buyable mid game.
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Mon Nov 09, 2009 9:28 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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 Re: Left 4 Dead: The Survivors
They're already in the actor group as well.
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Mon Nov 09, 2009 9:31 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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 Re: Left 4 Dead: The Survivors
Metal Meltdown wrote: They're already in the actor group as well. I don't see them :/
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Mon Nov 09, 2009 11:06 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: Left 4 Dead: The Survivors
their code dictates that when you are in the buy menu before the skirmish starts, he will appear both in the brain section, and in the actor section, but since he is a brain, you cant buy him ingame(I think) heres what you wanna change: Code: AddActor = AHuman PresetName = Bill Description = A Green Beret Vietnam veteran who's only true home is the battlefield, but can his old body make it? He takes lesser damage from wounds due to field-dressing experience. AddToGroup = Left 4 Dead AddToGroup = Actors AddToGroup = Brains to: Code: AddActor = AHuman PresetName = Bill Description = A Green Beret Vietnam veteran who's only true home is the battlefield, but can his old body make it? He takes lesser damage from wounds due to field-dressing experience. AddToGroup = Left 4 Dead AddToGroup = Actors (I think)
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Mon Nov 09, 2009 11:12 pm |
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