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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - Final - B22
I'll fix this and up it in the next few days. The problem is that some of the names are too long for the buy menu, and that causes the black screen.
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Mon Jun 01, 2009 12:47 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
OK, Build 23 compatible version is up. And I made a pretty download button.
Enjoy!
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Mon Jun 01, 2009 2:10 am |
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Tatterdemalion
Joined: Thu Dec 04, 2008 3:18 pm Posts: 25 Location: The Ether
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 Re: Tek Troopers - B23
Thanks so much! I was pretty freakin' pissed when it wouldn't run in B23.
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Wed Jun 03, 2009 5:05 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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 Re: Tek Troopers - B23
Whitty, I must say, I am dissapointed in you. I remember the old tek tek, around build 20. It was shiny, and fancy, and generally a quality mod. What I just played was not a quality mod. Weapons are unfinished, unpolished, and just too overpowered. I paid 65 gold for the lightning gun MK3. 3 shots, dummy assault was beaten and half the base just plain didnt exist. So I went and tried the annhilator and its machine gun. A few shots per enemy and they were dead. His feet tore through solid concrete. his MG had 160 shots per magazine and had a near instant reload. All of the weapons seemed to be indestructible. What happened to the old, good tektek?
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Wed Jun 03, 2009 5:37 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
The pixel glow went bye-bye.
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Wed Jun 03, 2009 5:50 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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 Re: Tek Troopers - B23
I had pixel glows turned off anyways. I ask again, what happened to the old tektek?
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Wed Jun 03, 2009 6:06 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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 Re: Tek Troopers - B23
Stop whining. If you want balance, do it yourself or don't download TT.
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Wed Jun 03, 2009 6:35 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
What happened to it? I added more stuff.
Now direct your attention to the shiny new download button.
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Wed Jun 03, 2009 6:45 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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 Re: Tek Troopers - B23
whitty wrote: The pixel glow went bye-bye. You could add your own glow. Make it glowy again, whitty style.
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Wed Jun 03, 2009 6:47 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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 Re: Tek Troopers - B23
This is just what I needed, cause this has a gold maker, in other words unlimited moneyZ. 
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Wed Jun 03, 2009 6:51 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
Roy-G-Biv wrote: whitty wrote: The pixel glow went bye-bye. You could add your own glow. Make it glowy again, whitty style. Ehh, that would require a ♥♥♥♥ load of emitters. Talk about lag.
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Wed Jun 03, 2009 8:49 pm |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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 Re: Tek Troopers - B23
What do I arm the scout with? There are no scout sized weapons, any that are close make him fly away.
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Wed Jun 03, 2009 10:35 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
Mainly with bombs. If you use the included Activies.ini, you'll notice that about 5 Scouts gets dropped in a pod and have a few bombs with them.
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Wed Jun 03, 2009 10:43 pm |
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Saint
Joined: Tue May 19, 2009 2:17 am Posts: 26
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 Re: Tek Troopers - B23
I still think you should make scout sized weapons.
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Thu Jun 04, 2009 7:48 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Tek Troopers - B23
The bombs are scout-sized. 
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Thu Jun 04, 2009 10:19 pm |
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