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 XtremeBlocks 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: XtremeBlocks - Indestructible
^Heh, thats a little side-effect when you make terrain strong like that. The most fun is to rub a rocket or a dropship against these blocks and watch its hp go -386798246076 instantly. : p

But yeah, these only work as roofs and walls or anything else that actors wont touch.


Sat Jan 31, 2009 5:53 pm
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Joined: Sun Mar 18, 2007 12:39 am
Posts: 267
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Post Re: XtremeBlocks - Indestructible
Umm, good job on making them next to impossible to destroy! They work quite well, just leak a particle or two every now and then.

Well maybe not 'one or two, look at this:

Image


Sat Jan 31, 2009 9:50 pm
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Post Re: XtremeBlocks - Indestructible
Somebody should use that to make a 4 direction bomb.


Sat Jan 31, 2009 11:05 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: XtremeBlocks - Indestructible
yay, someone else did it :)
another success for laziness. playing with materials is fun. good if you could make terrain that deepgroups didnt effect, but ohwell.. hey, because im lazy, im going to ask for it to be done. someone make an emitter that emits the block with no restthreshold at no velocity for terrain regen.


Sat Jan 31, 2009 11:48 pm
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Joined: Tue Nov 06, 2007 6:58 am
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Post Re: XtremeBlocks - Indestructible
Or use pheonix tech(actually immune to vapor digger).
Code:
AddEffect = MOSRotating
   CopyOf = XBMOSR
   PresetName = XBMOSR2
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = XBMOSR
      Count = 1
      Spread = 0
      MaxVelocity = 0
      MinVelocity = 0

AddEffect = MOSRotating
   CopyOf = XBMOSR
   PresetName = XBMOSR
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = XBMOSR2
      Count = 1
      Spread = 0
      MaxVelocity = 0
      MinVelocity = 0


Last edited by mail2345 on Sun Feb 01, 2009 5:31 am, edited 1 time in total.



Sun Feb 01, 2009 2:47 am
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Post Re: XtremeBlocks - Indestructible
mail2345 wrote:
This one is immune to FORCE bombs and kinetics.

Uses high bounce, negative friction material.

Causes Yipsillion to act strange.

Couldn't test vapor digger/wear+tear.


Your blocks make the game crash every time I use them :-(


Sun Feb 01, 2009 4:39 am
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Post Re: XtremeBlocks - Indestructible
Might be conflicting with the Base.rte edit?


Sun Feb 01, 2009 5:32 am
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Post Re: XtremeBlocks - Indestructible
mail2345 wrote:
Might be conflicting with the Base.rte edit?

I tried removing the base.rte edit.
Then the blocks turn into butter again. The mat within the Xtremeblocks isn't working for some reason.


Sun Feb 01, 2009 6:55 am
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Joined: Fri Mar 02, 2007 6:59 am
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Post Re: XtremeBlocks - Indestructible
well mine work fine.

Also, vapour digger has no effect on them!


Sun Feb 01, 2009 6:58 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
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Post Re: XtremeBlocks - Indestructible
- GASP - AAL Alphabet Bomb Arsenal, I want it.

And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID.


Sun Feb 01, 2009 7:17 am
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Post Re: XtremeBlocks - Indestructible
Here's what Mail's blocks give me when I use a high yield bomb against them.


Image


Sun Feb 01, 2009 8:02 am
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Post Re: XtremeBlocks - Indestructible
Foa wrote:
- GASP - AAL Alphabet Bomb Arsenal, I want it.

And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID.



I know, I tried both of those fire type bombs, the fire one just shoots all over the place


Sun Feb 01, 2009 2:18 pm
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Joined: Mon Jul 09, 2007 3:46 pm
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Post Re: XtremeBlocks - Indestructible
The max for structural integrity should be either : 2,147,483,648 or 4,294,967,295 unless Data did something weird...


Sun Feb 01, 2009 5:38 pm
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Post Re: XtremeBlocks - Indestructible
WHY WONT YOU BREAK:
Foa wrote:
- GASP - AAL Alphabet Bomb Arsenal, I want it.

And, why didn't you use the Burn Bomb, it is known to destroy any terrain, and MOID.


Have a look! (bottom)
Image

Toughest modules ever.


Mon Feb 02, 2009 2:54 am
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Post Re: XtremeBlocks - Indestructible
CantTouchTheGround wrote:
The max for structural integrity should be either : 2,147,483,648 or 4,294,967,295 unless Data did something weird...


Both 2,147,483,648 and 4,294,967,295 = Hard lock in-game. I have to ctrl+alt+del out of it.


Mon Feb 02, 2009 3:56 am
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