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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Solace Inc: Supernatural Wing (update 2/1)
Solace wrote: The Mab Bomber is wearing two hats. Two! He's mad I say!
- Oh and if you look around after the Bomb-Omb explodes, you might find it. 'cause, you know, it wouldn't be an effective survival mechanism if it killed the Bomb-Omb. Well actually, some frogs are only poisonous when eaten, the poison's only really to teach the other species never to eat frogs again - deterrence if you will.
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Tue Feb 03, 2009 3:21 am |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Solace Inc: Supernatural Wing (update 2/1)
Maybe the mad bomber should also spawn from the zombie staff?
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Tue Feb 03, 2009 3:39 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Solace Inc: Supernatural Wing (update 2/26)
Update! Added magic pencil, magic chalk, bullet bill, and hadoken!
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Fri Feb 27, 2009 1:27 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Solace Inc: Supernatural Wing (update 2/26)
godly.
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Fri Feb 27, 2009 2:53 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Solace Inc: Supernatural Wing (update 2/26)
The hadouken is awesome and the mad bomber makes me squeal with joy...
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Fri Feb 27, 2009 7:31 am |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: Solace Inc: Supernatural Wing (update 2/26)
Awesome. Downloaded.
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Sun Mar 01, 2009 5:49 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Solace Inc: Supernatural Wing (update 2/26)
Downloaded and it was flipping awesome. 10/10
Particular favourites are the mad bomber and the bomb-omb (seriously, what the hell? xD)
An undead scenario involving mad bombers would be ridiculously funny.
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Sun Mar 08, 2009 5:12 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Solace Inc: Supernatural Wing (update 2/26)
Haha, yeah. Zombies in cc that actually keep coming back. And they happen to be made of explosives.... oh well.
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Sun Mar 08, 2009 9:57 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Solace Inc: Supernatural Wing (update 2/26)
Mad Bomber attack scenario was foiled by the bombers respawning on the wrong side
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Mon Mar 09, 2009 6:51 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Solace Inc: Supernatural Wing (update 2/26)
Yeaah that's the problem with doing it... you have to make sepirate versions for each team.
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Mon Mar 09, 2009 7:15 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Solace Inc: Supernatural Wing (update 2/26)
Doesn't the ABomb method work?
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Mon Mar 09, 2009 7:53 pm |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Solace Inc: Supernatural Wing (update 2/26)
It's using the ABomb method... the problem is that you have to define that team the dropship is so that it drops a controllable actor of that team... there's no variable for it to figure out what team it /should/ be on.
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Mon Mar 09, 2009 7:59 pm |
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Tzsak
Joined: Sun Dec 07, 2008 10:29 pm Posts: 34 Location: Engrand
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Re: Solace Inc: Supernatural Wing (update 2/26)
Meh, that gave me an idea for a unit which upon dieing spawns again for the other team. Could fit in in this mod~
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Tue Mar 10, 2009 6:54 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Solace Inc: Supernatural Wing (update 2/26)
That would be Sean Bean in Goldeneye. I don't know his character name. (OFFTOPIC)Goldeneye for N64 is epic, as well as Ocarina of Time and Super Mario 64. You can buy Ocarina of Time for Wiiware, so if you have a wii, and you've never played it, get it NOW. Don't start saving up, just mug people for the money, and buy it NOW. It is too epic to buy later.
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Tue Mar 10, 2009 7:19 pm |
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jojolagger
Joined: Sun May 24, 2009 1:05 am Posts: 8
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Re: Solace Inc: Supernatural Wing (update 2/26)
When I try to use cc after adding this mod it fails because I fail to load "Base.rte/Actors/Zombies/HeadA" When I tried to fix it manually by changing base.rte to Undead.rte I found many things to be replaced but failed to find the one that caused the failure. Can someone tell me how to fix this?
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Sun May 24, 2009 1:58 am |
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