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 Grav Lander 
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Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
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Post Re: Grav Lander
Actually, I have one small request- Make the landing legs bigger, so that if AI does land it troops can still be deployed.


Fri Mar 07, 2008 6:53 pm
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Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
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Post Re: Grav Lander
Nice sprite I have to say, but it should be a little more cartoony so as to fit with the subject matter.


Fri Mar 07, 2008 11:11 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Grav Lander
Electroclan wrote:
Go into Base.rte and find a file named "null.bmp". COPY it and PASTE it into Base.rte/Devices folder.


Here's an idea, why don't you people stop referencing a file that doesn't exist?
Seriously, they moved it, why do people keep using the one in devices*???

* The one that DOESN'T EXIST~!!


Fri Mar 07, 2008 11:39 pm
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Joined: Wed Jan 03, 2007 12:48 am
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Post Re: Grav Lander
Wait a minute.

You made those sprites? Like drew them. Like on the computer. Not just cropped them from the internet.

Really?

Nuh uh.

Wow.

Oh god I'm such a failure :(


Sat Mar 08, 2008 12:41 am
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
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Post Re: Grav Lander
:shock: That sprite is so epicly godly :O Kick-Awesome mod man, much more durable then the other ships ^^


Sat Mar 08, 2008 2:44 am
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Joined: Thu Nov 15, 2007 5:49 pm
Posts: 98
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Post Re: Grav Lander
The drop ship looks almost photo quality from a distance.
I'm highly impressed.


Sat Mar 08, 2008 3:31 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Grav Lander
KnightD wrote:
The drop ship looks almost photo quality from a distance.
I'm highly impressed.

It's actually a Rocket with Triple Upward Engine Propulsion!


Sat Mar 08, 2008 3:53 am
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Joined: Thu Nov 15, 2007 5:49 pm
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Post Re: Grav Lander
This Rocket with Triple Upward Engine Propulsion is sprited extremely well.
I commend you for taking the time to make a quality mod.


Sat Mar 08, 2008 4:42 am
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Joined: Sat Jun 16, 2007 8:04 pm
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Post Re: Grav Lander
:O When i first looked at that pic you have in the first post i thought you had retouched the actual sprite. It has a photorealistic feel to it, pro work, or then you're naturally talented, or maybe both. Gibbing was also from out there, if you get my meaning.

I think the graphics fit well enough in CC's other graphics. Same thing as parking a brand new hot-red Ferrari besides very old rusty Lada's. (i'm not saying the original game's graphics are bad!) It stands out, but only in a way that makes it look good :)

Then to the not so good points about it: Reliability. The most important property of a cargo ship is in my opinion that it gets it's contents delivered in perfect condition, which this thing sadly can't do :roll:. I even managed to mess up manual deliveries where i controlled the ship, and it failed just as miserably as automatic ones. But i don't consider myself THAT bad pilot. I do it all the time with regular dropships. (But i like the landing gears just like you do. It makes this kinda like hybrid rocket/dropship, heavy worker that wants to land :))

And if you update this mod still, don't forget to change the reference to null.bmp to the location where it is by default in Build 20. And if there is any way you can think of to improve the reliability, go for it. I use automated deliveries most of the time.

That's about it, everything else was great about this mod.


Mon Mar 10, 2008 8:48 pm
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Joined: Mon Dec 10, 2007 7:39 am
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Post Re: Grav Lander
So whats next on your list?

First we have an awesome dropship/rocket.
Second we got a nice turret with a kick ass cannon.
Perhaps a new actor?!?


Thu Mar 13, 2008 2:34 pm
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Joined: Wed Feb 27, 2008 6:07 am
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Location: Austin, Texas
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Post Re: Grav Lander
Funtastic wrote:
So whats next on your list?


i'm thinkin' a bunker module set. then actors, i suppose :)

i assume you mean AHuman class. right?


Thu Mar 13, 2008 3:59 pm
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Joined: Thu Feb 28, 2008 5:52 pm
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Post Re: Grav Lander
Good but way too realistic sprite...


Sat Mar 15, 2008 4:56 pm
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Joined: Tue Mar 20, 2007 10:16 am
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Post Re: Grav Lander
systmh wrote:
Funtastic wrote:
So whats next on your list?


i'm thinkin' a bunker module set. then actors, i suppose :)

i assume you mean AHuman class. right?

Do you ever think you could make a variant of this that shoots back?

There arent enough fighting ships <:(


Sat Mar 15, 2008 11:25 pm
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Post Re: Grav Lander
You can't really, can't give it auto turrets, can't give it a gun, can't do anything except crash it.


Sat Mar 15, 2008 11:51 pm
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Joined: Sat Feb 09, 2008 7:44 pm
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Location: Vancouver, BC
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Post Re: Grav Lander
Winterous wrote:
You can't really, can't give it auto turrets, can't give it a gun, can't do anything except crash it.


couldn't you give it a bullet emitter?


Sun Mar 16, 2008 12:28 am
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