| Author | Message | 
        
			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: Grav LanderActually, I have one small request- Make the landing legs bigger, so that if AI does land it troops can still be deployed. 
 
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			| Fri Mar 07, 2008 6:53 pm | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Grav LanderNice sprite I have to say, but it should be a little more cartoony so as to fit with the subject matter. 
 
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			| Fri Mar 07, 2008 11:11 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Grav LanderElectroclan wrote: Go into Base.rte and find a file named "null.bmp". COPY it and PASTE it into Base.rte/Devices folder.Here's an idea, why don't you people stop referencing a file that doesn't exist? Seriously, they moved it, why do people keep using the one in devices*??? * The one that DOESN'T EXIST~!!
 
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			| Fri Mar 07, 2008 11:39 pm | 
					
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			| AGENT15 
					Joined: Wed Jan 03, 2007 12:48 am
 Posts: 163
   |   Re: Grav LanderWait a minute. You made those sprites? Like drew them. Like on the computer. Not just cropped them from the internet. Really? Nuh uh. Wow. Oh god I'm such a failure   
 
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			| Sat Mar 08, 2008 12:41 am | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Grav Lander   That sprite is so epicly godly :O Kick-Awesome mod man, much more durable then the other ships ^^
 
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			| Sat Mar 08, 2008 2:44 am | 
					
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			| KnightD 
					Joined: Thu Nov 15, 2007 5:49 pm
 Posts: 98
   |   Re: Grav LanderThe drop ship looks almost photo quality from a distance.I'm highly impressed.
 
 
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			| Sat Mar 08, 2008 3:31 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Grav LanderKnightD wrote: The drop ship looks almost photo quality from a distance.I'm highly impressed.
It's actually a Rocket with Triple Upward Engine Propulsion!
 
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			| Sat Mar 08, 2008 3:53 am | 
					
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			| KnightD 
					Joined: Thu Nov 15, 2007 5:49 pm
 Posts: 98
   |   Re: Grav LanderThis Rocket with Triple Upward Engine Propulsion is sprited extremely well.I commend you for taking the time to make a quality mod.
 
 
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			| Sat Mar 08, 2008 4:42 am | 
					
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			| ScifiSpirit 
					Joined: Sat Jun 16, 2007 8:04 pm
 Posts: 42
   |   Re: Grav Lander:O When i first looked at that pic you have in the first post i thought you had retouched the actual sprite. It has a photorealistic feel to it, pro work, or then you're naturally talented, or maybe both. Gibbing was also from out there, if you get my meaning. I think the graphics fit well enough in CC's other graphics. Same thing as parking a brand new hot-red Ferrari besides very old rusty Lada's. (i'm not saying the original game's graphics are bad!) It stands out, but only in a way that makes it look good   Then to the not so good points about it: Reliability. The most important property of a cargo ship is in my opinion that it gets it's contents delivered in perfect condition, which this thing sadly can't do   . I even managed to mess up manual deliveries where i controlled the ship, and it failed just as miserably as automatic ones. But i don't consider myself THAT bad pilot. I do it all the time with regular dropships. (But i like the landing gears just like you do. It makes this kinda like hybrid rocket/dropship, heavy worker that wants to land   ) And if you update this mod still, don't forget to change the reference to null.bmp to the location where it is by default in Build 20. And if there is any way you can think of to improve the reliability, go for it. I use automated deliveries most of the time. That's about it, everything else was great about this mod.
 
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			| Mon Mar 10, 2008 8:48 pm | 
					
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			| Funtastic 
					Joined: Mon Dec 10, 2007 7:39 am
 Posts: 86
 Location: Where you aren't
   |   Re: Grav LanderSo whats next on your list?
 First we have an awesome dropship/rocket.
 Second we got a nice turret with a kick ass cannon.
 Perhaps a new actor?!?
 
 
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			| Thu Mar 13, 2008 2:34 pm | 
					
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			| systmh 
					Joined: Wed Feb 27, 2008 6:07 am
 Posts: 40
 Location: Austin, Texas
   |   Re: Grav LanderFuntastic wrote: So whats next on your list?i'm thinkin' a bunker module set. then actors, i suppose   i assume you mean AHuman class. right?
 
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			| Thu Mar 13, 2008 3:59 pm | 
					
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			| fantafuzz 
					Joined: Thu Feb 28, 2008 5:52 pm
 Posts: 11
   |   Re: Grav LanderGood but way too realistic sprite... 
 
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			| Sat Mar 15, 2008 4:56 pm | 
					
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			| Squeegy Mackpy 
					Joined: Tue Mar 20, 2007 10:16 am
 Posts: 186
 Location: Australia
   |   Re: Grav Landersystmh wrote: Funtastic wrote: So whats next on your list?i'm thinkin' a bunker module set. then actors, i suppose   i assume you mean AHuman class. right?Do you ever think you could make a variant of this that shoots back? There arent enough fighting ships <:(
 
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			| Sat Mar 15, 2008 11:25 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Grav LanderYou can't really, can't give it auto turrets, can't give it a gun, can't do anything except crash it. 
 
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			| Sat Mar 15, 2008 11:51 pm | 
					
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			| alaifain 
					Joined: Sat Feb 09, 2008 7:44 pm
 Posts: 230
 Location: Vancouver, BC
   |   Re: Grav LanderWinterous wrote: You can't really, can't give it auto turrets, can't give it a gun, can't do anything except crash it.couldn't you give it a bullet emitter?
 
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			| Sun Mar 16, 2008 12:28 am | 
					
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