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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: DSTech Corp (UPDATED: 3/3/08)
not really, atleast nothing ive found.
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Wed Mar 05, 2008 11:55 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DSTech Corp (UPDATED: 3/3/08)
I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.
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Thu Mar 06, 2008 12:02 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 3/3/08)
C-tron wrote: I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles. Laser Pointer = Attachment Lightener = AAL Anti-Mass Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker Bomb
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Thu Mar 06, 2008 12:33 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DSTech Corp (UPDATED: 3/3/08)
Foa wrote: C-tron wrote: I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles. Laser Pointer = Attachment Lightener = AAL Anti-Mass Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker Bomb Kewl, so can we make those shield types so I can have them out and another weapon?
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Thu Mar 06, 2008 1:31 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: DSTech Corp (UPDATED: 3/3/08)
C-tronKewl wrote: so can we make those shield types so I can have them out and another weapon? Or attach them to the weapon itself... And for the anti-mass you would need to put it into the actor's inventory Besides why do DSTech 'bots need anti-mass? Though the point of this is the same: MOAR OPTION PARTS
Last edited by Thoughtprocess on Thu Mar 06, 2008 3:28 am, edited 1 time in total.
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Thu Mar 06, 2008 1:49 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 3/3/08)
Yeah, why do the DSTech need anti-mass, the DSA10 Imperator can carry 5000 Mass!
Last edited by Foa on Thu Mar 06, 2008 2:28 am, edited 1 time in total.
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Thu Mar 06, 2008 2:02 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DSTech Corp (UPDATED: 3/3/08)
To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker.
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Thu Mar 06, 2008 2:25 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 3/3/08)
C-tron wrote: To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker. It still can fly, just need to tap!
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Thu Mar 06, 2008 2:28 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 3/3/08)
I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
DSOx Series: Another shield type! Extra Booster!
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Thu Mar 06, 2008 2:42 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DSTech Corp (UPDATED: 3/3/08)
DSMK2 wrote: I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
DSOx Series: Another shield type! Extra Booster! Woot! More optional parts!
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Thu Mar 06, 2008 3:10 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: DSTech Corp (UPDATED: 3/3/08)
Wow, with all that your doing with your DStech troops im gonna have a hard time making an army to match but i can atleast have one helluva time trying to win.
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Thu Mar 06, 2008 3:22 am |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: DSTech Corp (UPDATED: 3/3/08)
DSMK2 wrote: I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
DSOx Series: Another shield type! Extra Booster! When can we expect the next update? or is it out and there's just no pic? BTW RedFlameZero when I previewed my message yours came up instead... wierd
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Thu Mar 06, 2008 3:26 am |
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REdFlameZero
Joined: Sat Aug 25, 2007 9:37 pm Posts: 184 Location: Syuracuse, Ny
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Re: DSTech Corp (UPDATED: 3/3/08)
If you are about to post and someone else posts, the forum warns you so thier are no conflicting messages
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Thu Mar 06, 2008 3:36 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: DSTech Corp (UPDATED: 3/3/08)
This faction should have its own dropship/rocket, perhaps you could do bunker modules as well with turrets?
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Thu Mar 06, 2008 3:51 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 3/3/08)
Hmmm yea...
Seems like dropship HAS to come first... Making custom bunter modules should become pretty interesting... But I'll have to learn it.
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Thu Mar 06, 2008 3:57 am |
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