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			| REdFlameZero 
					Joined: Sat Aug 25, 2007 9:37 pm
 Posts: 184
 Location: Syuracuse, Ny
   |   Re: DSTech Corp (UPDATED: 3/3/08)not really, atleast nothing ive found. 
 
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			| Wed Mar 05, 2008 11:55 pm | 
					
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			| C-tron 
					Joined: Sun Dec 30, 2007 7:55 am
 Posts: 165
   |   Re: DSTech Corp (UPDATED: 3/3/08)I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
 A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
 
 Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.
 
 
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			| Thu Mar 06, 2008 12:02 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/3/08)C-tron wrote: I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
 A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
 
 Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.
Laser Pointer = Attachment Lightener = AAL Anti-Mass Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker Bomb
 
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			| Thu Mar 06, 2008 12:33 am | 
					
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			| C-tron 
					Joined: Sun Dec 30, 2007 7:55 am
 Posts: 165
   |   Re: DSTech Corp (UPDATED: 3/3/08)Foa wrote: C-tron wrote: I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)
 A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)
 
 Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.
Laser Pointer = Attachment Lightener = AAL Anti-Mass Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker BombKewl, so can we make those shield types so I can have them out and another weapon?
 
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			| Thu Mar 06, 2008 1:31 am | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: DSTech Corp (UPDATED: 3/3/08)C-tronKewl wrote:  so can we make those shield types so I can have them out and another weapon?Or attach them to the weapon itself... And for the anti-mass you would need to put it into the actor's inventory Besides why do DSTech 'bots need anti-mass?     Though the point of this is the same: MOAR OPTION PARTS   
 
 
    							Last edited by Thoughtprocess on Thu Mar 06, 2008 3:28 am, edited 1 time in total. 
 
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			| Thu Mar 06, 2008 1:49 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/3/08)Yeah, why do the DSTech need anti-mass, the DSA10 Imperator can carry 5000 Mass! 
 
 
    							Last edited by Foa on Thu Mar 06, 2008 2:28 am, edited 1 time in total. 
 
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			| Thu Mar 06, 2008 2:02 am | 
					
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			| C-tron 
					Joined: Sun Dec 30, 2007 7:55 am
 Posts: 165
   |   Re: DSTech Corp (UPDATED: 3/3/08)To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker. 
 
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			| Thu Mar 06, 2008 2:25 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/3/08)C-tron wrote: To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker.It still can fly, just need to tap!
 
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			| Thu Mar 06, 2008 2:28 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/3/08)I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
 DSOx Series:
 Another shield type!
 Extra Booster!
 
 
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			| Thu Mar 06, 2008 2:42 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: DSTech Corp (UPDATED: 3/3/08)DSMK2 wrote: I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
 DSOx Series:
 Another shield type!
 Extra Booster!
Woot! More optional parts!
 
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			| Thu Mar 06, 2008 3:10 am | 
					
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			| REdFlameZero 
					Joined: Sat Aug 25, 2007 9:37 pm
 Posts: 184
 Location: Syuracuse, Ny
   |   Re: DSTech Corp (UPDATED: 3/3/08)Wow, with all that your doing with your DStech troops im gonna have a hard time making an army to match    but i can atleast have one helluva time trying to win.
 
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			| Thu Mar 06, 2008 3:22 am | 
					
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			| Thoughtprocess 
					Joined: Mon Feb 11, 2008 3:42 pm
 Posts: 259
   |   Re: DSTech Corp (UPDATED: 3/3/08)DSMK2 wrote: I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.
 DSOx Series:
 Another shield type!
 Extra Booster!
When can we expect the next update?     or is it out and there's just no pic?    BTW RedFlameZero when I previewed my message yours came up instead... wierd
 
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			| Thu Mar 06, 2008 3:26 am | 
					
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			| REdFlameZero 
					Joined: Sat Aug 25, 2007 9:37 pm
 Posts: 184
 Location: Syuracuse, Ny
   |   Re: DSTech Corp (UPDATED: 3/3/08)If you are about to post and someone else posts, the forum warns you so thier are no conflicting messages 
 
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			| Thu Mar 06, 2008 3:36 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: DSTech Corp (UPDATED: 3/3/08)This faction should have its own dropship/rocket, perhaps you could do bunker modules as well with turrets? 
 
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			| Thu Mar 06, 2008 3:51 am | 
					
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			| DSMK2 
					Joined: Fri Dec 28, 2007 4:19 am
 Posts: 1119
   |   Re: DSTech Corp (UPDATED: 3/3/08)Hmmm yea...
 Seems like dropship HAS to come first...
 Making custom bunter modules should become pretty interesting... But I'll have to learn it.
 
 
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			| Thu Mar 06, 2008 3:57 am | 
					
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