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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Post Re: DSTech Corp (UPDATED: 3/3/08)
not really, atleast nothing ive found.


Wed Mar 05, 2008 11:55 pm
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Post Re: DSTech Corp (UPDATED: 3/3/08)
I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)

A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)

Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.


Thu Mar 06, 2008 12:02 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
C-tron wrote:
I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)

A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)

Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.

Laser Pointer = Attachment
Lightener = AAL Anti-Mass
Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker Bomb


Thu Mar 06, 2008 12:33 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
Foa wrote:
C-tron wrote:
I want more option parts... like a high mobility pack (just a secondary weapon that's like a backpack and makes you lighter)

A laser pointer (emits particles in a straight line that gib into a little red non-harming pixel)

Grenades too... you set them on the ground, to explode they fly up into the air and fire down a cone of deadly particles.

Laser Pointer = Attachment
Lightener = AAL Anti-Mass
Shrapnel 'Nade = Gib Editor, and reference to the AAL Knocker Bomb


Kewl, so can we make those shield types so I can have them out and another weapon?


Thu Mar 06, 2008 1:31 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
C-tronKewl wrote:
so can we make those shield types so I can have them out and another weapon?


Or attach them to the weapon itself...
And for the anti-mass you would need to put it into the actor's inventory
Besides why do DSTech 'bots need anti-mass? :grin:
Though the point of this is the same:
MOAR OPTION PARTS :D


Last edited by Thoughtprocess on Thu Mar 06, 2008 3:28 am, edited 1 time in total.



Thu Mar 06, 2008 1:49 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
Yeah, why do the DSTech need anti-mass, the DSA10 Imperator can carry 5000 Mass!


Last edited by Foa on Thu Mar 06, 2008 2:28 am, edited 1 time in total.



Thu Mar 06, 2008 2:02 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker.


Thu Mar 06, 2008 2:25 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
C-tron wrote:
To make it quicker... like upward thrusters mean that they can fly with a higher payload, but that doesn't make them quicker.

It still can fly, just need to tap!


Thu Mar 06, 2008 2:28 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.

DSOx Series:
Another shield type!
Extra Booster!


Thu Mar 06, 2008 2:42 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
DSMK2 wrote:
I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.

DSOx Series:
Another shield type!
Extra Booster!

Woot! More optional parts!


Thu Mar 06, 2008 3:10 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
Wow, with all that your doing with your DStech troops im gonna have a hard time making an army to match :P but i can atleast have one helluva time trying to win.


Thu Mar 06, 2008 3:22 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
DSMK2 wrote:
I'm actually much more leaning to flight control... Not really increasing the amount of mass it can carry.

DSOx Series:
Another shield type!
Extra Booster!



When can we expect the next update? :grin: or is it out and there's just no pic? :???:
BTW RedFlameZero when I previewed my message yours came up instead... wierd


Thu Mar 06, 2008 3:26 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
If you are about to post and someone else posts, the forum warns you so thier are no conflicting messages


Thu Mar 06, 2008 3:36 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
This faction should have its own dropship/rocket, perhaps you could do bunker modules as well with turrets?


Thu Mar 06, 2008 3:51 am
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Post Re: DSTech Corp (UPDATED: 3/3/08)
Hmmm yea...

Seems like dropship HAS to come first...
Making custom bunter modules should become pretty interesting... But I'll have to learn it.


Thu Mar 06, 2008 3:57 am
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