The UNSC, a HALO mod! v4.0
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Looks nice. Do you still have to set the Engines?
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Sat Feb 09, 2013 11:10 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
fart, i forgot about those. Well i had progress today so its still at 80% done.
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Sun Feb 10, 2013 12:15 am |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
:C halo 4 peli cockpit. Wish I could code this so I could make my own reach pelican.
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Sun Feb 10, 2013 11:31 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Sorry man How's Halo 4 Master Chief though?
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Sun Feb 10, 2013 3:58 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Smexy. All the chiefs have looked badass. I like the halo 4 marines but they don't really fit into the halo universe...if you see what I mean. It's the same with the pelican. The warthog from halo 4 looked cool though. They broke debris/explosions though
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Sun Feb 10, 2013 4:03 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Merf Avenger wrote: :C halo 4 peli cockpit. Wish I could code this so I could make my own reach pelican. its easy enough, you just need to adjust it for offsets or whatever offsets he used for the engines. mess with it an you'll see
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Sun Feb 10, 2013 5:40 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Izak12 wrote: its easy enough, you just need to adjust it for offsets or whatever offsets he used for the engines. mess with it an you'll see
I assure you it wouldn't be easy, my artistic skill is somewhat non existent too.
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Sun Feb 10, 2013 5:42 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Merf Avenger wrote: Izak12 wrote: its easy enough, you just need to adjust it for offsets or whatever offsets he used for the engines. mess with it an you'll see
I assure you it wouldn't be easy, my artistic skill is somewhat non existent too. here is a side view pelican's outline i drew in ms paint see what you can do with it
Attachments:
File comment: yeh
peli.png [ 10.41 KiB | Viewed 4193 times ]
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Sun Feb 10, 2013 6:52 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
As a side project i'll make the Reach Pelican i guess, but first up is master chief after I finish up the pelican, working on the Engine sprites and positioning now.
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Sun Feb 10, 2013 8:34 pm |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Do you want to make the Pelican act like all Dropships - let the units come from down, or make it like a real one, coming out of the back?
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Mon Feb 11, 2013 2:31 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
People come out from the back, so its a bit safer in hot zones (you can use some of the pelican as a shield), and its more pelican like.
I just have to set vectors for the door, then the hatch will launch people that way.
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Mon Feb 11, 2013 3:05 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
*Psyched for pelican!!*
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Tue Feb 12, 2013 3:02 pm |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Yay! Because im tired of the Dropship Technic.
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Tue Feb 12, 2013 5:17 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Say, how do I get the sprites to work, cause i've done the copy and paste onto the palette thing before, and I know how it works, but I got a new computer so its windows 7. The vid was done in xp, so does the convert to palette trick still work with windows 7? Its preventing me from getting a good look at my pelican in game.
EDIT: I'll just use my school comps that have Vista Fixed up the Engines, hope it looks nice when I test. 85%
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Tue Feb 12, 2013 11:23 pm |
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Izak12
Joined: Fri Dec 14, 2012 5:44 am Posts: 201
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Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
AndyChanglee wrote: Say, how do I get the sprites to work, cause i've done the copy and paste onto the palette thing before, and I know how it works, but I got a new computer so its windows 7. The vid was done in xp, so does the convert to palette trick still work with windows 7? Its preventing me from getting a good look at my pelican in game.
EDIT: I'll just use my school comps that have Vista Fixed up the Engines, hope it looks nice when I test. 85% use asesprite: http://www.aseprite.org/
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Wed Feb 13, 2013 7:54 am |
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