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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
whitty wrote: N̬̫̩͉͙̜͔̳͎̬͚ͮ̈̊͑ͧ̉ͥͯ̄ͯ̇̽͜͢ͅę͕̱̗͙͖͎̹̘̮̱̩̗͚͙̬̫̘͔̽̑͌̌̆͢ͅv̢́̅̄ͥ͑͂ͯͦ̐ͭͥ̽ͪ҉͉̭̝̯̦̗̟͉͍̬͎̺̤͉̙͇͇̙̞ȩ̴̵̇̾̐̈́͑̈̇͑͐҉͈̝̯͇̻̰̖̞̯͚͇̜̻̰̬̯r̶̢̨̡̘̜̳̖͇̜̗̥̬̙̝̱̳̩̬̊̊͌̇̑ͧ͘ ̶̡̳͎̻̞ͥ͑͊ͣ̿͟g̡̩̥̥͔̘̭̱̖̮̘̬̖͒͛͒͆ͩ̑ͩͪ͗ͣ̂ͨ̽̀͐̑̅̓ͩò̶̡̟͕̲͙̟̟̹̭̹̪̰͖̟͉̀͐̎͆ͭ͛ͯͪ̀̿ͪ̎ͦ̆͌͊̚͜n̸̢͈͎̝̭̭͎̍̍̌̈͐̈ͧͯ̅̅ͥ̄ͦ̎ͧͣ́͘͜n̷ͫ̊̔̂̀͏̣̦̖̻̗̟͉̜͘͢å̄̈̎ͨ͂̿̏̌ͧ̏̌ͤ̂͏̸̢̹̗̳͓̯̘̹̘̬̭͘͞ ̴̴̢̼̤͉̲̟̺̞̲͉̱͗ͨ̂́̓̊ͬ̍ͯͭ̅̈́ģ̴͕̖̦̬͖̙͇͕͓̩͙͕͔͈̞̻̈ͩ́̌ͬ̃͋ͦͩ̇͝i̧̭͚͔̝̭̝̹ͥͤͥͫͪ̏͒̔̚̚͡v̴̸̼͚̹̤̫̭̪̮̳̻̟̠̪͚̙͇͕͉ͯ̅ͮ͛ͪ̾ͧͯ̆̊͋ͭ́͟͠͝ē̶̝̘̥̞̩͉̺̬̭̼̱̦͎͓͕͎̭̎ͬ̂̊́ͮ̀͆̾ͦ͋͛̈́͢ ̷̻͓̜̭̙̼̈́͆̅ͬͦ̽ͨ͂́̾͗̐͌̓̎͗ͨ̓́̀͡y̢̧̗͙͕̼̙̰̝̞̤̣̱̼ͦ̂̃̌͐ͯ̈́ͮͦ̂̇̈̿ͬ̑ͧ̐ͨͭ͟͞ö̧̧́̇̽̄ͩ̿̃ͪ̀̃̿͒̉ͯͪ͆͗͡͏̬̙̦̘̱͍̘̙̥̬͚̺̯̱̥̱̘ų̴͔̻̰̭̩̓̍͛̈̎̕̕͝ ̧̡̧͍͈̰̺̮̙̰̬̬̫̓͆ͤ͋͞u͔̳̹̻̩̘̣͙̗͎̹͖̮̱̰͍̦ͨ̔̓͋͐ͥͧ̒̅͌̈̓͊̊ͧͬͧ͜p̓̍̃̔ͧ̑̾́̌̓ͮ̔͗̉̂̇͐͏̀҉̥̰͕̮̞̠͔̮̦̺̺̮̹̞́ ̴̨̢̻̹̖̩͇̳̜̜̳͕͍̥͚͙͖̇̾̔ͭͨͪ̌̅ͣ̍̀Ṅ̶̫͈͍͍̣̳̺̱͉̠ͬ̃ͪ͛̀ͪ͒͟͠͞eͩ̒͗̽ͪ̌͋ͮ͐͛͐̍̃ͭ̒̚҉̶̦̰̫͚̱̜̖̩͖v̶̛̫͙͈͖͔̰̠̟̎ͬ̑ͮ͑͆̇̀ͬ̓͑̒̌̊̐̍̐ͪ͟e̡̢͔̼̥͇͕̤̰͕͎̝̎ͮ̈́ͫ̾̒ͭͤ́́͠r̷͖̘̻̪̦̳̦͙̜̪̲͕͇̠̗̹̯͔̦͛͋ͪͦͦ̄͆̀̚͜͞ ̐̀ͮ͏̣̹̖͚̰̫̬̱͎̠̝̙̗́͝g̸̗̻̥̠͉̱̤͇͉̟̼̩̻̣̪̙̗̖ͩͪ͐̃̌ͤͤ͗̌͊̒̍̆͒ͭͬͯ́͠͡o̵̷̵̸̫̹̻̫̘͖̞̦ͧͥͧ̽͌ͬ̀̀̾̔͂́ṋ̠̯͇̠̮̗͓͙͚̪̋̉ͮ́ͧ̊̅̈̐̕͠n̸̖̫̦͕̒̍͂ͫ͑ͪͬͦ̋̈̿̽̌̑͂̌̕͜ã̸̌̉͊ͧ̽ͨͤ̂ͫ̓̌͆ͦ́̚͏̶͚͚̥͓̲͍̤̯̼̭̦̙̯͍͇̳̻ͅ ͓̲̺̲͖͕͈͛͒̽͗̊̂̈̏̊̀͘͟͟ļ̣̺̯̲̯̙̩̼͇̟̺̲̖̯̻̀͆͆͌ͬ̐̋̀͠e̔͑̄͛̇̎̈́̅ͧͨ͟͝҉̷̘̝̹̠̰̻̤̜̼̫̝̟͈ͅţ̵̵̸̤̬͙̲̯̭̹̫͉͎̯͍͚͍̹̞ͩ̔̿̈ͬ̾͆̀ͬ̀ ̵̴̵̡̬̝͙̬̂̃͑̌ͬ̔̒͑͆ͨͤͧ̓̀ẙ̧ͯ̑͆̈ͨͩ̓̕͟͞҉͉̫͈̩͕͕̭̲̬̝̯̺̲̺̺o̧̜̯͉͕͕͚̣͗͂̈͊ͮ̕͡u̸̡͚̩͎̰̜̙̙̻̳̦̜͎̲̮ͦ͆ͤͅ ̨ͭ͗ͫ̔̒ͭ͊́ͨ̒͌̐̅̋̓͘͏̸̵̮̙̟̭͈͚͖̪̬̘͚d̖̣̱̼̪͓̣̗̥͓̜̥̣̺͍ͨ̏̅̄͑̆͐ͫͯ̑ͥ̔̈́̚̕͜͜o̶͇̪͇̬̺͚͙͎͙̬̖̞͙̯̔̒̔̎ͯͣ́w̷̧ͫ̈ͯͮ̔̆̈́ͩ̇̌̀̎̀̍͒͏̟͇̠̪͙̻͈͜͜n̷̛̦̣͔̼̣̞͔͔̹̣͚̟̠̱ͫ̊ͤ̿ͧͦ̅͗ͩ͢͟͞ [/center] I saw what you did there if you're wondering what i meant,it is rick roll(never gonna give you up.Never gonna let you down)No. Don't post like this, ever. -Duh
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Mon Dec 20, 2010 1:36 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
So, I'm bored and I'm on break, anybody have a request?
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Mon Dec 20, 2010 6:13 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
A gun that shoots barrel rolls.
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Mon Dec 20, 2010 6:15 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
That was fast. lol. But ok. I'll see what I can do.
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Mon Dec 20, 2010 6:18 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
wiffles wrote: A gun that shoots barrel rolls. Name it the DK Gun, Whitty, and I assure you it'll be AWESOME. Not like you're not AWESOME enough already... but a bit of boost is always good, right?
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Mon Dec 20, 2010 11:52 am |
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HydroEmperor
Joined: Fri Dec 17, 2010 12:33 am Posts: 6
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Since you mention it I have a request: Its an airburst grenade launcher, The main problem with other airbusrst I see on this forum are that they explode far too early and deal less damage than they normally would. So, When you fire the grenade it acts as normal until it gets within a certain distance of an actor, once It dose that it will either explode on contact or a very small timer will start. The idea being is to make it as easy as possible to hit your target, If you hit you hit and if you miss you miss, but if its only a near miss the grenade should explode before it leaves its targets lethality range. It should also be somewhat expensive and not all too powerful but with a high rate of fire, because nothings as cool as filling the air around your target with miniature explosions.
Attachments:
File comment: My crappy concept art.
airblast gun.jpg [ 12.68 KiB | Viewed 5932 times ]
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Mon Dec 20, 2010 12:12 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Also whitty I made you some skirmish activities.
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Mon Dec 20, 2010 1:43 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Roast Veg wrote: Also whitty I made you some skirmish activities. Thanks! I took the liberty of taking out the horribly laggy HML and sometime laggy black hole gun, and it will be in the next update. HydroEmperor wrote: Since you mention it I have a request: Its an airburst grenade launcher, The main problem with other airbusrst I see on this forum are that they explode far too early and deal less damage than they normally would. So, When you fire the grenade it acts as normal until it gets within a certain distance of an actor, once It dose that it will either explode on contact or a very small timer will start. The idea being is to make it as easy as possible to hit your target, If you hit you hit and if you miss you miss, but if its only a near miss the grenade should explode before it leaves its targets lethality range. It should also be somewhat expensive and not all too powerful but with a high rate of fire, because nothings as cool as filling the air around your target with miniature explosions. Sure. So basically a proximity grenade launcher? Also.... Shamelessly added a large donate button on the bottom of the OP.
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Mon Dec 20, 2010 10:03 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
whitty wrote: I took the liberty of taking out the horribly laggy HML and sometime laggy black hole gun, and it will be in the next update. Yea, I should have taken them out earlier but I figured I'd let you choose what goes on.
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Mon Dec 20, 2010 10:43 pm |
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Abuata
Joined: Sun Jan 09, 2011 5:32 pm Posts: 1
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Hey, Whitty, i tried to install your mod and i got this message: Abortion in file .\system\reader.cpp, line because: Referring to an instance ('grasslands terrain') to copy hasnt been defined! in WWM.rte/other/Tower Defense.ini at line 8! I have tried the patches and deleteing the file. I have windows 7 if that is any use to help. Thanks
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Mon Jan 10, 2011 5:01 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Dude, the latest version should have disabled tower defence. Reinstall the mod.
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Mon Jan 10, 2011 6:16 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
I downloaded the mod and patched them in the correct order but I am not sure why I am getting this error. Attachment:
Screen shot 2011-01-10 at 6.39.45 PM.png [ 34.47 KiB | Viewed 5800 times ]
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Tue Jan 11, 2011 12:41 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Abuata, read the directions.
KnightD, try downloading again? It could be one of those rare winrar errors. If the error persists, make a new text file with the same name AllActors.ini and copy all the text over into the new file, then delete the old file. If that doesn't work, I don't know what to tell you. What OS are you on?
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Tue Jan 11, 2011 2:20 am |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
I just tried reinstalling the mod and making a new text file as described, but neither worked. I'm using Mac OS X 10.6.5, which is what's usually the problem.
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Tue Jan 11, 2011 7:34 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Whitty's Wonderful Mods *Version 9.2.1* Updated 12/17/2010
Uhm.... Are you SURE you installed everything the right way? Also, what is on your Line 1? It should be this: Code: IncludeFile = WWM.rte/Actors/Battleship/Turret.ini
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Wed Jan 12, 2011 12:08 am |
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