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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Not if it's only 2:6. It would have to be 1:1 so it could hold more ammunition for the weaponry and possibly be controlled manually. Also if it was vibrant orange that would make it too easy to spot, and I know a giant robot with weapons and ♥♥♥♥ all over it would be SO HARD TO SEE in the first place but you know how the military loves its camo. Also give it rockets.
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Fri Jul 08, 2011 3:08 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Miggles wrote: Not if it's only 2:6. It would have to be 1:1 so it could hold more ammunition for the weaponry and possibly be controlled manually. Also if it was vibrant orange that would make it too easy to spot, and I know a giant robot with weapons and ♥♥♥♥ all over it would be SO HARD TO SEE in the first place but you know how the military loves its camo. Also give it rockets. I found out how to use blanks or chalk bullets for small guns, and may improve the size later, making an armed robot. I would have to renew my gun license though.
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Fri Jul 08, 2011 8:09 pm |
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Catman1114
Joined: Mon Aug 15, 2011 2:40 pm Posts: 4
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Very fun mod, good sprites. Can't wait for the revolver
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Wed Aug 17, 2011 5:40 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Yeah, I'm so pumped for the new weapons! My friend and I are going to have Behemoth battles!
EDIT: Forgot to mention a few things. I love the new, more detailed armor system, but it seems to me that the armor plates on the legs (from the hips to the shins) seem to come off too easily. I keep having this big orange monster flying around, with these spindly little metal legs. Maybe increase the GibWoundLimit and GibImpulseLimit on them, so they stay in tact longer. Also, when the shotgun is fired it seems to damage the Behemoth's heart. I'm fairly certain the shells are doing the damage, though I'm not entirely sure.
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Fri Aug 19, 2011 5:51 am |
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saymana11
Joined: Mon Sep 26, 2011 9:46 pm Posts: 51
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
LFOW..Behemoth sword...build 26..NAIO please! This is so epic and the buster sword...My god..
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Mon Oct 03, 2011 1:45 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Agreed the revolver looks epic as hell Any new on the release date ?
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Mon Oct 03, 2011 1:49 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
I just don't pop in here or work on CC stuff much anymore. I'll see what I can do about the revolver though, it's just rotting on the sprite sheets.
As for that sword, while I love the sprite I did for it I just can't think of a good way to execute it in-game. Melee weapons are famously bad in CC.
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Sat Oct 08, 2011 1:43 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
'Tis a shame. You are a fine modder indeed.
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Sat Oct 08, 2011 4:38 am |
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Hotshot3434
Joined: Wed Aug 31, 2011 11:32 pm Posts: 46
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
LowestFormOfWit wrote: I just don't pop in here or work on CC stuff much anymore. I'll see what I can do about the revolver though, it's just rotting on the sprite sheets.
As for that sword, while I love the sprite I did for it I just can't think of a good way to execute it in-game. Melee weapons are famously bad in CC. I can only code java, but cant you make the sword collide with actors? If so, then all you would need to do it make it very heavy. The sheer size and weight could crush something.
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Sat Oct 08, 2011 8:31 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Isn't there some way of making it kill anything it touches aside from the holder using Lua?
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Sat Oct 08, 2011 3:36 pm |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Superpowers mod (Stark/Terminator/Star wars one) did make a really nice lightsaber which cuts on collision. Best melee weapon I have ever used in CC. You can probably make a thing like that too
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Sat Oct 08, 2011 9:04 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
YOU WILL NOT STEAL NON'S IDEA.
Last edited by Asklar on Sat Oct 08, 2011 10:41 pm, edited 1 time in total.
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Sat Oct 08, 2011 9:07 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Happy now?
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Sat Oct 08, 2011 10:41 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
Yes, Fairly. i can't wait untill Non gets back tho.
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Sat Oct 08, 2011 10:44 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Armored Brain Units for Dummies - Volume 3 (7/03/11)
If I did get around to implementing it, it wouldn't just instantaneously kill anything it touched. I'll never make a weapon that does so.
I can't imagine much would survive a cleave from it though....
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Sun Oct 09, 2011 11:42 pm |
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