View unanswered posts | View active topics It is currently Wed Jan 08, 2025 4:52 pm



This topic is locked, you cannot edit posts or make further replies.  [ 2362 posts ]  Go to page Previous  1 ... 26, 27, 28, 29, 30, 31, 32 ... 158  Next
 DarkStorm Military Technologies - Updated 6/11/09 
Author Message
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Post Re: DarkStorm Military Technologies - Updated 6/29/08
I think you should use the sprite to make a bow anyway.


Wed Jul 02, 2008 8:47 pm
Profile WWW
User avatar

Joined: Wed Feb 14, 2007 9:34 pm
Posts: 883
Location: America
Post Re: DarkStorm Military Technologies - Updated 6/29/08
Darlos9D wrote:
No, you can see that the clone is holding a handgun.

This Cricket guy has been bugging the crap out of me to put his shield in my mod. I've just been straight-up ignoring him. Let's all do the same.

'Kay


Wed Jul 02, 2008 9:01 pm
Profile
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Post Re: DarkStorm Military Technologies - Updated 6/29/08
I don't like the look of the dropship, seems the lighting is either head-on or from below (which is in contrast to the lighting on the spherical attachments), the windows look flat and don't really look like windows with that huge line of "light" going through each window.

Well, okay, I like the look of it, I just don't like the shading, especially when it has areas of shading that have apparently a completely different light source.

I only post this because I don't feel like it's up to your standards, all the other sprites are fantastic.


Wed Jul 02, 2008 9:19 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: DarkStorm Military Technologies - Updated 6/29/08
Thunder Toes wrote:
Spoot Knight wrote:
Foa wrote:
I thought that it was bow!

As did I.

As did I.



Indeed.


wutangfan1990 wrote:
I think you should use the sprite to make a bow anyway.


Haha, yeah, a darkmatter bow powered by fudgecicles


Wed Jul 02, 2008 9:22 pm
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: DarkStorm Military Technologies - Updated 6/29/08
I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth.

EDIT: One other thing. I don't particularly like the spikes on their helmets. Dunno why, but I'd rather they curved to the helmet rather than being spiky outwards.


Last edited by Morbo!!! on Wed Jul 02, 2008 9:31 pm, edited 1 time in total.



Wed Jul 02, 2008 9:29 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: DarkStorm Military Technologies - Updated 6/29/08
Morbo!!! wrote:
I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth.




He knows this already.


ffs people, darlos isn't retarded, stop saying every 5 posts the dropship could look better.


Wed Jul 02, 2008 9:30 pm
Profile
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Post Re: DarkStorm Military Technologies - Updated 6/29/08
no, people are saying "It needs more shading" when in fact it doesn't, it already has a lot of shading, just in the wrong place, I thought that my post was a little more helpful and constructive than "needs more shading".


Wed Jul 02, 2008 9:40 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: DarkStorm Military Technologies - Updated 6/29/08
man, it doesn't require spam to get it fixed, it's his mod, he knows what to do.


Wed Jul 02, 2008 9:45 pm
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: DarkStorm Military Technologies - Updated 6/29/08
NeoSeeker wrote:
man, it doesn't require spam to get it fixed, it's his mod, he knows what to do.

Actually, no, I hadn't really put thought into why it looked wrong. Robolee's comments are appreciated.

Still, I'm not incredibly compelled to fix it at the moment.


Wed Jul 02, 2008 11:27 pm
Profile YIM
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: DarkStorm Military Technologies - Updated 6/29/08
NeoSeeker wrote:
Morbo!!! wrote:
I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth.




He knows this already.


ffs people, darlos isn't retarded, stop saying every 5 posts the dropship could look better.

Every 2 posts in this case. I hadn't read the last page before I'd posted that, just looked at the first one for updates.


Thu Jul 03, 2008 10:25 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: DarkStorm Military Technologies - Updated 7/04/08
So, balancing update. As you can see in the update log, I mostly made stuff less powerful. Though its not too hard of a nerf. Also, some new weapon designs.

My next update will probably involve re-designing the drop ship, drop pod, and rocket turret.


Fri Jul 04, 2008 8:09 pm
Profile YIM
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Post Re: DarkStorm Military Technologies - Updated 7/04/08
I'm gonna test it right now.


Fri Jul 04, 2008 8:14 pm
Profile
Post Re: DarkStorm Military Technologies - Updated 7/04/08
Like the new tweaks.
I think you should make your actors HitsMos = 0.
I use them in an activities because I like how balanced and challenging they are to fight against, but I make the dropship and clones HM=0.
It just seems to stop deaths from exploding dropships caused by darklones flying against it.

Anyway, I don't want to sound like a nag but I think people would like it if you included an activities for this.
I made one on P22 but I think it would differ from your tastes.

EDIT: Also, I was wondering, why do you include the old sprites in the folders for actors?
Wouldn't it just make the filesize unnecessarily bigger?


Fri Jul 04, 2008 8:17 pm
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Post Re: DarkStorm Military Technologies - Updated 7/04/08
Hey Darlos I think there's something wrong with your dropship/rocket turret sprite the shading seems to be COMPLETELY OFF.


Fri Jul 04, 2008 8:40 pm
Profile
User avatar

Joined: Wed Nov 07, 2007 4:59 am
Posts: 44
Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
Post Re: DarkStorm Military Technologies - Updated 7/04/08
The sprites look awesome!
DL'd!


Sat Jul 05, 2008 1:04 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 2362 posts ]  Go to page Previous  1 ... 26, 27, 28, 29, 30, 31, 32 ... 158  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.025s | 13 Queries | GZIP : Off ]