DarkStorm Military Technologies - Updated 6/11/09
Author |
Message |
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: DarkStorm Military Technologies - Updated 6/29/08
I think you should use the sprite to make a bow anyway.
|
Wed Jul 02, 2008 8:47 pm |
|
|
Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
|
Re: DarkStorm Military Technologies - Updated 6/29/08
Darlos9D wrote: No, you can see that the clone is holding a handgun.
This Cricket guy has been bugging the crap out of me to put his shield in my mod. I've just been straight-up ignoring him. Let's all do the same. 'Kay
|
Wed Jul 02, 2008 9:01 pm |
|
|
robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
|
Re: DarkStorm Military Technologies - Updated 6/29/08
I don't like the look of the dropship, seems the lighting is either head-on or from below (which is in contrast to the lighting on the spherical attachments), the windows look flat and don't really look like windows with that huge line of "light" going through each window.
Well, okay, I like the look of it, I just don't like the shading, especially when it has areas of shading that have apparently a completely different light source.
I only post this because I don't feel like it's up to your standards, all the other sprites are fantastic.
|
Wed Jul 02, 2008 9:19 pm |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: DarkStorm Military Technologies - Updated 6/29/08
Thunder Toes wrote: Spoot Knight wrote: Foa wrote: I thought that it was bow! As did I. As did I. Indeed. wutangfan1990 wrote: I think you should use the sprite to make a bow anyway. Haha, yeah, a darkmatter bow powered by fudgecicles
|
Wed Jul 02, 2008 9:22 pm |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: DarkStorm Military Technologies - Updated 6/29/08
I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth.
EDIT: One other thing. I don't particularly like the spikes on their helmets. Dunno why, but I'd rather they curved to the helmet rather than being spiky outwards.
Last edited by Morbo!!! on Wed Jul 02, 2008 9:31 pm, edited 1 time in total.
|
Wed Jul 02, 2008 9:29 pm |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: DarkStorm Military Technologies - Updated 6/29/08
Morbo!!! wrote: I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth. He knows this already. ffs people, darlos isn't retarded, stop saying every 5 posts the dropship could look better.
|
Wed Jul 02, 2008 9:30 pm |
|
|
robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
|
Re: DarkStorm Military Technologies - Updated 6/29/08
no, people are saying "It needs more shading" when in fact it doesn't, it already has a lot of shading, just in the wrong place, I thought that my post was a little more helpful and constructive than "needs more shading".
|
Wed Jul 02, 2008 9:40 pm |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: DarkStorm Military Technologies - Updated 6/29/08
man, it doesn't require spam to get it fixed, it's his mod, he knows what to do.
|
Wed Jul 02, 2008 9:45 pm |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: DarkStorm Military Technologies - Updated 6/29/08
NeoSeeker wrote: man, it doesn't require spam to get it fixed, it's his mod, he knows what to do. Actually, no, I hadn't really put thought into why it looked wrong. Robolee's comments are appreciated. Still, I'm not incredibly compelled to fix it at the moment.
|
Wed Jul 02, 2008 11:27 pm |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: DarkStorm Military Technologies - Updated 6/29/08
NeoSeeker wrote: Morbo!!! wrote: I really like the look of the dropship, it looks like a futuristic Sea King or something. It just needs a *little* more shading at the nose though, because right now it looks flat. It needs a bit more depth. He knows this already. ffs people, darlos isn't retarded, stop saying every 5 posts the dropship could look better. Every 2 posts in this case. I hadn't read the last page before I'd posted that, just looked at the first one for updates.
|
Thu Jul 03, 2008 10:25 am |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: DarkStorm Military Technologies - Updated 7/04/08
So, balancing update. As you can see in the update log, I mostly made stuff less powerful. Though its not too hard of a nerf. Also, some new weapon designs.
My next update will probably involve re-designing the drop ship, drop pod, and rocket turret.
|
Fri Jul 04, 2008 8:09 pm |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: DarkStorm Military Technologies - Updated 7/04/08
I'm gonna test it right now.
|
Fri Jul 04, 2008 8:14 pm |
|
|
Tea
|
Re: DarkStorm Military Technologies - Updated 7/04/08
Like the new tweaks. I think you should make your actors HitsMos = 0. I use them in an activities because I like how balanced and challenging they are to fight against, but I make the dropship and clones HM=0. It just seems to stop deaths from exploding dropships caused by darklones flying against it.
Anyway, I don't want to sound like a nag but I think people would like it if you included an activities for this. I made one on P22 but I think it would differ from your tastes.
EDIT: Also, I was wondering, why do you include the old sprites in the folders for actors? Wouldn't it just make the filesize unnecessarily bigger?
|
Fri Jul 04, 2008 8:17 pm |
|
|
Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
|
Re: DarkStorm Military Technologies - Updated 7/04/08
Hey Darlos I think there's something wrong with your dropship/rocket turret sprite the shading seems to be COMPLETELY OFF.
|
Fri Jul 04, 2008 8:40 pm |
|
|
mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
|
Re: DarkStorm Military Technologies - Updated 7/04/08
The sprites look awesome! DL'd!
|
Sat Jul 05, 2008 1:04 am |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|