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 Untitled Tech 2.5 (B31) [26th April 2015] 
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Joined: Mon Jun 24, 2013 5:08 am
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Location: Reconstructing W.A.S Forces,
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Post Re: Untitled Tech 2.3 (B30) [11th May 2014]
Ten years later but thanks though I forgive u for how much has changed


Sat Apr 12, 2014 12:15 am
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Post Re: Untitled Tech 2.3 (B30) [11th May 2014]
May? Its April.


Sat Apr 12, 2014 3:55 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Oh ♥♥♥♥. Right, thanks.


Sat Apr 12, 2014 8:42 am
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 Re: Untitled Tech 2.3 (B30) [11th April 2014]
Is this the first mod only compatible for B30 or is it also compatible with 1.05?


Sat Apr 12, 2014 10:38 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
It is specifically for B30.

EDIT: AI directories are reverted, should work both B30 and 1.05 now. Let me know if you're experiencing any errors.

EDIT2: Screwed up, uploading a new one once more.


Sat Apr 12, 2014 11:05 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
4zk do u have b30 because how do u get it


Sat Apr 19, 2014 8:51 am
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Data Realms Elite
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Image
(Image is Clicky)

Also, there is a post about it on the Dev Blog, and another topic within the CC Game Discussion Forums, aptly named "Hey guys Build 30" by a Content Dev for CC.


Sat Apr 19, 2014 3:13 pm
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
For Some Reason I Cannot Play My CC with the Mod i get this Error
---------------------------
RTE Aborted! (x_x)
---------------------------
Could not understand Preset type! Error happened in untitled.rte/Index.ini at line 7!

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------
If Anyone Can Help it would be Greatly Appreciated :grin:


Fri May 16, 2014 2:05 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Maby your using b1.0 and you necromancing


Fri May 16, 2014 2:26 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Yeah, sorry for the misleading 1.0 icon.

Crab-to-human spawn ratio is unfortunately a B30-only feature, so I recommend using the latest build.

Will update soon if needed.


Fri May 16, 2014 12:33 pm
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Data Realms Elite
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
There is a B30 tag by the way, so it might be a good idea to put it up.


Sat May 17, 2014 3:38 am
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Love this mod. One of my favorites right now. Want to see more Plasma! Perhaps a shoulder mounted Plasma Orb/rocket/flak. Plasma digger? Plasma mine?

Perhaps a Plasma grenade launcher? I have this vision of a tri-barrel plasma grenade launcher, that reloads one-at-a-time, but can fire all 3 at once/quickly. (similar to the Anti-craft launcher)

I'm addicted to this goddamn plasma!


Sat May 17, 2014 10:29 pm
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Does anyone have the 2.1 version? I really miss the prime and shotgun variants


Thu Sep 04, 2014 7:14 pm
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
ValkyriiKing wrote:
Does anyone have the 2.1 version? I really miss the prime and shotgun variants


I can provide a temporary link, I hope 4zK doesn't mind;

http://www.mediafire.com/download/djegp ... .1.rte.rar


Thu Sep 04, 2014 8:01 pm
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Post Re: Untitled Tech 2.3 (B30) [11th April 2014]
Yeah, go ahead. I won't be re-adding them officially though.


Thu Sep 04, 2014 8:03 pm
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