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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I get the elite on the field and twenty seconds later, superlag.
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Fri Sep 30, 2011 9:03 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Thats just you its not laggy at all for me Only problem is Only one actor (the heavy) can use most of the guns just a suggestion but make the elite able to carry heavy weapons ?
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Fri Sep 30, 2011 11:42 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
The Commander can hold them as well.
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Sat Oct 01, 2011 12:04 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Still only two actors and one is a brain but its your mod do what you want with it
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Sat Oct 01, 2011 12:10 am |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I Love The Elite Plus Gauss Rifle+Machine Gun+Laser Pointer Combo That I Use, The One Con I Have Is About 30 Mins Into Game It Crashes My Comp... Such A Bummer When You've Got A Guy With A Napalm Bomb And He's Only 1 Leg And He Does The Heroic Thing And Flies Into The Dummy Controller To Win The Battle But Just Before WIN WIN WIN It Crashes The Game And I Don't Have The Most Heroic Scene EVER.
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Sat Oct 01, 2011 6:10 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
If you have a problem with the weapon limiter, go into the weapons.lua file and find, if self.parent.Sharpness with CTRL+F. Find the two true false statements and change the bottom one to true. 
Last edited by Mackerel on Sun Oct 02, 2011 1:38 am, edited 3 times in total.
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Sat Oct 01, 2011 7:20 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Yay now my grunts and elites can use grenade launchers  thanks
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Sat Oct 01, 2011 7:21 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Yo Coop, I just realized that you have your mech's gat gun round count to 1. And your Gauss Cannon isn't working anymore.
Even before I was editing your stuff, man.
You seriously need to rework the mech's .ini too. It's trashy.
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Sat Oct 01, 2011 8:22 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Elaborate "trashy".
Also the Guass Cannon works just fine.
Read the Bipedal's Readme I provided next time too, please.
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Sat Oct 01, 2011 10:48 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Coops9753 wrote: Elaborate "trashy". Everytime I've downloaded it, it looks like this. Gauss Cannon: Then I don't know why it's busted for me and not you. And why do you want me to read the manual? There's nothing useful in here I need.Derp derp derp derp.
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Sat Oct 01, 2011 10:52 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
It's because I use Notepad++ that it looks like that, or maybe because of what you use to look at them.
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Sat Oct 01, 2011 11:19 pm |
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saymana11
Joined: Mon Sep 26, 2011 9:46 pm Posts: 51
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Alrighty coops....Your "gatling gun" On the mech has 1 bullet and the guass takes 10000000000000000000000 hours to load...Please fix this. The mech was so cool looking but the gatling having 1 ussless bullet and the guass never loading RUINED it.
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Mon Oct 03, 2011 1:04 am |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Odd both of the weapons in question work fine besides the gauss takes time to load Its like a heavy sniper built for piercing armour
And the minigun having one useless bullet doesent really make a difference in the huge pile of lead your spraying against whats in front of you
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Mon Oct 03, 2011 1:45 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
saymana11 wrote: Alrighty coops....Your "gatling gun" On the mech has 1 bullet and the guass takes 10000000000000000000000 hours to load...Please fix this. The mech was so cool looking but the gatling having 1 ussless bullet and the guass never loading RUINED it. That's funny because whenever I edited his stuff, that happened to me. Did you edit anything?
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Mon Oct 03, 2011 1:46 am |
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saymana11
Joined: Mon Sep 26, 2011 9:46 pm Posts: 51
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 Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
I only removed the files that were bugged for me (Those files had nothing to do with the guns they were "Activity's" wich I had no idea was installed and they caused it to crash on startup (I fixed it)
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Mon Oct 03, 2011 1:52 am |
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