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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Data Realms Elite
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
The mech is in the desperate need of a 360° digging pulse to break into bunker tunnels and stuff.


Sun Sep 11, 2011 7:08 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
elZorro and I worked on a mac friendly version but due to my lack of organization skills, I converted the sounds 2/3rds into the mod and I added more sounds that I haven't touched, not only that but the sounds seem to convert themselves back into a non-friendly mac version whenever they feel like it and so I'll have to work on that here this week.

There are so many other things I want to talk about tonight but the weekend caught up on me with working 2 days and then partying the next 3 days. I'll have to discuss some more things later this week.


Mon Sep 12, 2011 6:10 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
Not working (Mac) :(:

Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because:

Failed to load datafile object with following path and name:

SAW.rte/LMP-45/LMGReloadStart.wav

The last frame has been dumped to 'abortscreen.bmp'



Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because:

Failed to load the sample from the file in SAW.rte/LMP-45/LMG.ini at line 236!

The last frame has been dumped to 'abortscreen.bmp'


Mon Sep 12, 2011 1:15 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
Yep Same ones i had problems with


Mon Sep 12, 2011 4:18 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
So Coops, whens that Mac version coming?


Sun Sep 18, 2011 11:37 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
It's coming.


Sun Sep 18, 2011 11:40 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
RAAX-70R :shock: :-P Your work is SUPER. Thank you. Continue. I wish you success.
One negative effect it much. FPS drops.
GLORY MECH!!!


Mon Sep 19, 2011 9:12 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
When will the Mac version come??


Sun Sep 25, 2011 5:28 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
Soon, very soon.


Sun Sep 25, 2011 7:01 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
Yep me and coops are VERY nearly finished with the sounds ( I hope :P )


Mon Sep 26, 2011 4:40 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
Hey im getting some problems with loading the mod gonna have to quit for now cause I cant play the game with it says: abortion in file .\system\reader.cpp, line 531 because: Could not match property in SAW.rte/skirmish_activities.ini at line 13! (please help)


Mon Sep 26, 2011 9:53 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0
And then there was mac conversion
Coops should release it when he gets my message and trust me its worth the wait :D


Wed Sep 28, 2011 7:42 am
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
Mac conversion is up.


Wed Sep 28, 2011 2:56 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
wow nice mod D: :shock:


Wed Sep 28, 2011 3:51 pm
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Post Re: S.A.W. *(01/09/2011) UPDATE: V11.0 'Mac Version up!'
:shock:
AWESOME!!!!!!


Fri Sep 30, 2011 4:16 pm
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