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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crobotech Mod Beta 2
How about WE DON'T KNOW WHETHER WE CAN MAKE CUSTOM WOUNDS WITH LUA BECAUSE LUA ISN'T OUT YET ASDKFASD;LFKAJ;SDFKJASDLKF
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Tue Jul 22, 2008 7:16 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
Man, the new guys are such nubs. Grif Translation: You need to learn what is not in this build, and who cares about the next build until we get it!
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Tue Jul 22, 2008 7:23 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Foa wrote: Man, the new guys are such nubs. Grif Translation: You need to learn what is not in this build, and who cares about the next build until we get it! I already know what's possible in this build, and the only reason I keep talking about next build is because pretty much everything that can be done is done and I don't want them to have no ideas when the next build comes out.
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Tue Jul 22, 2008 7:43 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
that wound would also be stupid vs robots. i can see it now... what would happen wrote: "hey man why's my robot leaking organs?" "maybe candlejack didnt think about it before he posted it" with grif yelling somewhere. anyway, if the current glowsplosion stuck the lazer would have even more win to its beam of awesome.. roy-b-giv wrote: Yeah, but that'd be too overpowered. no! win!
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Tue Jul 22, 2008 9:38 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Crobotech Mod Beta 2
CandleJack wrote: ...I don't want them to have no ideas when the next build comes out. People are capable of being creative without your help. Seriously, that comment made me wince. EVERYONE HAS IDEAS. If you have good ones, and can't be bothered to make them yourself, go use the general request thread or respond to modders who ask. Anyway. Hoping some more CRobo stuff is on the way, I'm mad-keen on the Goliath tank!
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Tue Jul 22, 2008 12:08 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Crobotech Mod Beta 2
Exalion wrote: Hoping some more CRobo stuff is on the way, I'm mad-keen on the Goliath tank!
Aren't the Goliath and Tank separate projects? At least, they have different folders in the RTE that are commented out.
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Tue Jul 22, 2008 4:25 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Crobotech Mod Beta 2
Quote: IT WOULD PROBABLY NOT STICK TO ACTORS AND ANYWAYS IT'S MOPIXELS NOT MOSROTATINGS LAST I CHECKED THE STAKE LAUNCHER SHOT A STAKE NOT A BULLET Y'KNOW And people wonder why the noobs don't last long. You are an ♥♥♥hole grif.
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Wed Jul 23, 2008 8:17 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Crobotech Mod Beta 2
I agree with Grif dude, it's ♥♥♥♥ annoying when people don't listen.
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Wed Jul 23, 2008 9:15 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crobotech Mod Beta 2
Caelas wrote: And people wonder why the noobs don't last long.
You are an ♥♥♥hole grif. Least I don't steal sprites and pass them off as my own! LOL!
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Wed Jul 23, 2008 6:44 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Geti wrote: that wound would also be stupid vs robots. i can see it now... what would happen wrote: "hey man why's my robot leaking organs?" "maybe candlejack didnt think about it before he posted it" with grif yelling somewhere. The custom wound will just explode and nothing else. Also, robots have wounds too, they just don't bleed.
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Wed Jul 23, 2008 7:20 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Crobotech Mod Beta 2
Actually they do. Well not bleed, but they leak oil.
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Wed Jul 23, 2008 7:24 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Crobotech Mod Beta 2
Grif that was a year and a half ago, i apologised. GET OVER IT.
And winterous, if you get annoyed by it, then don't post at all. And I do listen, I just don't go on datarealms 24 hours a day. I have a life and I have other demands, I don't have the time to go thru all of the discussions on the next build, that is why I ASKED. And Grif has always been a tool, when he was a moderator he trolled me and my topics all the time. he deserved to to be de-moded, and that's probably why he's such a d-bag.
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Wed Jul 23, 2008 8:17 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Crobotech Mod Beta 2
On a scale of one to bitter flame war, I'd say this topic is heating up.
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Wed Jul 23, 2008 9:32 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Crobotech Mod Beta 2
HAHA, DRAMA ON THE INTARWEBZ. CandleJack wrote: The custom wound will just explode and nothing else. Also, robots have wounds too, they just don't bleed. Robots are not a different class than human actors. You make something human or robotic in this game with wounds, what the wound shoots out when it appears (sparks, blood), and what the wound leaks afterwards. Also spriting and imagination...
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Wed Jul 23, 2008 9:40 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Crobotech Mod Beta 2
CandleJack wrote: The custom wound will just explode and nothing else. Also, robots have wounds too, they just don't bleed. No, they do bleed, like Foa said, oil. It's a different color and different sounds. Now please stop acting like a Mr. I know everything about modding because frankly, you know barely anything! Now stop filling topics with useless and false information!
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Wed Jul 23, 2008 11:09 pm |
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