Hueg Pack o' Mods *Final update!??!*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
 Look at what you made me do. :U
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Wed Sep 16, 2009 8:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
This is the best week ever. It really just doesn't stop getting better. 
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Wed Sep 16, 2009 8:35 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I agree HA!
I wonder if my friend who is in band would think this is as funny as I do?
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Wed Sep 16, 2009 9:47 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Shook, why is there a robotic fish in your sig.
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Wed Sep 16, 2009 10:53 pm |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I was playing around with the guided sphere...  However, when it spins, it whips around like it's being pinned by just an edge. Is there a way to make it spin in the center or would I really have to know what I'm doing?
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Thu Sep 17, 2009 4:22 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Probably need to check the SpriteOffset.
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Thu Sep 17, 2009 4:31 am |
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PlusEighteen
Joined: Thu Aug 27, 2009 1:26 am Posts: 67
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
 Duh102 wrote: Probably need to check the SpriteOffset. Well that was simple. Works now. It was still amusing when it spun like it does in that .gif tho.
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Thu Sep 17, 2009 5:09 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Hyperkultra wrote: Shook, why is there a robotic fish in your sig. That's a long story, brah. At first, i was informed by astronomers that they had discovered some quantum anomalies inside Neptune, which caused the space-time continuum around it to reverberate, resulting in a large flash of microwaves thundering towards Earth. This would inevitably fry all life on Earth, and there was only one thing that could prevent it. Unfortunately, i couldn't actually do anything, but some mysterious 4-dimensional entity subtly hinted that i was the one chosen to save Earth. I let the entity know that i thought that was a load of bull♥♥♥♥, after which it told me that it was just kidding, and that there was no reason for me not to put a robot fish into my signature. I couldn't argue with logic like that, regardless of how much i tried. Being totally outlogic'd, i had no choice in the matter, so i ended up putting a robot fish into my signature. The microwaves were subsequently blocked by Jupiters fat ass. TL;DR: Why not? :U @PlusEighteen: Haha, awesome. That last gif in particular had me snickering.  What you also reminded me of, however, is that i should totally take this guy here:  And make it into something a bit like the Guided Sphere. And yes, i made it and it is in palette. I will stab you in the ear if you use it for anything without my permission. The plan is to make it shoot lasers out of its eyes, and perhaps have some way to make the smaller eyes look in different directions, so you can spreadfire like a madman or focus on a small point.
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Thu Sep 17, 2009 3:20 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
 I hope you don't mind me stealing your skeletonizing effect
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Thu Sep 17, 2009 3:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Shook wrote: make the smaller eyes look in different directions, so you can spreadfire like a madman or focus on a small point. I can has laser show Fury?
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Thu Sep 17, 2009 3:28 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
What's the deal with all this skeleton business?
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Thu Sep 17, 2009 5:17 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
If you look one page back, you'll see.
@Duh: Maybe. :U
@p3lb0x: Not at all. Besides, it probably won't matter anyways. =P
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Thu Sep 17, 2009 9:12 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
p3lb0x wrote: [img]No%20image%20quoting.%20Guys%20learn..[/img]
I hope you don't mind me stealing your skeletonizing effect ... I want to steal it too this is just to awesome not to  ... I can see lots of mods in the future using this for flamethrowers and whatnot
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Fri Sep 18, 2009 6:22 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
We do need a Sam "Serious" Stone actor, because we already have Serious Cannon. Shook, i'm begging you! Think about it. How cool it would be to go rampage with Serious Sam?
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Sun Sep 20, 2009 3:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Not cool at all.
Iron man on the other hand...
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Sun Sep 20, 2009 4:08 pm |
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