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 The UNSC, a HALO mod! v4.0 
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Joined: Sat Jun 23, 2012 2:03 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Yuup, changing jetpack properties so that they aren't faster than ronins. Well, they still are pretty close.

EDIT: Ok, so update on progress. I haven't gotten anything done, real life is a jerk.


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Sun Dec 16, 2012 4:20 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Still getting the same errors despite replacing my humanbehaviors.lua file with the one you uploaded. The console still spamming errors at me and telling me about "Owner" and humanbehaviors.lua.


Wed Dec 19, 2012 12:35 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
My only advice now is to uninstall cortex command, and then reinstall it. If that still doesn't work, completely destroy your cortex command folder and then reinstall it along with the mods you used. This problem is most likely deeper than my mod. :-(


Thu Dec 20, 2012 12:28 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Did what you said. Have you checked the Field Medic your self already?


Thu Dec 20, 2012 11:46 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
By the way, i think the Machinegun is kind of slow, but i think its that what it makes up in power...otherwise, the extremly powerful actors (The other Spartans with the names) are good units for defending your brain.


Thu Dec 20, 2012 11:50 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
@ Someone64, are you entirely sure its my mod b/c other people haven't told me of this problem and works fine on my comp. The all of the AIs should work, I try to make sure everything is ok before I release a link or something.

@Notsoscary, yeah its slower than the Halo one should be. It kindof works out because the faster a gun fires in CC, the greater the chance it tears off various limbs and is also much better for surpressing, so the RoF reduction was somewhat for a bit more fairness.
Glad you tried out Noble Team, they tend to work very well in groups, taking hits for each other with their shields.


Fri Dec 21, 2012 1:06 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
For anyone (which should be everyone) having problems with the ai, the problem is with the medic. Replace it with the script I've posted.
I should add that I was very impressed by the medic script when I read it, I was going to ask where you got it from andy, til I noticed it came from base.rte :D

Anyway, here it is, enjoy
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MedicAI.lua [2.11 KiB]
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Fri Dec 21, 2012 2:31 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
XD My selective copy and paste skills worked for once lol. Thanks for the fix, wonder why im not effected....


Fri Dec 21, 2012 3:38 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
hey man check out the sprite art request thread where you asked for a pelican..
I tried.


Fri Dec 21, 2012 6:22 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
AndyChanglee wrote:
XD My selective copy and paste skills worked for once lol. Thanks for the fix, wonder why im not effected....


Possibly because you are still using Cortex Command 1.0.


Fri Dec 21, 2012 4:38 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
@Izak12 lol, im using stuff from the air support mod so I will be using profile sprites, not frontal, but thanks for making one anyways :D

@Someone64 honestly im not, I know I updated.


Sat Dec 22, 2012 1:35 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
AndyChanglee wrote:
@Izak12 lol, im using stuff from the air support mod so I will be using profile sprites, not frontal, but thanks for making one anyways :D



Ah, which sprites are you making now?


Sun Dec 23, 2012 4:23 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Basically looking at a pelican from the side. I can't seem to find anything online as a good reference, its all three quarter's view, so i'll just use Theater mode with Halo Reach to look at dem pelicans. I know that Halo 4 pelicans look different, unfortunately I dont have Halo 4 so I can't use theater mode with that, so for now I use the Reach Pelican as a place holder so that I can somewhat easily turn it into a 4 Pelican when I borrow halo 4 from somebody.


Sun Dec 23, 2012 4:27 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Please don't make it the Halo 4 pelican, I don't like it...The Original was so much cooler.

Good work on the mod btw, although I have discovered that despite energy shields RT Grenade Launchers are BLOODY ANNOYING and bypass all shields to give a direct decapitation to poo Jun. :C Not sure if you want them to behave like that or they just do.


Mon Dec 24, 2012 2:04 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Explosives tend to kablooey everything, so the biggest counter to a bunch of spartan's is a bunch of explosives. Its kind of depressing sometimes, but its pretty fair so I most likely will keep it that way.

I agree about the pelican btw, the front looks a bit stupid in Halo 4, but one meritable thing is that the new pelican actually has a freekin ramp.


Tue Dec 25, 2012 6:01 pm
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