Author |
Message |
Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
|
Re: Zombies '09
carriontrooper wrote: What about making it have an infinite ammo, BUT it can overheat and thus need to cool down before it can shoot again? Some fps games use this in stationary MG emplacements, but I haven't seen any of this in CC. that matters more in a 3d environment, where enemies can come from anywhere and the temptation is to hold down the trigger and allow them to come into the line of fire. In CC, it's just a matter of how high or low you aim (for the most part) and so there's no incentive to ever do anything but burst-fire. What we're limiting isn't how much punishment you can deal out per second, but how much punishment you can deal out, period. overheating discourages spamming, reloads that cost do the same but also necessitate being conservative with ammo, because having enough ammo is something you really need to worry about when there's a quasi-infinite army of the undead after you. Overheating would be something new, however, and i think we should consider it for some of the more powerful guns.
|
Sat Sep 19, 2009 3:13 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Zombies '09
Allen wrote: In CC, it's just a matter of how high or low you aim (for the most part) and so there's no incentive to ever do anything but burst-fire. What we're limiting isn't how much punishment you can deal out per second, but how much punishment you can deal out, period. overheating discourages spamming, reloads that cost do the same but also necessitate being conservative with ammo, because having enough ammo is something you really need to worry about when there's a quasi-infinite army of the undead after you. the truth. also, im thinking of making wave after wave missions. could be fairly awesome fun.
|
Sat Sep 19, 2009 4:07 am |
|
|
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: Zombies '09
If you do that can you make some "boss" zombies/ waves with specialized zombies or bosses (with different attributes/ weak points/ weapons) possibly have a zombie that can throw its head at your (dying but infecting all in the burst zone) or a zombie that explodes when in proximity with your guys releasing a gore looking glow that would make your screen look like its been messed up. (just an idea)
also another Idea I had was for zombies to have a gun that acts as a tazer and stuns the troopers so all you can do is shoot (not move or jet)... for an amount of time until you are devoured or the effect goes away.
Still awesome Geti!
|
Sat Sep 19, 2009 4:45 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Zombies '09
im considering making the zombie claws drop/incap people in one hit. also, boss zombies are getting added, slowly. the seeder is going to be a ♥♥♥♥♥ to work with, but should be pretty fun once its done.
|
Sat Sep 19, 2009 4:51 am |
|
|
zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
|
Re: Zombies '09
wave after wave of zombie filled fun that could be quite enjoyable with a few twists of course. Just going to spit out some random ideas here like defend the resistance strong hold/City/base. Personally I would go for the city (multiple builds you could run inside) Forage around for guns, supplies, and cash during the night where there's less zombies, then bunker down in a building in the daylight where there are massive hordes of zombies roaming the streets.
Oh yea I think I forgot to ask what your thoughts were about barricades (bunker modules, or somehow make them deployable).
|
Sat Sep 19, 2009 5:04 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Zombies '09
barricading is important, and i sort of want to get that happening in the wave missions, but i dont know how that can happen in CC. i was thinking setting traps is probably about the closest it'll get, sadly.
also first one of those will probably be set in a resistance outpost, a relatively small map with ~2 mounted weapons. i might draw something like that up soon. my TC entry is on the verge of completion.
|
Sat Sep 19, 2009 7:27 am |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Zombies '09
Geti wrote: barricading is important, and i sort of want to get that happening in the wave missions, but i dont know how that can happen in CC. i was thinking setting traps is probably about the closest it'll get, sadly.
also first one of those will probably be set in a resistance outpost, a relatively small map with ~2 mounted weapons. i might draw something like that up soon. my TC entry is on the verge of completion. Remember the ground bomb from my old AAL bombs pack? Or perhaps the ice bomb? Barricades are simple to make and easy to deploy. You could make a bomb that turns into hedgehog barricade or maybe a foam sprayer like the ronin has in tools to slow down/confuse or a different concrete sprayer? If you dont want it to be a simple gun/bomb that anyone can use, then make a specific clumsy drone to do it.
|
Sat Sep 19, 2009 11:11 am |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Zombies '09
Spawning object like that should be more fun. I mean, in a house or a building you use what you've got, and it give a survivalist feel. You can drop them like a grenade and they become terrain after a short period.
|
Sat Sep 19, 2009 11:35 am |
|
|
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: Zombies '09
Haskeer wrote: Spawning object like that should be more fun.
I mean, in a house or a building you use what you've got, and it give a survivalist feel. You can drop them like a grenade and they become terrain after a short period. They would have to be "hard" terrain...
|
Sat Sep 19, 2009 4:17 pm |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Zombies '09
It's like the dirt bomb from numgun but with another form :p
See the weapon dipenser from unitec (the one in the background, I think it's from unitec or the fallout mod I don't remember), make it look like a table or a trestle, give it a super long reload time so it will give you only 1 item. Then you throw it like a nade and it become (hard) terrain
Don't know if it's possible tought , I don't know anything about modding. I was just giving some idea with my (poor) english =)
|
Sat Sep 19, 2009 4:32 pm |
|
|
ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
|
Re: Zombies '09
Ha that would be simple to do...
|
Sat Sep 19, 2009 5:58 pm |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: Zombies '09
WELL EXCUSE ME PRINCESS! I mess up my grammar once in a while and the whole forum attacks me a pack of wild dogs on a 3 legged cat grow up I wont make up an excuse for why I messed it up so badly but really it's not like it was chat speak .ANY WAY that art looks really badass can't wait till turrets! (and don't care if it was a joke or not but my user name has I in it three times not one)
|
Sat Sep 19, 2009 6:16 pm |
|
|
The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
|
Re: Zombies '09
Actually, it was just a few people, but now that you mention it, did you pass the first grade? Also, is turrets some kind of holiday? Why are you waiting anxiously for turrets?
|
Sat Sep 19, 2009 8:13 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Zombies '09
No one has ever made a pilot-able stationary turret, that has the potential to have the pilot exposed, or not. Though the ammo thing dilemma sounds really bad, I personally think that you need to just reserve your ammo.
|
Sat Sep 19, 2009 10:49 pm |
|
|
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: Zombies '09
The Fat Sand Rat wrote: Actually, it was just a few people, but now that you mention it, did you pass the first grade? Also, is turrets some kind of holiday? Why are you waiting anxiously for turrets? I am sorry to ruin your fun but that was correct grammar, and don't be a ass last post I said I wouldn't make up a excuse so I wont BUT there are valid reasons why I don't have perfect grammar or spelling. 1. I am dyslexic I have to use a spell checker FOR EVERYTHING! It's so bad that I firefox's spell checker won't even come close to guessing what I am trying to spell I have to use ieSpell. 2. I have asperger's disorder which is a form of autism I don't have it as bad as I could but too impairs my spelling ability plus I can become "over energetic" so my post can come off a bit over the top . 3. I have bipolar disorder which causes my moods to switch quite a lot day to day so my posts can very HIGHLY in style. To prevent more "comments" about this yes I am medicated and yes I see a psychiatrist for my disorders but medicine can stop being as effective or just not work, so get use to this. Sorry for so much off-topic posting my one post has caused but I would like this to be known and I will no longer be replaying to these replays I will just start reporting them.
|
Sun Sep 20, 2009 12:46 am |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|