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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: UniTec (1.0.5)
Gotcha! wrote: Morbo!!! wrote: What types of sound do you need? I'll pm you a rather large .zip of them when I get the chance Well, I've been told the Barrett needs a punch, as well as the AI AWM and PSG-1 I guess. The MSG-90 might as well be silenced. For the rest, I am content with the sounds, so I can't say what else should be replaced. Edit: My apologies, Ultric. I keep forgetting. I myself think that most of the sounds are quite weak. I'll get some sounds from Project Reality, they're sharper, more cracky and less paffy. It's quite a large file, I need somewhere I can upload it.
Last edited by Morbo!!! on Mon Sep 01, 2008 9:28 pm, edited 1 time in total.
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Mon Sep 01, 2008 9:22 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
Alright. Thanks for your help.
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Mon Sep 01, 2008 9:28 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: UniTec (1.0.5)
Yeah, the .zip is 70 megs, can you suggest a good upload site?
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Mon Sep 01, 2008 9:33 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
Bumpdate:
I'm toying with the code of the RPG-27, LAW, and the M79 for Gotcha. Anyone have any ideas/improvements that could be made?
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Sun Sep 07, 2008 1:29 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
Disclaimer: I have no idea what Lambda might be up to. He has total freedom to mess stuff up as he sees fit.
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Sun Sep 07, 2008 3:18 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: UniTec (1.0.5)
Gotcha! wrote: Disclaimer: I have no idea what Lambda might be up to. He has total freedom to mess stuff up as he sees fit. I was thinking the RPG should fire the regular thermobaric warhead it's equipped with, and maybe turn the LAW into the SMAW. The M79 will be getting a better sprite as well.
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Sun Sep 07, 2008 3:23 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: UniTec (1.0.5)
Error could not match property in unitec.rte./devices/ammo.ini line 2 !!!!!!!1
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Wed Sep 10, 2008 11:07 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: UniTec (1.0.5)
What's on line 2?
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Wed Sep 10, 2008 11:11 pm |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: UniTec (1.0.5)
AddEffect = Attachable PresetName = Muzzle Flash Red Laser 1
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Wed Sep 10, 2008 11:11 pm |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: UniTec (1.0.5)
nevermind its the whole preset thing
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Wed Sep 10, 2008 11:31 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: UniTec (1.0.5)
Do you have Build 21?
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Thu Sep 11, 2008 2:18 pm |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: UniTec (1.0.5)
long story involving bad internet connection broken computer and laptop with vista
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Sun Sep 14, 2008 10:36 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: UniTec (1.0.5)
i really like this mod. the best actor/weapon mod so far. 1. Is there by any chance a update is planned? 2. Could you tweak your actors (especially living ones) to match coalition solders a bit more i dont really like them being able to take 10-15 shots in the head 3. Could you make MedPack? itäs the only missing thing in my mod compilation (uni tek with no system shock or doom stuff etc. few base defence stuff and mappack 3)
Thank you for such great mod
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Mon Sep 15, 2008 1:19 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.5)
Hiya, 1. I'll be updating it whenever I can, although most changes will happen in the sprite department. For example, the actors will need different heads and helmets. 2. That's a no-go I'm afraid. The most important reason for these actors' existence is that the coalition soldiers die too quickly for my own taste. But even the UniTec soldiers die pretty quick when repeatedly hit in the head. 3. One day I hope to, but at the moment there's not any possibility to make a medkit that works without crashing CC (as far as I know). The medic guy will hopefully be able to heal other actors at one point, with an endless supply of medkits. And if future updates allows it, all other soldiers will have some sort of timed special attack. (Recon can call in artillery, Commando carries C4, Night Ops being temporary invisible, dunno, that sort of stuff.) I'm glad you like it.
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Mon Sep 15, 2008 1:40 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: UniTec (1.0.5)
Love this mod.65% of times i use the dummy mk3.My fav char in your mod.One of my 3 fav mods.
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Thu Sep 18, 2008 2:41 pm |
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