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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Crobotech Mod Beta 2
numgun wrote: Your glows are pretty amazing, I mostly do mine just drawing a simple round glow and then applying a built-in effect that comes with paintshop. Any tips from the pro on making glows, how do you it? Well, probably the same way you make pro sprites. Except you're making black as the background, and you want to make sure the sprite kinda "fades" into black at the edges. But if there's more, fire away. I honestly haven't done it much.
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Thu Jul 10, 2008 9:44 pm |
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MECAGUY03
Joined: Thu Aug 30, 2007 4:36 am Posts: 65
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Re: Crobotech Mod Beta 2
the tech ones look awesome and i cant wait to shoot the rocket launcher!
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Fri Jul 11, 2008 7:32 am |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Crobotech Mod Beta 2
MECAGUY03 wrote: the tech ones look awesome and i cant wait to shoot the rocket launcher! Commenting on pg 26 of a 2 month old mod and not even having downloaded it? Not so good. :{
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Fri Jul 11, 2008 6:38 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Crobotech Mod Beta 2
Ah well, least he picked a good mod to bump...
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Sat Jul 12, 2008 7:48 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
yeah.. any updates happening? also goddamnit. the lazer cannon is win. like awesomeness in a beam of win.
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Tue Jul 15, 2008 9:08 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
Geti wrote: yeah.. any updates happening? also goddamnit. the lazer cannon is win. like awesomeness in a beam of win. Yeah, but that'd be too overpowered.
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Tue Jul 15, 2008 12:55 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Crobotech Mod Beta 2
yeah it is a little, but not by too much. it doesnt pierce, which is a good thing. edit: also numgun, the glows seem to be done using the smudge tool mostly, with some of them being a mix of that and painting. do you use photoshop or GIMP? because either of them can be used to give this effect.
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Wed Jul 16, 2008 2:19 am |
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Wildstar
Banned
Joined: Fri Apr 06, 2007 4:31 pm Posts: 367 Location: no u
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Re: Crobotech Mod Beta 2
These Mods will never ever go out of style!
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Mon Jul 21, 2008 4:40 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Are you going to make the laser particles stick to stuff when build 21 comes out? That way the explosions don't just float in the air when the object it hits is destroyed.
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Mon Jul 21, 2008 5:21 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Crobotech Mod Beta 2
Capnbubs, do not touch that lazer, it is absolutely perfect. It has everything that makes a weapon good:
-It has an excellent sprite and excellent graphics -It's effective, but doesn't damage terrain at all -It's balanced (although Crobos against normal AI is never fair). -it's unique, there has never been a laser like it, and I've been here since (roughly) build 10!
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Mon Jul 21, 2008 7:17 am |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Crobotech Mod Beta 2
Capnbubs, i agree with Exalion EXCEPT you should make the lasers sticky particles, because isn't the laser supposed to basically cook people until they explode?
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Mon Jul 21, 2008 5:02 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crobotech Mod Beta 2
Jesus christ I hate you all.
B21 has sticky PARTICLES.
Particles = MOPixels.
MOPixels = cannot gib!
The "laser" effect is a standard bullet, and the tracer of the gun. The actual explosion is caused by a pinned MOSRotating, probably, but it's an object, not a particle.
And Data has already said that the "stickiness" will be particles only, and even then probably not to actors.
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Mon Jul 21, 2008 9:22 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Crobotech Mod Beta 2
Will these particles be able to stick to actors? For example, numguns stake launcher would actually impale enemies? Or at least stick to them? I am anticipating much innovation.
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Tue Jul 22, 2008 5:07 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crobotech Mod Beta 2
IT WOULD PROBABLY NOT STICK TO ACTORS AND ANYWAYS IT'S MOPIXELS NOT MOSROTATINGS LAST I CHECKED THE STAKE LAUNCHER SHOT A STAKE NOT A BULLET Y'KNOW
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Tue Jul 22, 2008 5:38 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
Grif wrote: IT WOULD PROBABLY NOT STICK TO ACTORS AND ANYWAYS IT'S MOPIXELS NOT MOSROTATINGS LAST I CHECKED THE STAKE LAUNCHER SHOT A STAKE NOT A BULLET Y'KNOW How about making it leave a custom wound that explodes? It would give the appearance of units boiling from the inside.
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Tue Jul 22, 2008 6:19 am |
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