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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
@Sparko The MM seems to disable activities a lot randomly. You might want to check your Missions.rte Index.ini.
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Wed Oct 27, 2010 2:38 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
danieltan1995 wrote: A little help here, every time i start up the MM i get this, Error Message: The device is not ready.
EXCEPTION: System.IO.IOException: The device is not ready.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity) at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity) at CortexCommandModManager.ModManager.CheckDisabledFolderExists() at CortexCommandModManager.MainWindow..ctor()
NO INNER EXCEPTION Sounds like CC or CCMM is in program files.
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Thu Oct 28, 2010 2:12 am |
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danieltan1995
Joined: Wed Oct 27, 2010 11:12 am Posts: 3
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I've checked a few times but theres no CC or CCMM in the program files...
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Sun Oct 31, 2010 9:56 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
SneakyMax wrote: The problem is that the mod manager is unable to autoload the mods correctly. I am not sure why this would be the case. Could be a permissions issue (program files?).
For any of you, does a small window show up that shows the mods being loaded? It might show up only for a fraction of a second. I had this exact problem much deeper in the thread, solved it by disabling incompatable mods. Disable the following rtes to fix it: AAL.rte RZombies.rte Flying Saucers.rte If you disable the rtes and the problem still exists, disable half your mods, if the problem persists, renable those mods and disable half the mods, if it's stopped, renable half the disabled mods, repeat untill you find your troublesome mod. EDIT: Don't forget to purge your modcache after disabling them, thanks to below post for reminding me.
Last edited by mail2345 on Sun Oct 31, 2010 8:06 pm, edited 1 time in total.
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Sun Oct 31, 2010 5:41 pm |
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Dragon239
Joined: Mon Aug 24, 2009 8:23 am Posts: 63 Location: Michigan, USA
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Aha. Nice. I just disabled all my mods (Via the manager), then tried to do a random skirmish. Crashed again. Deleted the .modcache. Restarted it... And it works. However, I have only vanilla things activated at the moment. I'll check my mods and list what causes problems. If it's AAL though that'll be disappointing, it's fun to fight the overpowered monsters. Edit1: Yep, AAL and RZombies both cause it to error out... Oh and SneakyMax, I do get that window for a brief half second (with AAL and RZombies on) Odd. Going to enable everything but AAL and RZombies... Edit2: These all work (longish list) Code: All Vanilla stuff CrowGuard Cyborg Zombies DarkStorm Industries EcoGun Ghost.rte Hill.rte Hueg Pack o' Mods (I do have a lot of this mod disabled though <_<) Incredidoor invasion.rte Lua firearms/modules Metroids Minimap.rte Module.rte Prefabs.rte (What exactly is this?) Prison Escape EP2.rte Radar.Rte Scenes for the kill (SFK)..sniper mission Stratosphere Swarm Tek Troopers Apollocalipse (I didn't even notice this was spelled wrong intentionally. Apollo. Ha. :|) Legend of Zalo UniTec Online Shop What does not work (that I have)
Last edited by Dragon239 on Mon Nov 01, 2010 10:48 pm, edited 2 times in total.
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Sun Oct 31, 2010 7:42 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I had some trouble with AAL when developing it. I'll see what I can do.
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Sun Oct 31, 2010 9:44 pm |
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Sparko
Joined: Sun Jan 17, 2010 7:15 am Posts: 43 Location: Somewhere near Trade star
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Hey my CCMM suddenly started not to modify the starting funds of Red/green teams while on 2+ players skirmish! Can someone help me! and teach me how to fix this issue!. PM me please with the answer since im not sure I'll be able to check this post in the next 3-5 days. thanks and a 1,000,000$ to the author os this mod and to DATA
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Sat Nov 20, 2010 2:07 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
This doesn't work for me... It loads my mods and stuff but If I make myself a skirmish or generate one it fails when I select a difficulty. So....Help? (Pm please)
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Fri Nov 26, 2010 9:08 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
You don't have an activity file enabled.
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Fri Nov 26, 2010 2:17 pm |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I make one...How do i enable it..
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Sat Nov 27, 2010 10:24 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Is the 2.0 glitch fixed? Or will it be fixed anytime soon?
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Tue Nov 30, 2010 10:39 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Does this work with B24?
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Wed Dec 22, 2010 1:43 am |
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killionaire
Joined: Thu Dec 09, 2010 5:22 am Posts: 82
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
sam123486 wrote: Does this work with B24? It does, but there is a separate "skirmish defense" activity for whatever guys you chose to fight. Scroll near the bottom.
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Wed Dec 22, 2010 1:50 am |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
killionaire wrote: sam123486 wrote: Does this work with B24? It does, but there is a separate "skirmish defense" activity for whatever guys you chose to fight. Scroll near the bottom. Better description please?
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Wed Dec 22, 2010 2:11 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I personally haven't downloaded B24 yet. I'm glad that some of the functionality still works.
I heard that changing the starting gold no longer works in the same way. Is that true?
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Wed Dec 22, 2010 3:02 am |
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