
Re: DarkStorm Military Technologies -- Updated 11/29/09
Alright, I've read pages 1-6 and skimmed over pages 24 and 25 of this thread, and now I'm just gonna rapid fire my opinion/problems with any topic I've seen that I have an opinion/problem on.
Darlos9D wrote:
... but dear god after spriting the Yatagarasu just about anything else feels like it would just take a minute.
I can imagne. That sprite looks awesome.
Samohan25 wrote:
Another thing, the Yatagarasu's engine speed needs tuning down, it travels up all the time, it stays level with several trooops in but you never drop that many off.
Yeah, that is pretty annoying though.
Areku wrote:
The tengu is great. absolutely awesome. I have to give you an A++ on this one.
I second this.
Darlos9D wrote:
Uh... you can hold left and right as you press the jump button to jump in those directions. You can also quickly tap the jump button to get a shorter jump.
The problem is that you can only jump in three directions: 45 degrees facing left, 45 degrees facing right and straight up. We need a way to jump on a 67.5 degree angle. (Halfway between 45 degrees and 90 degrees) I found it impossible to navigate a bunker/base that consists of any bunker modules beside tunnels.
As for the playstation portable topic, there's already a portable CC playing device, it's called a
laptop.
sure, it may be bigger than a PSP, but who cares?
I've currently only used the flamethrower in short bursts and/or on small groups of units, but so far I haven't experienced any lag.
41157ON3 wrote:
How about a compromise? Make the wings smaller and have them extend the remaining length on activation.
This seems like a very good idea IMO.
I find trying to do anything other than walk, stand, and shoot while standing with nothing around me very difficult while invisible. So I second any 'glowing eye/transparent' stealth mode with minimal negative side effects.
Darlos9D wrote:
Actually, so do I. Problem is the way object sprites are layered in CC didn't let me do the whole separate weapons thing and still have one over the turret and one behind it. So I opted for a "both behind it" design.
Does that mean a Shishi can hold...*gulp*
TWO GUNS?
I can't begin to imagine weilding two T-Gatling guns and holding left mouse and secondary fire at the same time. It would be all like:
Areku wrote:
"BOOM YA SUCKAH FEEL MY POWAH IM GONNA FIRE OVER 9000 ROUNDS PER SECOND AND ITS GONNA BE THE ****"
Speaking of the 'overpowered but tedious' Shishi topic, I think they sort of balance out. 'You can have a kick-a** gun, but you gotta' work for it, and take a risk to get it.'
I love the cryogun. It's the only gun that can kill what's IMO the giant humanoid tank of CC, the Amrobotics Panzor, easily. A short spray from the tool sends it crunching down below the map in to the abyss leaving a huge gaping tunnel behind. The sound that follows is nightmare-juice, like the Panzor was sent to the depths of hell itself.
My favourite gun ever has to be the FT-Revolver laser. The combonation of pinpoint accuracy, fast charge-up time and high ammo capacity make the Revolver laser one of the best guns of CC. Adding the area-rape king of CC, the first i've ever seen with a lingering health-drain effect, makes it all the more Awsome, with a capitol 'A'.
And now, my main problem, that as far as I know, only I have:
CC freezes whenever I select certain DS things from the in-battle buy menu. The things that freeze it include, but are not restricted to:
One of the long range weapons. (90% sure it's the electrolaser.)
Two of the three grenade supply shields for the Oni. The bottom two on the buy menu. ( I'll find out the names in a bit.)
Once it froze when I selected the yatagarasu.
Once with the grenade launcher I think. My memory of which things froze CC is vague.
I had to press Ctrl+Alt+Delete to close CC after each freeze.
I use Windows.