The Pelian Army *Update: Jun. 22nd '12*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Well, if you really want to, i'll happily accept Oh, and a thing you should know: IF you make some sprites, i'll only use them if i like them, so you may want to start with just one sprite, so you don't waste a lot of time, and then show it to me. And if i like it, i'll give the green light, and if i like the rest of the sprites, your name is going to appear in very big letters >:0 @Ragdollmaster: Consider it... Considered.
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Tue Sep 16, 2008 3:43 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Consider it done! (or doing) The new weapon is preatty cool (bomb thing) and the optimized names are much better.
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Tue Sep 16, 2008 4:57 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Hah, the flamer is total overkill now. I blew a MARS like a leaf with a leafblower using the flamer. It sure is much more effective now, if not too powerful mass wise. You can blow away heavy objects like nothing.
I like the new features and the singularity cannon's new sprite. The turrets are really nice and they all have a good purpose. The coilgun ones pierce the ground a little too much, but besides that are fun to use.
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Wed Sep 17, 2008 10:21 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
numgun wrote: Hah, the flamer is total overkill now. I blew a MARS like a leaf with a leafblower using the flamer. It sure is much more effective now, if not too powerful mass wise. You can blow away heavy objects like nothing. Haha, yeah. I should probably lower the flames' weight by a factor of 10 or something, right now it's like a friggin' Neptune-strength hurricane blaster with Venus' atmosphere on aerogel-based lifeforms, that grew up on Plutos moon. (Planetary analogues FTW) In other words, as you said, like a leafblower on leaves. Though it does use pressurized air to create the hot flames and so on, it's not like they took air from Venus and expelled it with the force of Neptunes hurricanes on- Uhh, i think you get it. numgun wrote: I like the new features and the singularity cannon's new sprite. The turrets are really nice and they all have a good purpose. The coilgun ones pierce the ground a little too much, but besides that are fun to use. Thanks, and yeah, the Coilguns are a bit too piercing, but unfortunately, i can't really prevent it, as the light has to be able to pierce an Assault Robot consistently, and the heavy should be able to pierce the MARS some of the time, which requires quite a bit of penetrative power. *Tongue-cramp* @Roon3: Neato
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Thu Sep 18, 2008 2:53 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Ohay folks, updated. Now wif moar HUEG bomb. Srsly. Only costs 1000 oz, get yours today! Also, modified the Heavy Plasma Turret to fire deadlier shots at a lower rate of fire, with a smaller clip size.
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Sat Sep 27, 2008 10:36 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Indeed >=o That's what you WOULD get if I hadn't deemed the blast zone too big in the Beta.
Still, it's pretty huge (about 2/3 of that size) Only a thick layer of concrete or Test will stop the outer blast. The inner blast is unstoppable and will destroy anything and everything caught in it.
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Sat Sep 27, 2008 11:33 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Fuuuuck. But still, it could use improvement. Especially I hate the way the outer blast works, mainly the aftermath though. The outer blast's pierces in the terrain look horrible after the explosion and to fix that I suggest make the explosion leave traces of energy, ashes, or anything other static that would remain there as debris. And try to either expand the centre explosion or shrink the outer explosion so it would leave lines like that or just limit it all within the centre explosion. It will make it look way much better. Otherwise awesome job, its really cool. And it inspired me to make "something" aswell...
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Sat Sep 27, 2008 11:53 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
I like this faction, but my earlier objection to the look of the mech still stands. However, HOT DAMN! This is THE best ''nuke'' that is currently designed for build 21. You have my download and my thanks. Um, Could you please make an ''uber'' version of the bomb? Please?
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Sun Sep 28, 2008 2:53 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
@numgun: But yeah, i'm not too satisfied with the outer radius myself. I'll do something about it in the next update, likely something along the lines of what you suggested. The disintegration radius stays as it is though, because the lag increases exponentially with its size >.> (Srsly, in its early stages, it took CC to a near standstill for 5-10 mins or so) And on a side note, i should also nerf the Cremator in the next update @10050: Technically it's a robot, no midget inside steering it =P You're right about the sprites though. I just hope Roon3 won't be too long about it... (NO HASTE D00D) And thank you, my good man :3 (Feel free to correct me if you're female >.>) 10050 wrote: Um, Could you please make an ''uber'' version of the bomb? Please? Your mind can't comprehend the lag. I'm not going to do it, but really, it's easy to über it up. Just go in the code and increase the lifetime of "Plasmafied Killer Air Shockwave". This will up the radius of the disintegration area, but will also skyrocket the lag.
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Sun Sep 28, 2008 11:55 am |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Any chance of you making a mini version of the nuke? Something that can be dropped from dropships (and perhaps a craft-type as well, like the nuke is now)
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Wed Oct 01, 2008 5:52 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Sorry bout the mech, I'm very busy helping gotcha out I'll try resprite it when I'm done.
I'm a male BTW
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Wed Oct 01, 2008 6:02 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
dracura wrote: Any chance of you making a mini version of the nuke? Something that can be dropped from dropships (and perhaps a craft-type as well, like the nuke is now) Hand-held PlanetKiller get \o/ Well, maybe, but you shouldn't hold your breath, i'm a lazy bastarf. Also, i really should do a drop-ship (Or rocket), but that would be quite a bit of spriting for this here nubcaek spriter called Shook. I could of course just make some kind of cube that fell down, but that's hardly any more drop-ship/rocket than the current method of transportation. @Roon3: It's quite allright, i'm not in any kind of rush, as you've probably figured by my less-than-rigorous pace of work. =P Also, i've seen your work (The preview you posted) on the zealotians, and i dare say, it looks awesome ANDNOWFORTHERANDOMBRAINSTORMING. I've been thinking about making a medium-sized mech (Somewhere in between a coalition and the MARS), and during the last beta testing, Ragdollmaster also suggested it :0 Maybe this is a good omen, that tells me to "DO EET"? Or is that feeling just because i need to ♥♥♥♥ really badly? No one knows for sure... Also, if i were to make a bullet-y weapon for the MARS, should it be like, extremely high caliber bullets that KEELS YOUZ, or should it be like an auto shotgun that fires a relatively narrow stream of bullets? And yes, i'm talking about a machine gun. Not that i'm going to make it any time soon though, i have ZERO ideas on how it should look that i could make.
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Wed Oct 01, 2008 6:28 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
Uh, the teleport thing teleporting before the beacon hits the ground is bad. Even on a map slightly taller than the vanilla maps and the actor explodes everywhere.
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Wed Oct 01, 2008 8:03 pm |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
High caliber, low penetration bullets. The more kick, the better.
I know numgun is against the idea, but perhaps you can do a crab-walker mech? Apart from that crab tank from long ago, there haven't really been any at all.
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Wed Oct 01, 2008 9:46 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: [WIP] The Pelian Army *Update: Septemper 27th '08*
No offense but as much as I want to use the MARS, it looks so stupid I just can't.
>.<
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Wed Oct 01, 2008 10:05 pm |
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