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 Crobotech Mod Beta 2 
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Joined: Wed Feb 14, 2007 9:34 pm
Posts: 883
Location: America
Post Re: Crobotech Mod Beta 2
No_0ne wrote:
I'm 100% postive Bubs capable of making gifs himself.

Fixed


Thu Jun 26, 2008 10:34 pm
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Joined: Tue May 27, 2008 10:27 pm
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Post Re: Crobotech Mod Beta 2
ppiksmada wrote:
Or designate a CGC for your own purposes.

(Chief GIF Creator)


oh oh can i be C.G.C.?


Thu Jun 26, 2008 10:36 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
Post Re: Crobotech Mod Beta 2
No_0ne wrote:
I'm fairly sure Bubs capable of making gifs himself.


I'm even fairly sure capnbubs could realign the planets if he wanted to. Anyone who can make sprites like that should be able to anyway.


Thu Jun 26, 2008 10:52 pm
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Joined: Mon Mar 26, 2007 1:15 am
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Location: UK
Post Re: Crobotech Mod Beta 2
Gotcha! wrote:
No_0ne wrote:
I'm fairly sure Bubs capable of making gifs himself.


I'm even fairly sure capnbubs could realign the planets if he wanted to. Anyone who can make sprites like that should be able to anyway.


Venus was blocking my view of Alpha Centauri.


Fri Jun 27, 2008 6:59 pm
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Joined: Thu Jun 26, 2008 8:18 am
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Post Re: Crobotech Mod Beta 2
Awesome, though I think you should re-make the original Crobo bots. Because you can never let the original die.


Fri Jun 27, 2008 7:39 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Crobotech Mod Beta 2
Gotcha! wrote:
No_0ne wrote:
I'm fairly sure Bubs capable of making gifs himself.


I'm even fairly sure capnbubs could realign the planets if he wanted to. Anyone who can make sprites like that should be able to anyway.

I'm fairly sure Capnbubs will sprite/code something so groundbreaking, it'll be mindbreaking.


Fri Jun 27, 2008 7:59 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: Crobotech Mod Beta 2
Roy-G-Biv wrote:
...so groundbreaking, it'll be mindbreaking.

Sure is a lot of breaking going on there.

Yo Cap'n, any news on the walker mech thingy? I'm itching to test it out on some dummies.


Fri Jun 27, 2008 8:14 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Crobotech Mod Beta 2
Cap'n, I'm crapping myself waiting the Tank and Goliath. Any idea when the next update will be?


Fri Jul 04, 2008 4:05 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
Post Re: Crobotech Mod Beta 2
One bit of negative feedback: the Tech troops are way to cheap, considering they're nearly invincible. I mean, something with a giant deathray and awesome armor should be well over 200 oz, not 120!! I'm modifying my version now, but you always have been balanced, don't forget about that now.


Sun Jul 06, 2008 3:21 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Crobotech Mod Beta 2
Exalion wrote:
One bit of negative feedback: the Tech troops are way to cheap, considering they're nearly invincible. I mean, something with a giant deathray and awesome armor should be well over 200 oz, not 120!! I'm modifying my version now, but you always have been balanced, don't forget about that now.

With the retarded AI, you know the retards can be hit in their weakspot TOO easily! ( O coughTHEIRBACKScough O )


Sun Jul 06, 2008 6:33 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
Post Re: Crobotech Mod Beta 2
Foa wrote:
Exalion wrote:
One bit of negative feedback: the Tech troops are way to cheap, considering they're nearly invincible. I mean, something with a giant deathray and awesome armor should be well over 200 oz, not 120!! I'm modifying my version now, but you always have been balanced, don't forget about that now.

With the retarded AI, you know the retards can be hit in their weakspot TOO easily! ( O coughTHEIRBACKScough O )

Yeah, except no matter how many times you shoot it, with most weapons it just won't die. A robot of that size should be destroyed by 2 full SMG clips, but this one isn't.
Also, color #313131 is my thing.


Tue Jul 08, 2008 3:09 pm
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Post Re: Crobotech Mod Beta 2
The jetpacks don't seem very powerful.


Thu Jul 10, 2008 11:02 am
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
Post Re: Crobotech Mod Beta 2
Exalion wrote:
One bit of negative feedback: the Tech troops are way to cheap, considering they're nearly invincible. I mean, something with a giant deathray and awesome armor should be well over 200 oz, not 120!! I'm modifying my version now, but you always have been balanced, don't forget about that now.

Agreed. The heavies are 200, so you'd expect the techs and troopers to be more. By the way: what's the difference between techs and troopers anyway?

Same for the weapons. 75 for the rocket launcher doesn't seem like enough. And then I'd say that the grenade launcher probably isn't worth 120.

I tend to release gradual tweaks to my mod. You don't seem to do that though. Which is fine, probably less hassle for the users. I just like to fix complaints as they come along.


Thu Jul 10, 2008 1:48 pm
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Post Re: Crobotech Mod Beta 2
"Prices of everything in the mod are random and unbalanced at the moment because I haven't bothered to change them, I figured it was better to just get them out there for you guys to play with."

That's in the initial post. The mod is far from finished and I want to get it content complete before I start balancing. I think it's Blizzard's philosophy that balancing comes at the end and making things that look cool comes first :)

I have very little time to work on the mod at the moment as I'm having to concentrate on earning money, but I'm working on it on and off. I'll try and balance up the costs a little and release a new version with a couple of extra bits in it soon, but don't expect much new content till build 21 is released.


Thu Jul 10, 2008 2:00 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Crobotech Mod Beta 2
Your glows are pretty amazing, I mostly do mine just drawing a simple round glow and then applying a built-in effect that comes with paintshop.

Any tips from the pro on making glows, how do you it? :D


Thu Jul 10, 2008 3:26 pm
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