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BlackByte
Joined: Sun Feb 19, 2012 10:34 pm Posts: 5
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Re: The Wehrmacht - an Axis mod - WWII
Doubt it'd be possible but, how about camouflaged soldiers maybe?
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Sun Mar 11, 2012 2:13 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Wehrmacht - an Axis mod - WWII
BlackByte wrote: Doubt it'd be possible but, how about camouflaged soldiers maybe? Apologies, I missed your post at first. The paratrooper used to have a flawed camouflage script, you can re-activate it by removing the comments (//) on line 2022 of Wehrmacht.rte/Actors/AHumans/Infantry/Infantry.ini, so that Code: AddActor = AHuman CopyOf = ActorA PresetName = Fallschirmjager //ScriptPath = Wehrmacht.rte/Devices/Scripts/Camo.lua looks like Code: AddActor = AHuman CopyOf = ActorA PresetName = Fallschirmjager ScriptPath = Wehrmacht.rte/Devices/Scripts/Camo.lua
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Mon Mar 12, 2012 9:37 am |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: The Wehrmacht - an Axis mod - WWII
Another thing about the paratrooper, why is it not on any team? also, i love the names you gave them(google translate ftw) for anyone who does not know:
Schwer Angriff Soldaten = Difficult to attack soldiers
Fallschirmjäger = Paratrooper
Sturm Infanterie = assault infantry
Flammenwerfer Infanterie = Flamethrower infantry
Volks Officer = people Officer
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Tue Mar 13, 2012 4:13 am |
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toxic9813
Joined: Mon Dec 20, 2010 4:06 am Posts: 48 Location: Somewhere between Anchorage AK and Topsail Island NC
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Re: The Wehrmacht - an Axis mod - WWII
FTR, all but the Difficult to Attack Soldiers were all just real names of things in the German Army in WW2... I prolly already said... but beastin' mod bro.
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Wed Mar 21, 2012 5:51 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: The Wehrmacht - an Axis mod - WWII
Galacticruler wrote: Another thing about the paratrooper, why is it not on any team? also, i love the names you gave them(google translate ftw) for anyone who does not know:
Schwer Angriff Soldaten = Difficult to attack soldiers
Fallschirmjäger = Paratrooper
Sturm Infanterie = assault infantry
Flammenwerfer Infanterie = Flamethrower infantry
Volks Officer = people Officer The only one of which wasn't horribly obvious was the Schwer Angriff Soldaten. And the Fallschirmjäger used to be called something like Paratrooppen before.
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Thu Mar 22, 2012 12:26 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: The Wehrmacht - an Axis mod - WWII
Using what six years of schooling in German gave me, I'd say Schwer Angriff Soldaten would be more accurately the Heavy Assault Soldiers.
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Thu Mar 22, 2012 3:37 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: The Wehrmacht - an Axis mod - WWII
scrdest wrote: Using what six years of schooling in German gave me, I'd say Schwer Angriff Soldaten would be more accurately the Heavy Assault Soldiers. google translate is NOT my friend then. still loving the mod.
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Fri Mar 23, 2012 6:35 am |
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mechwarrior
Joined: Fri Feb 17, 2012 3:46 am Posts: 82
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Re: The Wehrmacht - an Axis mod - WWII
holy crap kettenkrad did you really get banned for that stupid data realms ELITE mishap why am i asking if you cant respond anyway but was that ever stupid i hope its just April fools joke!
also great mod! i love the field kit it should be in the original game since its so useful to have a medic.
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Mon Apr 02, 2012 12:55 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: The Wehrmacht - an Axis mod - WWII
Ketten, if you read this, I can still take a look at scripting that project of yours.
I hope you know which one I'm talking about.
Else, PM me.
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Mon Apr 02, 2012 12:59 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The Wehrmacht - an Axis mod - WWII
Hurrah, I have returned from my incarceration.
Thanks for all the love letters, guys, I missed you too. Asklar I have no idea what you are referring to so I PM'd you.
Mod-wise, all the Wehrmacht will receive in the foreseeable future will be some balance and sprite changes, perhaps I'll clean up a bit of the content, too. Same goes for General Industries, no major projects on the way.
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Mon Apr 02, 2012 7:26 am |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: The Wehrmacht - an Axis mod - WWII
I just visioned a two legged walking Panzer tank for some reason (much like the AT-ST from star wars)
Either way, i shall waiting to see the next glorious sprite update with interest.
out of interest, will this be the only WW2 mod you ever make? or will you think about that part once you deem this mod complete.
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Mon Apr 02, 2012 3:00 pm |
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Yuzazi
Joined: Sat Sep 03, 2011 1:13 am Posts: 87 Location: Arizona
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Re: The Wehrmacht - an Axis mod - WWII
I would love to see some more static defenses put in when the time comes.
Maybe a nice MG42 bunker or the classic bunker with a Panzer/Tiger turret on top.
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Mon Apr 02, 2012 3:41 pm |
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mechwarrior
Joined: Fri Feb 17, 2012 3:46 am Posts: 82
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Re: The Wehrmacht - an Axis mod - WWII
how come the basic volksgrenadier likes to throw his arm in the air all the time? the only thing that is missing is a sound profile that makes him say "HAIL HITLER" whenever he throws his arm in the air.
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Mon Apr 02, 2012 4:57 pm |
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Harzipan
Joined: Fri Aug 12, 2011 9:23 pm Posts: 1416 Location: North-Ish
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Re: The Wehrmacht - an Axis mod - WWII
Because he's, well, heiling Hitler.
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Mon Apr 02, 2012 8:38 pm |
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sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
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Re: The Wehrmacht - an Axis mod - WWII
Im back to stress you out (or for my monthly mod updating, well anyway...).
What are your current plans? Tanks? Hitler? Orbital Downfall?
New version is nice btw, good work!
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Sun Apr 15, 2012 2:59 pm |
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