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 DarkStorm Military Technologies -- Updated 12/20/09 
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Joined: Fri Aug 22, 2008 6:08 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
When i thought that this mod can't get any better *blam* you release a new update, I love how you made Jetpacks into "gliders", i love all the secondary modes, i love supply/resistance systems.
Can't wait for B24 so that you can do further improvements.

You get my "Best CC Modder" Badge.


Fri Feb 05, 2010 3:48 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
For some reason, I cannot figure out how to make the Shishi fire...Anything...At all o.o


Thu Feb 18, 2010 5:34 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
It can only use the Darkstorms gatling gun and laser gatling. Or whatever they are called. You also need to have the turret pick up the special turret versions, or it won't work.


Thu Feb 18, 2010 7:40 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
everything works...but not well. the melee and secondary fire button are pressed all the time..what could i do? please help


Thu Feb 18, 2010 7:56 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Oh yeah, sorry, forgot you had to equip the thing manually...

I can fire the primary, but can anyone tell me how to fire the secondary weapon?


Fri Feb 19, 2010 2:05 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Hevion wrote:
everything works...but not well. the melee and secondary fire button are pressed all the time..what could i do? please help

NinjaKitty wrote:
Oh yeah, sorry, forgot you had to equip the thing manually...

I can fire the primary, but can anyone tell me how to fire the secondary weapon?


Ok, both if you go into keyconfig file into the Darkstorm.rte folder.

Hevion, your problem is that melee and secondary fire are both set to '0'. As each number corespnds to a letter on the keyboard(in alphabetical order), your game cannot find the correct key, so has it going the whole time. A friend of mine had this problem when we played multiplayer.

NinjaKitty, your problem is that no button is set to secondary fire.

For both of you I reccommend setting 'PlayerOneDarkStormSecondaryFire' and 'PlayerOneDarkStormMelee' to whichever no. are convienient. I would personally sugest numbers '26' and '3' to match the 'Z' and 'C' key, as both of those are unused and close to WASD


Fri Feb 19, 2010 2:29 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
well i tried setting the keys to match my control scheme but still the secondary fire button and melee was always active. can you tell me step by step what i should do to get it to work?


Fri Feb 19, 2010 2:03 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
There are configuration readme files inside the .rte. If you still have problems after that... well, I'm not sure what to tell you since I don't know why you are.


Fri Feb 19, 2010 7:02 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Ah yes, works perfectly now, thanks :D


Fri Feb 19, 2010 9:39 pm
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
How would I change the spread of the missile launcher for when it's locked on? Right now it just feels too loose of a spread to be directional.


Sat Feb 27, 2010 2:05 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
Hey darlos, ppiksmada here. I like the new looks of your klones and wanted to try em. I'm back now but long story short i'm doing all my downloading from my psp (neighbor's wifi) and wanted to ask for a mirror that isn't heavy on the java. Only if it's a lot of trouble though.


Wed Mar 24, 2010 12:12 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
FuzzyMelon wrote:
Hey darlos, ppiksmada here. I like the new looks of your klones and wanted to try em. I'm back now but long story short i'm doing all my downloading from my psp (neighbor's wifi) and wanted to ask for a mirror that isn't heavy on the java. Only if it's a lot of trouble though.

They aren't the Kool Kick-ass Klones anymore, they are DarkStorm, with all the samurai, and ninja tones intact.


Wed Mar 24, 2010 4:35 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
That's why I downloaded the other pack foasauce, I just haven't tried these yet but can't get to any servers that que downloads with the psp. This new lua alternate fire stuff is really interesting.


Wed Mar 24, 2010 5:43 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
FuzzyMelon wrote:
That's why I downloaded the other pack foasauce, I just haven't tried these yet but can't get to any servers that que downloads with the psp. This new lua alternate fire stuff is really interesting.

Hmm, psp.
I'm starting to see something... maybe...


Wed Mar 24, 2010 6:16 am
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Post Re: DarkStorm Military Technologies -- Updated 12/20/09
It won't happen, dude. Don't drag this topic down.
Just realised I didnt have the most recent copy for some reason or another, downloading now.


Wed Mar 24, 2010 6:35 am
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