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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Zombies '09
... D*** you stole my cookie...
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Tue Sep 15, 2009 10:02 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zombies '09
Ya well i got it first so Also, i hate the incap, i'm not used to be unable to jetpack into things when my legz r off...
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Tue Sep 15, 2009 10:32 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
O_. fuuuuuuck i think i've left the torso.bmp in there. shyte. Motorbike is coming eventually, and that other soldier is going to remain a mystery for a little longer. also hahah, im quite happy with you not being able to jet without your legs for the most part. come on, the pain from having your legs removed is going to make it at least a little harder to concentrate (thus no sharpaim either). ZevN47 wrote: Criticism: I don't like the gun sprites... It does give you the proper feel of "ugly but powerful" but its just to dark to see the stuff also the troopers should have helmets that don't let the zombies infect them unless they remove the helmet (by means of shooting or clawing) I think this would make game play more interesting AITF soldiers have a gas mask that prevents them from being infected. however, infection has been removed until i can get it working properly <_< what dont you like about the gun sprites? too dark is a little vague, especially since a few of them are cast-iron colour.
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Tue Sep 15, 2009 10:41 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zombies '09
ZevN47 wrote: Criticism: I don't like the gun sprites... It does give you the proper feel of "ugly but powerful" but its just to dark to see the stuff also the troopers should have helmets that don't let the zombies infect them unless they remove the helmet (by means of shooting or clawing) I think this would make game play more interesting How can a device that is used to protect your scalp protect the other exposed parts of your body ( Can a helmet protect your exposed ass ( assless chaps ) ? Why are they dark, and bland, they are they color of metal, and have as much details as sprites can have. Oh, incap is fun, all of my incapped people live, I am such a good marksman/tactician(strategist?) . The Trenchies are great, though they should wear a certain article of clothing to tribute to a certain DRLFF CYOA Icon.
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Wed Sep 16, 2009 12:03 am |
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Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
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Re: Zombies '09
Personally I like the appearance of the weapons as they are now, because the darkness makes them look like they have been through many wars, and are all the resistance have left.
A motor-bike? Awesomeness awaits...
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Wed Sep 16, 2009 12:33 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
Foa wrote: The Trenchies are great, though they should wear a certain article of clothing to tribute to a certain DRLFF CYOA Icon. to be honest, its more likely theyre just going to get some more random clothing items. feel free to suggest some more memey stuff to add as well, though. Point.blank wrote: Personally I like the appearance of the weapons as they are now, because the darkness makes them look like they have been through many wars, and are all the resistance have left. ^intended effect.
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Wed Sep 16, 2009 1:46 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombies '09
As good as all things go, the sprites of the female/Nigerian(?) trenchy is strange. I find the head looks like a creature other than human.
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Wed Sep 16, 2009 9:34 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
hahah, well we're working on the heads library on and off, so hopefully the next release is less weird. we need some more black woman heads anyway. guys, im going to europe for 2 weeks the saturday after this weekend, so i'll be pretty much absent for that period (i might have some sporadic internet access in hotels, but im not betting on it). keep pointing out bugs though, i might be able to get a fix release out before then. im focussing on my TC entry primarily though.
if anyone could link me to piipu's virtual offset code, that would kick ass.
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Wed Sep 16, 2009 9:59 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombies '09
Darnitgetiwhydidyouincludetorso.bmpyouruinedthesurprise/cookie:(((( Also, that's only half of the image, the other half has even epic-er stuff.
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Wed Sep 16, 2009 12:05 pm |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Zombies '09
Geti wrote: O_. fuuuuuuck i think i've left the torso.bmp in there. shyte. Motorbike is coming eventually, and that other soldier is going to remain a mystery for a little longer.
AITF soldiers have a gas mask that prevents them from being infected. however, infection has been removed until i can get it working properly <_< what dont you like about the gun sprites? too dark is a little vague, especially since a few of them are cast-iron colour. Motorbike??? awesomesauce... will this let you splatter zombies? "AITF soldiers have a gas mask..." doesn't seem to work... I'll go D/L again (maybe you updated?) and also the guns... well for example on the zombie stuff you can't see the details on the shotgun because it looks like a twisted piece of scrap metal and I understand this is supposed to give it a "worn/Used" appearance but I just can't seem to really like using the guns that look like that... does that answer more specifically? or do I need to make gifs or something P.S. If you leave them like they are I will 100% be fine with that. I was offering my opinion and that is all
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Wed Sep 16, 2009 12:41 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zombies '09
ZevN47 wrote: "AITF soldiers have a gas mask..." doesn't seem to work... I'll go D/L again (maybe you updated?) and also the guns... well for example on the zombie stuff you can't see the details on the shotgun because it looks like a twisted piece of scrap metal and I understand this is supposed to give it a "worn/Used" appearance but I just can't seem to really like using the guns that look like that... does that answer more specifically? or do I need to make gifs or something P.S. If you leave them like they are I will 100% be fine with that. I was offering my opinion and that is all He made the effects necessary to make the AITF soldiers be infected at certain times of their combat lifetime, or change what they look like. Code: Line 12 - 15 if self.Health < self.Health1 and not self.hurt1 then self.hurt1 = true self.Frame = self.Frame + 1 local em1 = CreateAEmitter("Leather Armour Break", "Zombies.rte") The weapons made/used by the resistance don't look like twisted metal, you must be referring to the zombies' guns. From this standpiont you don't seem you are going to be 100% .
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Wed Sep 16, 2009 3:54 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Zombies '09
it would be cool to see a Louis, beta Louis, Zoey, Bill, Francis, and beta Francis from left 4 dead ( pics for clicks http://img22.imageshack.us/img22/6219/left4deadenn1.jpg & http://img22.imageshack.us/img22/2816/2 ... normal.jpg ) there old outfits would fit in with the trenchies pretty well!
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Thu Sep 17, 2009 12:25 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Zombies '09
Foa wrote: He made the effects necessary to make the AITF soldiers be infected at certain times of their combat lifetime, or change what they look like. Code: Line 12 - 15 if self.Health < self.Health1 and not self.hurt1 then self.hurt1 = true self.Frame = self.Frame + 1 local em1 = CreateAEmitter("Leather Armour Break", "Zombies.rte") The weapons made/used by the resistance don't look like twisted metal, you must be referring to the zombies' guns. From this standpiont you don't seem you are going to be 100% . Ah that would be it...( the code) and I have been talking about the "zombies guns" the whole time... I thought I was specific about that... eh maybe not?
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Thu Sep 17, 2009 12:28 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
ZevN47 wrote: I have been talking about the "zombies guns" the whole time... I thought I was specific about that... eh maybe not? not, but the reason that the zombies guns look like they're made of twisted metal is because they are made of twisted metal. the sprites could use a touch up though. sorry for including the torso.bmp roon accidental slip is accidental. Foa wrote: He made the effects necessary to make the AITF soldiers be infected at certain times of their combat lifetime, or change what they look like. thats for when theyre heavily damaged, actually. the AITF dont get infected, but trenchies and stuff will. i still need to work on the infection script though <_< edit:whoops.
Last edited by Geti on Thu Sep 17, 2009 11:14 am, edited 1 time in total.
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Thu Sep 17, 2009 1:53 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Zombies '09
BWAHAHHAHAHAHAH! Louis looks like a bum!
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Thu Sep 17, 2009 4:15 am |
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