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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Omg, is that, a flamethrower which BURNS PEOPLE?!?!?
I want it.
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Wed Mar 24, 2010 5:02 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Does: The flame transfer between people? The flame increase if fuel is added?
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Wed Mar 24, 2010 8:50 am |
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Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Finally!
I love that new flamey, thats kinda what I'd like to see in vanilla.
also, why the ♥♥♥♥ did they ban you, if I may ask? I've looked at your post and that just can't be it.
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Wed Mar 24, 2010 10:35 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Azakan wrote: Finally!
I love that new flamey, thats kinda what I'd like to see in vanilla.
also, why the ♥♥♥♥ did they ban you, if I may ask? I've looked at your post and that just can't be it. Thanks.  Also, they won't tell me, which they are supposed to do. Also, my warning level is 1, which is I believe 2 or 3 levels too low to constitute a ban. 411570N3 wrote: Does: The flame transfer between people? The flame increase if fuel is added? No. It does more damage if that's what you mean.
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Wed Mar 24, 2010 12:16 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
I mean does the flame gradually grow.
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Wed Mar 24, 2010 12:43 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Oh. Uhhhh no unless you shoot more flames. But they last for quite a while on the ground.
Only thing to fix up is making it use Lua to deduct health instead of the emitter. Another thing it does is, for some ♥♥♥♥ reason, if you shoot a craft with it and the craft reaches the top of the map, any new craft and its cargo that spawns will be covered in fire.
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Wed Mar 24, 2010 1:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
whitty wrote: Another thing it does is, for some ♥♥♥♥♥♥-up reason, if you shoot a craft with it and the craft reaches the top of the map, any new craft and its cargo that spawns will be covered in fire. I lol'd. 
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Wed Mar 24, 2010 1:39 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Looks like a really sticky&cool fire, welcome back man 
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Wed Mar 24, 2010 5:54 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Yeah, you may need to use the emitter-lua ( or spawn entity ) commands if you want it to gradually emit faster.
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Thu Mar 25, 2010 12:39 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Foa wrote: Yeah, you may need to use the emitter-lua ( or spawn entity ) commands if you want it to gradually emit faster. Errr what? It already does more damage over time, if that's what you're saying.
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Thu Mar 25, 2010 3:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Foa is just saying in a very roundabout way that if you haven't already done it you should make the flame emitters emit more visual particles over time to give the impression of increased intensity. He's wrong about what you need to do with the script though, you can just do that in .ini with separate emission declarations.
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Thu Mar 25, 2010 4:44 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Quote: Banned for the following reason: Loudly complaining in a rude or otherwise disrespectful manner We don't have to warn you three times to ban you. We can ban you for using the letter E too many times in a post. We won't, but here's the thing: It doesn't matter. If you were posting something that any moderator disagrees with, you can be banned for it. Or, you might just get an official warning. Hell, I've been sending out quite a few unofficial warnings. It does not matter. If a higher-ranking individual has a serious disagreement with a moderator's actions, the moderator will cease to be a moderator. We're left to police the forums per our own judgement. None of this means that you are entitled to anything. The point of the ban was for you to reconsider the actions that led to your being banned in the first place. If your reaction is cynicism, hostility, and thinly-veiled sarcasm, you will only end up being banned again, and probably for a longer period of time.
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Thu Mar 25, 2010 4:59 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Yeah, at least you got the better method of achieving what I was trying to get through.
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Thu Mar 25, 2010 7:21 am |
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Joesycop
Joined: Mon Oct 19, 2009 9:04 am Posts: 302 Location: Under Your Bed
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Loving the new mini green clone and dummy elite. Hope you don't make too many dummy things, too many dummy factions.
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Thu Mar 25, 2010 2:27 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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 Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Foa wrote: Yeah, at least you got the better method of achieving what I was trying to get through. ...I'm confused. Are you saying have it do more damage over time, or spread over time?
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Thu Mar 25, 2010 9:24 pm |
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