The Pelian Army *Update: Jun. 22nd '12*
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
i agree that the cremator should be overhauled, it's a tad lame the way it can be used now and doesn't feel "legit" enough for a respectable faction.
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Wed Sep 10, 2008 3:02 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
wutangfan1990 wrote: i agree that the cremator should be overhauled, it's a tad lame the way it can be used now and doesn't feel "legit" enough for a respectable faction. And it lags pretty badly too >.> I guess it would be better if it was a weakened version of the heavy flame turret. If it was the same, you could just fly around and kill everyone who got in your view in a matter of seconds. Let's see... It should fire fewer particles at a lower velocity, in roughly the same cone. Yup. Sharp particles may/may not stay. Else it should just fire the same at a lower velocity. Would look pretty cool too me thinks. Edit: Pretty much like this: @Gotcha!: Haha, seriously, i wish. Thanks though (Regarding sprites) I shall have a closer look on your timebomb... Not saying that i'm going to copy it of course.
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Wed Sep 10, 2008 7:28 pm |
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Tea
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
The new turrrets are super cool. But cant you attach them to to a null bunkerpiece? (So they don't clutter the actor buy menu.)
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Wed Sep 10, 2008 10:04 pm |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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Sorry
Sorry for the big comotion i didnt mean to be an ♥♥♥hole it was just kinda other then "hey idiot make a better sprite or this wont be my dl" (plus i did dl it. Great mod, good work, keep working this hard.)
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Wed Sep 10, 2008 10:25 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Shook wrote: I shall have a closer look on your timebomb... Not saying that i'm going to copy it of course. Bwah, you can copy anything you like. I don't mind. But it's just a simple bomb really. Small radius and lots of particles to take out doors/walls.
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Wed Sep 10, 2008 10:43 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Rather than "*Update: 01/09/08* - dd/mm/yy" just do "Update: September 9"
That way there's ZERO confusion.
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Thu Sep 11, 2008 1:29 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Tea wrote: The new turrrets are super cool. But cant you attach them to to a null bunkerpiece? (So they don't clutter the actor buy menu.) I'm going to do so at some point. Maybe not the next update, but it will happen. @adadadp: Hehe, don't worry about it mate, it's all forgotten long ago. Thanks @venn177: Good idea, i'll do that when i update next time. Also, this "Sekrit stuff" you might have seen in my sig that i'm working on, right? I can try to list it down here: - Removed excess text from device names. (Only quoted names remain, without quotes) - Added an external device list to compensate. - Cremator has been made into what you see on the gif. - Mortar Caller (Need a name) is almost finished. - The toughest materials is going to be weak enough to be damaged by an AK-47. (Balancing woop) - Assault Robot MIGHT (As in, may/may not) be made to receive minimal damage by entry wounds. It's probably going to be like, 0.1-0.3 damage or so. If it's even made. That's pretty much it. When i'm done, it will be sent for beta testing (Don't ask), and when that's done, it'll be released. With some luck, i might be able to get this update going later today...
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Thu Sep 11, 2008 10:21 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Shook wrote: - The toughest materials is going to be weak enough to be damaged by an AK-47. (Balancing woop) If you were a woman I'd want to marry you. Can't wait to have some brawls against them.
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Thu Sep 11, 2008 11:18 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Lol, turns out that you already can damage it (Tough Carbon) with an AK-47 >.> I'll just give it a little nudge downwards anyways... I also see that it really isn't necessary to make the Assault Robot hurtable by entry wounds, as it already can be pierced by an AK at a few places. And now that the material has been made a notch weaker... I guess there's only beta testing left now! Oh, and the weapons' material is going to stay very tough, it's supposed to be like that. All the guns should be sturdy enough for a caveman to use them as a club for a prolonged period, and frankly, they are.
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Thu Sep 11, 2008 3:25 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Ohay folks, updated. This time, i bring you:
- Optimized device names - External device list - Modification of Cremator and Light Flame Turret - Mortar Caller - Armor material made slightly weaker - Sprite (And gif) for Singularity Cannon, complete with eye-rape glows, yay! - Minor tweaks here and there
I probably forgot to put something on the list >.>
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Mon Sep 15, 2008 3:14 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Whoohoo! *goes playing* Edit: Much better this time, although the M.A.R.S.ians are a bit abundant during play. (I guess I was unlucky, seeing that they're not abundant in the ini file.) It's weird though; weapons of mine that should do a ton of damage on your heavy units don't seem to harm them at all. But then again, most weapons of your pack don't seem to harm them either. The only thing that you'd might like to change though is the durability of your weapons. You can't really damage them (or at least some of them) so they might get in the way when you drop them. (I dropped one, it landed in a window and it kept me from shooting outside. ) Anyway, I am glad I can enjoy myself with these guys now. They're hard (which was your point), but doable.
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Mon Sep 15, 2008 4:32 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Oyeay, I'm in the credits list! Uhm, anyways, you came up with the singularity cannon sprite pretty fast and it came out really good o= I like all the updates as I mentioned in the Beta phase, the balancing is rather subtle but you can really feel it when you do Maginot versus the Pelians and live for the first 10 minutes (Alas, the MARS weapons' can only be so weak to still fit in as balance giant robot weapons XD) I think I forgot to mention this in the Beta, but if you could be bothered, I'd recommend making different sprites for the lobbers versus just having different colored triggers
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Mon Sep 15, 2008 10:02 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Gotcha! wrote: Edit: Much better this time, although the M.A.R.S.ians are a bit abundant during play. (I guess I was unlucky, seeing that they're not abundant in the ini file.) Yeah, it's pretty weird actually. I only put one in the activities, and yet you can still find yourself fighting as many as 2-3 at the same time >.> Gotcha! wrote: It's weird though; weapons of mine that should do a ton of damage on your heavy units don't seem to harm them at all. But then again, most weapons of your pack don't seem to harm them either. Heh, true. It would seem that their armor is of a higher class than their weapons =P Tip: Go for the heavy soldiers legs. Faceplate and chest plate are both incredibly tough. For the Assault Robot, i suggest aiming for the slimmest areas... Gotcha! wrote: The only thing that you'd might like to change though is the durability of your weapons. You can't really damage them (or at least some of them) so they might get in the way when you drop them. (I dropped one, it landed in a window and it kept me from shooting outside. ) I guess that's one disadvantage of having them built of such a tough material. Maybe i should make them Tough Carbon too... Gotcha! wrote: Anyway, I am glad I can enjoy myself with these guys now. They're hard (which was your point), but doable. Zawesome. (b'_')b ... Man, i need to stop replying like this. Edit: Oh snap, Raggie must be a ninja >.> Anyways, for the Lobber... Well, it's actually the one same grenade launcher, there's just different grenades shoved down the barrel. Sure, i could do some decals or glows on them, but it would still be the same sprite at base level. And thanks for ze kind words
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Mon Sep 15, 2008 10:11 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
A nice glowy neon stripe running down the side colored red, yellow, or blue would be nice
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Mon Sep 15, 2008 11:57 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: [WIP] The Pelian Army *Update: Septemper 15th '08*
Yay an update! Definite DL (But only later, gotta do some home work)
If you want I can resprite the mars.
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Tue Sep 16, 2008 12:21 pm |
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