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 The UNSC, a HALO mod! v4.0 
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Joined: Sat Sep 08, 2012 2:57 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Oh, dear this mod is wonderful. The actors feel a little light for what are suppose to be heavily armored space marines, though. They zip around the battlefield faster than even the Ronin!

AndyChanglee wrote:
ok really bad new is that I freekin left the buttsack of a USb in my school computer and I didn't notice until I got home

Yikes, I know that feel, bro. I know that feel.


Wed Nov 07, 2012 11:19 pm
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
!CTLV128 wrote:
Oh, dear this mod is wonderful. The actors feel a little light for what are suppose to be heavily armored space marines, though. They zip around the battlefield faster than even the Ronin!



Thanks (your scenes are awesome btw)! I noticed that too lol, i've toned down the mass of the particles and the Particles per minute. This is a big update, but i'm hoping for lots of feedback so that I can fine tune it and quickly update it again. Also, Halo 4 weapons are coming to you guys at faster than light speed and development will start tomorrow.

*Currently editing the first post, just got home a bit earlier! Expect release today!

EDIT: UPDATED! :D
Feedback would be great


Last edited by AndyChanglee on Thu Nov 08, 2012 5:35 am, edited 1 time in total.



Thu Nov 08, 2012 12:47 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Wonderful! Did the Pelican make it in or is it on the backburner?


Thu Nov 08, 2012 3:17 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Unfortunately, spriting the sucker is harder than I though. It is on the very top of my list however cause its really really important. A UNSC without pelicans just isn't right, and the only mode of transport right now is the Drop Pod and some people don't prefer it because of certain risks.


Thu Nov 08, 2012 3:31 am
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Post Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
AndyChanglee wrote:
Thanks (your scenes are awesome btw)! I noticed that too lol, i've toned down the mass of the particles and the Particles per minute. This is a big update, but i'm hoping for lots of feedback so that I can fine tune it and quickly update it again. Also, Halo 4 weapons are coming to you guys at faster than light speed and development will start tomorrow.

Is Halo 4 any good? My friends have been nagging me to get it since it was released (a day ago). But that's off topic; are you still looking for sounds? I found a site that has tons ripped from Halo 3. Don't know if you still need them, though.


Thu Nov 08, 2012 3:55 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
if halo 4 is what we were promised, basically halo 1 but new settings and characters, more of an emphasis on an unknown force and world and its feel in relation to combat and such, i will dust off my xbox i haven't used in 3 years, and actually play it.


also did you get around to those support offsets for the DMR, assault rifle and shotty?


Thu Nov 08, 2012 4:20 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
To be honest, I played Halo 4 until 5:30 today, which explains the sorta late-ish update, but it was by far the most incredible 2 hours of xbox i've ever done. I'm a campaign guy, so i'm thoroughly impressed by the awesomeness of it (got through 3 missions with 2 friends in 2 hours, we blew through everything with efficiency that I impressed myself with), each one is action packed. They are sort of linear and I got lost a couple of times but those things didn't irritate me much.

As an FPS, everything dies faster, everybody can sprint for limited amounts of time like in CoD, and the weapons have been rebalanced to be generally better.
Basically, pack an AR and a DMR and you'll do as well as anybody else with their fancy shiz (unless they have power weapons, which btw have lower ammo caps).

The unknown force is pretty unknown if you ask me. If you pay attention to the plot, the first three campaign levels are really cool and definitely have that feel.
The best part is that Master Chief has tons of awesome moments and when you're playing as him, you feel like a super hero at least half of the time.


anyways, I dedicated half a day to looking at offsets, so hopefully I caught most of them. Some of them are somewhat unavoidable like the Rocket launcher.

@!CTLV128 thanks for that, i'll have a look, but hopefully I can find a website with some Halo 4 or Reach sounds cause Halo 3 didn't have great weapon sounds (The AR was wimpy sounding) but the website looks very promising.


Thu Nov 08, 2012 4:31 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
i would cry, yes cry, if i played a halo sequel that was actually on par with the original.


i don't think i'd stop crying for a week.



you have no idea how awesome it was for me to play CE back in 01 at the kiosk at fry's cause i had a ps2...

pretty much the most awe inspiring moments of gaming ever, mostly cause i was 11 or something, but still...


Thu Nov 08, 2012 5:25 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
I kind of know that feel, even though my first game was Reach (it just gets worse in my eyes now) I have an emotional connection with the campaign and cried when Noble team died one by one.

All of the menus and stuff are shiny, things make sense now (i'm shooting at you right now, not because you wear blue armor and have blue flags, but because you're a fellow Spartan in a virtual training session! ohmygawd!) and campaign is incredible, 8 incredibly long and awesome levels, and after playing 3, Master Chief has traveled 4500+ miles (2200~ in space) killed 400+ aliens, drove a tank and a mantis and picked up the virtual ladies. I hope those don't count as spoilers.


Thu Nov 08, 2012 5:34 am
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
well. just for old time's sake im buying hitman as soon as i get it and renting halo 4.


if it's an improvement over 3 and reach and has at least a bit of the combat evolved mystique going for it then i'm probs gonna like it.


plus multiplayer, being able to put jump packs and ♥♥♥♥ on your armor... genius.


Thu Nov 08, 2012 10:08 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
The only problem I have with Halo 4 multiplayer is that there are a lot of things similar to CoD, like temporary sprinting, everything dies faster, there are perk/weapon drop ins, points for kills, perks, customizeable loadouts and some other stuff. Rent it and play the campaign though, that mode is definitely worth your time.
http://blog.chron.com/houstongamer/2012 ... in-halo-4/ <- reflects most of my feelings.


Thu Nov 08, 2012 10:55 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
I feel like the sniper rifle is under-powered. It feels weaker than the dmr in my opinion and it no longer takes out dropships under 2 shots.


Sat Nov 10, 2012 5:47 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Sickness! Keep it up!

And also, if you need help creating unit sprite art I'm free to lend a helping hand!

And add the flood!!!! maybe you can script some lua that when a marine is killed by a flood unit a flood unit spawns from that position. That's kinda like spreading the infection right?


Sat Nov 10, 2012 5:57 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
ryanbob1 wrote:
I feel like the sniper rifle is under-powered. It feels weaker than the dmr in my opinion and it no longer takes out dropships under 2 shots.


If it did, that would have been bad. Its still a limb destroyer, and headshots are 100% guaranteed kill vs. vanilla troops. Theres a bit more skill involved, but if you're still using it as an uber long ranged anti-infantry weapon, then the slight nerf should only have limited its usefulness in other situations (destroying landing craft [don't want your friends to get butt mad, and would be OP in vanilla], blowing down doors, body shots)

JayTasslehoff wrote:
Sickness! Keep it up!

And also, if you need help creating unit sprite art I'm free to lend a helping hand!

And add the flood!!!! maybe you can script some lua that when a marine is killed by a flood unit a flood unit spawns from that position. That's kinda like spreading the infection right?


Thanks! Im currently working on a quick weapon update for Halo 4, so Marines and stuff will come later.

Flood isn't high on my list, mainly because of lack of weapons, weirdness, and hard lua. They ARE on the list though, its just that more people probably (including myself) would prefer to be able to use grunts, elites and Knights first.
sorry gaiz.


Sat Nov 10, 2012 9:47 pm
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Post Re: The UNSC, a HALO mod! (WiP) v3.9 (Updated 11/7/12)
Maybe I'm the only one who has this, or finds this annoying, but when I aim different places the screen moves an annoying amount, like it's scoping in on something, but I'm only moving around and my actor doesn't seem to be in the middle of the screen really. I think it's been happening even before this update, but when I noticed it again it was with the BR, perhaps it wants to scope in to fast? I really don't know, it could be with other weapons too. Am I the only one who notices this? Can it be changed?

Oh, and is the flamethrower a little underpowered? It seems to short ranged (I know it's supposed to be short ranged, but compared to other flamethrowers I've used it seems especially short), and just not very lethal. It was using it against whitebots and they just didn't want to die very badly. Keep in mind that's only first impressions, so I might've had a bad first experience. Not saying I don't like it, it's still useful and I like the look of it too.


Sun Nov 11, 2012 1:30 am
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