Author |
Message |
Crabman
Joined: Sun Dec 19, 2010 7:21 pm Posts: 36 Location: Tutorial Mission
|
Re: The Wehrmacht - an Axis mod - WWII
I have a suggestion. Could you possibly make units with no weapons already equipped so we can freely choose them? Thanks, -Your friendly neighborhood crab.
|
Sat Dec 24, 2011 6:28 am |
|
|
sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
|
Re: The Wehrmacht - an Axis mod - WWII
Holy Moly Heinz that looks great! Kettenkrad wrote: Big Bertha and V-1 screenshots Oh and maybe you could add Mecha Hitler. Like in Wolfenstein. You will do it, it fits perfectly and the whole Reich wants you to do so.
|
Sat Jan 21, 2012 7:35 pm |
|
|
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
Re: The Wehrmacht - an Axis mod - WWII
I haven't got as much done as I'd hoped to, but in preparation for weegee's upcoming project I've made many balance changes. _MP-40 reload time extended, sound changed _StG44 given to Sturm infantry rather than scoped version _Mauser C96 accuracy increased _Walther TA-12 shotgun - particles slowed, fire rate slowed, less accurate, longer reload _Sauer M30 - increased particle speed, decreased rate of fire, increased accuracy, decreased reload _Sprite changes here and there _Some other stuff too Anyways, the tank sprite is almost done. The light tank is ridiculously tiny so that won't be added. Maybe as a Goliath in later stages...I'm sorry the V-1 isn't ready, I've been too busy working with a fantastic bunch of modders on another project. (Uploading now...)
|
Wed Jan 25, 2012 2:33 am |
|
|
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
Re: The Wehrmacht - an Axis mod - WWII
DAT panzer III! Looks magnificent so far, congrats
|
Wed Jan 25, 2012 7:53 am |
|
|
LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
|
Re: The Wehrmacht - an Axis mod - WWII
i think that's a Panzer IV. i do know the first one is a Panzer I though. (i have a model of it somewhere in my house) But sweet panzer's. now all you have to add is the Panther, Tiger's and one of the P1000, or P1500 for lulz.
|
Wed Jan 25, 2012 10:29 am |
|
|
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
Re: The Wehrmacht - an Axis mod - WWII
The only problem its scripting the tread system so complex!
|
Wed Jan 25, 2012 10:32 am |
|
|
Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
|
Re: The Wehrmacht - an Axis mod - WWII
Indeed it is the Panzer IV, Ausführung E. Tracks should be no problem with xenoargh's ACrab scripts. As for the P1500... We'll see
|
Wed Jan 25, 2012 12:24 pm |
|
|
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
Re: The Wehrmacht - an Axis mod - WWII
I wish to share a link, if kettenkrad allows me, related to WWII ingenious German machinery: http://www.darkroastedblend.com/2009/04 ... r-two.html
|
Thu Jan 26, 2012 7:41 pm |
|
|
LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
|
Re: The Wehrmacht - an Axis mod - WWII
out of curiousness, will there be more companys? other than the Wehrmacht i mean, it would be interesting to see SS or Gespasto (bad spellings i know) actors or any of the other companys which i cannot remember without looking them up on Wikipedia.
|
Thu Jan 26, 2012 9:48 pm |
|
|
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
|
Re: The Wehrmacht - an Axis mod - WWII
Look out, here come the Luftwaffles!
|
Thu Jan 26, 2012 9:59 pm |
|
|
LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
|
Re: The Wehrmacht - an Axis mod - WWII
which can be done with Dropships, attack ships and a smoke grenade that spawns a plane and does a strafing run :V
...That's a good idea for Luffwaffle
|
Thu Jan 26, 2012 11:06 pm |
|
|
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: The Wehrmacht - an Axis mod - WWII
"Plane" should be a Messerschmitt bf-109 except with tilt rotor wings and no main rotor, so it can hover
|
Thu Jan 26, 2012 11:22 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: The Wehrmacht - an Axis mod - WWII
Also add a Maus.
|
Thu Jan 26, 2012 11:47 pm |
|
|
Whydoch
Joined: Wed Jan 25, 2012 4:20 pm Posts: 38
|
Re: The Wehrmacht - an Axis mod - WWII
Love the mod Speaking of crazy German wonder weaponsCan't go wrong with a backpack helicopter
|
Fri Jan 27, 2012 5:50 pm |
|
|
MuffinzExe
Joined: Fri Aug 12, 2011 11:31 am Posts: 19
|
Re: The Wehrmacht - an Axis mod - WWII
Kettenkrad, if you add a Goliath I will love you for ever. Also it would be awesome to see more Ausführungen of the Panzer IV. ;P (I´m really tired of seeing only 1 Ausführung of the Panzer IV in every game because it´s one of my favorite tanks)
|
Thu Feb 02, 2012 4:08 pm |
|
|
|