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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Ace1214 wrote: this is very awesome, Can i have some permission to reveiw this mod on YT?  By all means, go ahead. Also the mine thing has been stated already. Nothing that will be stationary.
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Wed Aug 17, 2011 6:26 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Added stuffnthings to the OP.
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Thu Aug 18, 2011 2:05 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Ooohhh, the mech functionalities sound very good.
Coops,
Y U NO UPDATE WITH AWESOME MECH??
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Thu Aug 18, 2011 2:30 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Why Coop? Why no mech? I go to church, I pay my taxes. why are you punishing us with teasers.
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Tue Aug 23, 2011 9:49 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Okay, when made buyable, the non-brain Commander is a nigh unstoppable machine of death. The other actors are wonderful as well, but I never get tired of watching the seemingly cocky AI fly up and unload into my face, only to hit nothing but shield. I then THOR their skull into oblivion. Even if they get through the shield, the self repair system ensures I don't have to buy another actor, which would waste precious seconds of murder. Congratulations, you win my personal award for most fun actor so far. Can't wait to see what comes in the future!
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Tue Aug 23, 2011 12:44 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Well ♥♥♥♥ me, thats a first if an image is gone from Imgur, and only one as well.
Also I'm just about there, All I need to do is rewrite a couple of weapons and redo a small amount of sprites and I can go ahead and release.
So far All weapons have recoil now thanks to Mehman's discovery, all with mass dependent based recoil (IE. An ordinary Medium Unit can fire off a SEAR-7 where as a Skeleton would just have it blow out of its hands). The bipedal is basically finished, just a bit of bug nitpicking and calibration. All new sprites (Lightly modified). Wounds now do their job and you take damage properly, you can still be a walking tank though with the heavy. Weapons have restrictions now, as in the THOR-98 or the BAP-9 can only be shot by a SAW Heavy Unit, a smaller unit can hold it but cant fire it.
And so many other things I'm not going to list right now.
I'd say A release late this month. Possibly early September.
Now excuse me, I need to play some Deus Ex 3.
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Tue Aug 23, 2011 7:30 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote: awesome ♥♥♥♥ about awesome mod that I'm really excited about BUT Deus Ex 3. Jealoussss.By the way, I'm really sorry that I didn't follow through with the sound conversions like I promised. My Mac is now pretty much completely dead, so there wasn't much I could do for you.
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Tue Aug 23, 2011 9:45 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Ugh, well turns out my algorithm for mass handling recoil went to ♥♥♥♥ that if your mass was too ridiculously high, you would actually experience negative recoil. Due to that discrepancy, I had to redo the algorithm and have to recalibrate all of the weapon's recoil modifiers. I'm about half way done now but it might take some time to get all of them to feel right again.
Sit tight everyone, a week at max.
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Sun Aug 28, 2011 4:55 am |
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AJ12
Joined: Sat Aug 27, 2011 11:33 am Posts: 34 Location: Space Land
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Good mod but VERY laggy when i only had 5 guys+comander
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Mon Aug 29, 2011 2:05 pm |
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boybente
Joined: Mon Aug 29, 2011 3:26 pm Posts: 27
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
uhh guys i saw on the "bodies" of the cortex command buy menu and i only had 2 guys help
BTW the mod was awesome
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Mon Aug 29, 2011 3:33 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
boybente wrote: uhh guys i saw on the "bodies" of the cortex command buy menu and i only had 2 guys help
BTW the mod was awesome You're going to help us out with some better grammar if you desire any help from us.
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Tue Aug 30, 2011 10:43 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Hey guys, speaking from my iPhone here, SAW will have to be delayed once again since my mother decided to confiscate my desktop because I accidentally woke her up at 10:15 last night and blamed my moniter's light.
As soon as I get my PC back I can give out the update, sorry guys.
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Wed Aug 31, 2011 12:52 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
If you require services that can..."put your mother out of the picture" feel free to let me know  lol yea that sucks. I know the best remedy. Watch "Sound of Music" with your mom and she will give you back your computer. Trust me, this works.
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Wed Aug 31, 2011 1:24 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I automatically imagine the Snake's voice from the original Stronghold whenever somebody says "trust me".
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Wed Aug 31, 2011 6:42 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I just hope that the mech is as awesome as it looks like. All this time waiting for the mech is making me anxious.
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Wed Aug 31, 2011 8:36 pm |
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