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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
The Decaying Soldat wrote: Shot a complete zombie with the machine gun, crashed. Just see if you need to know. i just shot a complete zombie to death with the MG, what else was happening at the time?
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Mon Sep 14, 2009 11:10 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombies '09
Probably those random crashes. I didn't have much units in the field. All I was doing was shooting a complete zombie.
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Mon Sep 14, 2009 11:20 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
The Decaying Soldat wrote: Probably those random crashes. I didn't have much units in the field. All I was doing was shooting a complete zombie. mmn, fair enough. sorry for all the console spam by the way guys, i forgot to remove the debug print lines, which was a bit unprofessional
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Mon Sep 14, 2009 11:40 am |
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hideokuze
Joined: Tue Oct 16, 2007 9:50 pm Posts: 40
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Re: Zombies '09
pretty sure its something to do with being crushed. i thought it was the engineer for a while since shooting him caused a crash and smashing caused a crash but the engineered complete caused the same problems. they must have a similar wound, emitter, script?
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Mon Sep 14, 2009 8:53 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
i dont think they share anything except a name actually. the engineered complete is pretty useless as of now anyway :/ engineers are well buggy though. working on TC entry more than this, but i thought you might like to see something: Attachment:
File comment: assembled seeder sprites. yet to be coded. <3 roon
SeederPreview.png [3.49 KiB]
Not downloaded yet
enjoy.
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Tue Sep 15, 2009 2:28 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Zombies '09
nice image of the seeder thingy or whatever you call it, when it comes out, you have my dl
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Tue Sep 15, 2009 2:31 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Zombies '09
Seeder hrmm... I'm guessing it either spawns more zombies via it's blow hole, or it's some kind of tank unit for the zombies (that can make spikes come out of every part of it's body, like a living pin cushion except it's dead). Either way I still want to rocket fist that ♥♥♥♥ in the face (and hopefully it wont get pissed off and rip the dummy behemoth's spine out). [fanBoyStuff] As for the resistance they seem to have almost everything except some kind of base and melee weapon i.e a hand drill, *cough* *cough* a mass based hammer *cough*, maybe even a rusty machetti with a secret twist to it. Just throwing some ideas out there you know also the trenchies with get trenches right??? [/fanBoyStuff] Edit: now with fanboy tags for people who just dont have time for that kind of crap
Last edited by zeno39 on Tue Sep 15, 2009 2:44 am, edited 2 times in total.
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Tue Sep 15, 2009 2:35 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombies '09
This seeder has great sprites.
I have the say most sprites in this mod is not prom-good, but the seeder is getting pretty close to that.
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Tue Sep 15, 2009 2:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
mass based sledge is in the works, with a twist trenches are also coming, but modules are a pain to make, so theyre coming slowly
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Tue Sep 15, 2009 3:26 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zombies '09
So, the seeder is coming soon, yeah. From rereading your description ( pg 18 ) , I am honestly scared, it goes boom, and it's spikes become mines and zombies, if you make the spikes upgrade zombies, this thing is sold.
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Tue Sep 15, 2009 5:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombies '09
if i can, i will. im thinking of making some special circumstantial zombies, for example seeder impaled zombies would become spikey and more armoured, as well as have the regenerating effects of the seeders rapid growth and explode into smaller spikes aswell due to the explosive compounds found in the seeder bone. they would also be fully healed upon getting impaled, hilariously. anything else would just get impaled and/or exploded.
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Tue Sep 15, 2009 9:07 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Zombies '09
I think a zero gravity zombie fight would be... interesting... also I like the craft. and an A++ to Geti if he ever gets done with that "vanguard trooper" from the pic a few pages back.
Criticism: I don't like the gun sprites... It does give you the proper feel of "ugly but powerful" but its just to dark to see the stuff also the troopers should have helmets that don't let the zombies infect them unless they remove the helmet (by means of shooting or clawing) I think this would make game play more interesting
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Tue Sep 15, 2009 12:15 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Zombies '09
Zero gravity zombie battles? Dead space is the king of those. A gravity gun would be ultra useful in those fights btw. Especially if theres rocks and explosive barrels floating around.
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Tue Sep 15, 2009 12:31 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombies '09
Aww, I wanted to post a seeder teaser. Oh well, anyway, there's a reference to The Matrix (1999) hidden in this release, cookie to whoever finds it.
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Tue Sep 15, 2009 2:20 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Zombies '09
Roon3 wrote: Aww, I wanted to post a seeder teaser. Oh well, anyway, there's a reference to The Matrix (1999) hidden in this release, cookie to whoever finds it. is this it? http://img200.imageshack.us/i/didifindit.png/and what may I ask is this epicness! http://img22.imageshack.us/i/whatisthisepicness.png/
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Tue Sep 15, 2009 9:09 pm |
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