The Pelian Army *Update: Jun. 22nd '12*
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Roon3 wrote: Take the quoted names out of the quotes and and get rid ASRIF stuff. Will do. In 2 days. I won't be here tomorrow at all. I'm just worried that people might get confused with what kind of weapon they're using. Roon3 wrote: also if you have problems texturing sprites try adding a lot of detail like this: It makes the sprite look better and less boring. (thats an out line for some sprite I made a while ago) Can't do details either >.> (Why do you think the MARS is so damn smooth?) Thanks for the advice though.
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Mon Sep 01, 2008 9:48 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
This is really shaping up as a mod--the sprites could use some help, especially the turrets(which I can never get enough of, by the way) and the MARS(it looks like a robot from the 50's), but the units are pretty much done in my opinion. They only need a stronger black outline on the edges. Ask someone to help you with the MARS and change the turrets' design a bit(perhaps you could look at some FPSes for turret shape designs?), and you'll have a very good, if possibly-overlooked mod that will stand well with things like the Crobos, AAL, DStech, DarkStorm, et al.
Keep up the good work and impressive steps in the right direction.
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Thu Sep 04, 2008 2:32 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
You need to have the Axe001 bitmap empty.
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Thu Sep 04, 2008 5:23 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
NeoSeeker wrote: You need to have the Axe001 bitmap empty. I thought i did that? Oh well, shouldn't take many seconds @Fredrick: Cool, a review :3 Anyways, yeah, the sprites aren't something to brag about, i admit, but so far, they do their job. Would be awesome with another overhaul though. As for the turrets... Well, i'm actually pretty happy with the design myself, but if i do get any great ideas, i'll be sure to consider them. Thanks for the review and encouragement
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Thu Sep 04, 2008 4:16 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Well i actually said that because the gif of it didn't look like it was like that at all. my mistake, sorry
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Fri Sep 05, 2008 12:24 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Missed this mod. Awesome concepts.Keep it up
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Sat Sep 06, 2008 5:21 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Have you thought about making a bomb that could be used for breaching bunkers or doors? I haven't seen very many, and it's a pretty unique idea.
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Sun Sep 07, 2008 6:16 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Lambda wrote: Have you thought about making a bomb that could be used for breaching bunkers or doors? I haven't seen very many, and it's a pretty unique idea. There isn't a bomb, but I do know that the Dark Storm Electro Laser is very nifty, not just for organics, but for all mechanical units, including doors. Many a time I'll hit a door with the laser and it won't break; instead, the motor will, turning the doors into gibbable rubble floating in the air. Now it might just be a glitch, but if it's intentional, you could use similar coding in a bomb (I does recall a laser bomb from shook's huge pack of mods. Maybe some editing on that can lead to an EMD bomb?) Also, there was (in pre-20/21 times) a bunker penetration bomb AFAIR. It would drill into a wall or roof, like the old DarKlone Insertion Pods, and then BOOM! Much balls for all. Alternatively, for bunkers, you can make a home-made bomb that mimics the latter effect; find a small craft like the AAL Cannonball or some type of drop pod and fill it up with your free and endless supply of crabs; a LOT of crabs. It'll be heavy enough to drill through most bunkers (even those made of pesky Test material) and then when it explodes, you have a crap load of actors in one place trying to come out the same direction; the result is a lot of sharp gibs flying around and destroying any actors in that general area.
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Sun Sep 07, 2008 5:40 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Ragdollmaster wrote: Lambda wrote: Have you thought about making a bomb that could be used for breaching bunkers or doors? I haven't seen very many, and it's a pretty unique idea. *Words* I'm sorry, but what was the reason behind making that gigantic text wall and teaching me things I already knew? I asked for Shook to make a breaching weapon, not for someone to make this thread a school.
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Sun Sep 07, 2008 6:07 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Lambda wrote: Have you thought about making a bomb that could be used for breaching bunkers or doors? I haven't seen very many, and it's a pretty unique idea. Mebbe :3 If it's going to breach both, it's going to be terrain-rape-tastic though. However, if it's only a door... I have an idea. First, a small, very short ranged burst of particles to break the door. And a frame or two later, a burst of heavy particles to blow the pieces away, if they can be hit by anything.
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Sun Sep 07, 2008 6:42 pm |
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adadadp
Joined: Fri Jul 11, 2008 12:19 pm Posts: 33
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SPRITES!!!
If you can make the sprites look good i will dl this
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Tue Sep 09, 2008 11:08 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: SPRITES!!!
adadadp wrote: If you can make the sprites look good i will dl this You've got what's in front of you, either get it or get lost!!!
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Tue Sep 09, 2008 11:56 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Who the hell cares about sprites, they shouldn't decide a DL. It's coding that counts. And I would LOVE to see you do better, ♥♥♥.
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Wed Sep 10, 2008 2:16 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: SPRITES!!!
adadadp wrote: If you can make the sprites look good i will dl this Well, unless you either make them better yourself, or know someone who cares enough to shine up a three digit number of sprites, then you shouldn't expect them to get better. My spriting skills just don't go further than that. Also, i've been thinking to remake the Cremator into something that works more like the heavy flame turret, but then i thought that it probably would be a rather overpowered infantry weapon... So maybe i should make an incendiary shotgun that fires a puff of fire? I personally think it'd be pretty cool.
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Wed Sep 10, 2008 12:50 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Shook wrote: Lambda wrote: Have you thought about making a bomb that could be used for breaching bunkers or doors? I haven't seen very many, and it's a pretty unique idea. Mebbe :3 If it's going to breach both, it's going to be terrain-rape-tastic though. However, if it's only a door... I have an idea. First, a small, very short ranged burst of particles to break the door. And a frame or two later, a burst of heavy particles to blow the pieces away, if they can be hit by anything. Something like my timebomb. It doesn't necessarily have to rape terrain. @adadadp: Seriously, his sprites look awesome. Have you found your glasses yet?
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Wed Sep 10, 2008 1:00 pm |
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