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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Fredrick wrote: Capnbubs, I hope you approve of my little backstory for that activities file.
I know the crobos are a bit of a sensitive thing to write about. Sure it's fine. Pretty much any army can get hold of Crobotech gear somehow. It's just the history of Crobotech and the characters I've invented that I'm sensitive about
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Thu Jun 19, 2008 10:04 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
Didn't the crobo's look up to Red? That's all I remember from the old crobo story. And do you intend on making Red?
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Thu Jun 19, 2008 10:06 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Quote: Didn't the crobo's look up to Red? That's all I remember from the old crobo story. And do you intend on making Red? Yea he's the leader of the rogue crobos, the lost and found. He'll be in the campaign when we finally have the ability to make custom campaigns, hopefully next build.
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Thu Jun 19, 2008 10:25 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Crobotech Mod Beta 2
Oh boy, oh boy, oh boy!
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Thu Jun 19, 2008 10:32 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
capnbubs wrote: Quote: Didn't the crobo's look up to Red? That's all I remember from the old crobo story. And do you intend on making Red? Yea he's the leader of the rogue crobos, the lost and found. He'll be in the campaign when we finally have the ability to make custom campaigns, hopefully next build. Is he like, the main enemy of your storyline? Also, I'd like to see what red can do.
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Thu Jun 19, 2008 10:55 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Roy-G-Biv wrote: capnbubs wrote: Quote: Didn't the crobo's look up to Red? That's all I remember from the old crobo story. And do you intend on making Red? Yea he's the leader of the rogue crobos, the lost and found. He'll be in the campaign when we finally have the ability to make custom campaigns, hopefully next build. Is he like, the main enemy of your storyline? Also, I'd like to see what red can do. I wanna keep my story a secret so that it can surprise you when you play it.
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Thu Jun 19, 2008 11:26 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
capnbubs wrote: I wanna keep my story a secret so that it can surprise you when you play it. OK!
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Thu Jun 19, 2008 11:29 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
[/Freak Out] I hope you make a multi-sided, super diverse Campaign, AND you can start out as any Crobo Factions! [FO]
And is the 3rd beta going to be made in B21, because it seems like it.
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Thu Jun 19, 2008 11:39 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Actually I'm planning on making a mostly linear story driven campaign. I feel like that's the best way to convey a good story, and that is what's important to me. It's too early to talk specifics though so I don't want to talk anymore about it.
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Thu Jun 19, 2008 11:59 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Crobotech Mod Beta 2
I'm not entirely clear on this. Is there going to be a CRABo? I'd like to see how you handle a Crobotech crab.
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Fri Jun 20, 2008 12:52 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
I'm working on it.
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Fri Jun 20, 2008 1:00 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Crobotech Mod Beta 2
If the happiness that I feel right now could be expressed in the form of plain text, I would do so. As it is, I must contain my enthusiasm in an effort to appear somewhat sane. Suffice to say, pure awesome on four legs. With a big gun. And heavy armor plating. And, well, yeah.
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Fri Jun 20, 2008 1:19 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
capnbubs wrote: I'm working on it.
Awesome, but I kinda liked it better with the huge footbrace.
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Fri Jun 20, 2008 2:42 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Roy-G-Biv wrote: capnbubs wrote: I'm working on it.
Awesome, but I kinda liked it better with the huge footbrace. Unfortunately it seems there is no way to get bullets to collide with a foot attachment, so I had to connect the armour to the legs instead, and the huge footbraces didn't really look right attached to the legs so I had to rework the design somewhat. Hope it didn't lose too much!
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Fri Jun 20, 2008 5:13 am |
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timomos
Joined: Mon Jun 09, 2008 8:44 am Posts: 12
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Re: Crobotech Mod Beta 2
hello guys i need some help on getting the activities.ini to work... this is what i change to the index.ini in the base.rte what do i need to do to fix it? thanks
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Fri Jun 20, 2008 12:47 pm |
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