Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Hey, coops? I don't mean to be rude but did you select who you wanted to give the mech to instead of giving it to all who volunteered? I've been checking this thread everyday since I posted.
Fri Aug 05, 2011 10:47 pm
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've PM'd those that I have chose for testing. It's still being worked on, just be patient.
Sat Aug 06, 2011 12:19 am
Lenny
Joined: Tue Aug 09, 2011 10:42 am Posts: 5
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Your mod looks really great, and I downloaded and installed it, but I get some error messages(playing on MAC):
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because: Failed to load datafile object with following path and name: SAW.rte/S-88/PEnd.wav The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because: Failed to load the sample from the file in SAW.rte/Sounds.ini at line 10! The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because: Failed to load datafile object with following path and name: SAW.rte/Explosives/Explosion2.wav The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because: Failed to load the sample from the file in SAW.rte/Sounds.ini at line 81! The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because: Failed to load datafile object with following path and name: SAW.rte/Explosives/Explosion3.wav The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because: Failed to load the sample from the file in SAW.rte/Sounds.ini at line 83! The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/ContentFile.cpp, line 516, because: Failed to load datafile object with following path and name: SAW.rte/Explosives/Explosion4.wav The last frame has been dumped to 'abortscreen.bmp'
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 534, because: Failed to load the sample from the file in SAW.rte/Sounds.ini at line 86! The last frame has been dumped to 'abortscreen.bmp'
Please help me your mod looks so cool!
EDIT: lol I writed You're mod not your mod
Last edited by Lenny on Tue Aug 09, 2011 5:39 pm, edited 1 time in total.
Tue Aug 09, 2011 10:51 am
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I have a compatible version going on right now but it might have to wait till next update which won't be too long.
Just be patient guy's.
Tue Aug 09, 2011 5:11 pm
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote:
Just be patient guy's.
If you don't end up posting this right now I'm going to burn your house down.
Don't tell me how to post Miggles.
Last edited by Mackerel on Tue Aug 09, 2011 5:51 pm, edited 1 time in total.
Tue Aug 09, 2011 5:30 pm
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
BigBomb stop posting spoiler reaction images. >:l That also probably don't make sense to anyone.
Anyway, I'm having an OK time running this in B25, or did you mean converting to Mac?
Tue Aug 09, 2011 5:40 pm
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Here's something to keep you guys knowing there's still progress going on.
Have some wobbly ass legs.
Sat Aug 13, 2011 7:01 am
Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Hey Coop. People like me have shitty computers, and whenever I noticed that the shield stuff started lagging on me, I had to uninstall it. Can you be minimal on this or am I screwed.
Sat Aug 13, 2011 7:07 am
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Shield effects have been nerfed.
Sat Aug 13, 2011 7:09 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Wait, did that MG heat up?
Oohhhh, next update will be so awesome!
EDIT: This was probably asked before, but still, will next update bring activities for B25?
Sun Aug 14, 2011 12:50 am
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Yes, there's a new Skirmish game mode with this faction in which you are assaulted with SAW troops for a certain amount of time, once that time is up, the Mech shows up and you need to defeat it in order to win. Different difficulty settings determine how long you need to hold out till the Mech shows up. It's kind of an end-game boss kind of thing going on and fits the description of the Mech.
There will also be a simple SAW Skirmish available too.
Sun Aug 14, 2011 3:56 am
Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Hey Coops, you may want to make another leg frame for the legs to prevent the stutter problem. I know it'll probably be a few hours work to re-edit the offsets for it and everything, but I think it'll really add to the quality of the mech.
Looks amazing so far bro.
Sun Aug 14, 2011 4:00 am
Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Adding another frame to the legs wont mean offset adjusting, just that I would have to add one more for every leg frame there already is If I want a smoother looking transition between frames.
I can see the benefit would be incredible towards the aesthetics of the Mech though so I will get that over with in the To-Do list.
Sun Aug 14, 2011 6:24 pm
Ace1214
Joined: Fri Aug 12, 2011 3:03 am Posts: 32
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
this is very awesome, Can i have some permission to reveiw this mod on YT?
Wed Aug 17, 2011 4:17 am
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
Re: S.A.W. *(26/05/2011) UPDATE: V10.0
A video review on a mod? That has never been done before ever in the history of forever, and for a reason. It keeps balance. If someone were to do such a thing, the world itself would become null and void as it would be devoured by a black hole.
So, Coops. I think you should put a device on the mech that shoots the new B25 mines. In clusters, like the cluster mine bomb.
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