View unanswered posts | View active topics It is currently Fri Dec 27, 2024 9:11 am



Reply to topic  [ 441 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 30  Next
 The FBM CB 4200 - Now deployable in the field! 
Author Message

Joined: Tue Feb 09, 2010 10:21 pm
Posts: 49
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
The game be slow and crash the mod are awesome any way


Tue Apr 20, 2010 2:49 am
Profile

Joined: Mon Apr 19, 2010 11:17 pm
Posts: 8
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
TheLastBanana wrote:
Kalidor, I seriously cannot believe that solved it. That's something that should be included in the game by default to run every x number of frames (oddly, it seems to, but at a 2-minute mark or something). Adding it in right now, and I'll go write this up in the Lua Scripting section.
The FBM now collects garbage every 10 seconds, so it should keep it from lagging too much.


I don't know if I should say thanks or you're welcome, but either way I'm glad to have helped your mod and future additions to Cortex Command. :-)


Tue Apr 20, 2010 3:06 am
Profile

Joined: Tue Feb 09, 2010 10:21 pm
Posts: 49
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
This cold be hapening


Tue Apr 20, 2010 4:35 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
What? Can you rephraze that in understandable english?


Tue Apr 20, 2010 6:14 pm
Profile

Joined: Mon Apr 19, 2010 11:17 pm
Posts: 8
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Raijuuta wrote:
This cold be hapening

I think he's saying this could be the problem. Raijuuta, download the Computer.rte again from the original post. It should be updated with reduced lag.


Tue Apr 20, 2010 6:31 pm
Profile
User avatar

Joined: Thu Aug 20, 2009 9:16 pm
Posts: 23
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
great mod, just one thing, (I didn't read many replies) but on my game after a while of useing your mod, the ground will explode (not a large explosion(probably like regular nade going of)) then the game will crash


Sat Apr 24, 2010 8:42 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
That's a new one. What all are you doing with the computer? Just dragging stuff around? That's very odd that the ground would explode like that.


Sat Apr 24, 2010 8:43 pm
Profile WWW
User avatar

Joined: Thu Aug 20, 2009 9:16 pm
Posts: 23
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
yea, I just build a Brain room (the pre made one) and put your computer in it

( it did it with both hard wired, and deployed one)

then I just kill the incoming enemys with the different tools your mod offers after maby 10+ mins what I described happens


Mon Apr 26, 2010 12:16 am
Profile

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Unfortunately, my CC has decided to not allow this masterful mod to work. Less then 2 minutes after I drop the brain down, it will crash. No matter what I have done with it. Last time, I simply threw a grenade at a dropship, it exploded, then about 30 seconds later, when I was waiting for another dropship CC crashed. It stinks :oops: I don't get to enjoy your mod anymore.


Fri Apr 30, 2010 3:09 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Sorry to hear that :-(
Unfortunately, there's not a lot I can do. Cortex Command's engine seems to just not work for some people when it comes to Lua-heavy mods, and I can't fix it even if I knew how.


Fri Apr 30, 2010 3:35 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Well, I'd think that'd be more up to Data. Lua is a recent feature, and it's no wonder that it has some kinks. We'll just have to patiently wait for B24.


Fri Apr 30, 2010 3:41 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I doubt it'll be changing. The main issue is that the rest of the engine has never worked right on every computer either, so until that is fixed (and I don't think it ever will), Lua isn't going to get any further either.


Fri Apr 30, 2010 3:47 am
Profile WWW

Joined: Tue Feb 16, 2010 6:07 am
Posts: 98
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
Yea, overall CC runs very well on my computer. I get like 100FPS or more on average. It just doesn't like your mod. Oh well, I guess I'll just go back to throwing MDC tactical nukes at clones.


Thu May 06, 2010 3:07 am
Profile
User avatar

Joined: Sun May 02, 2010 10:17 pm
Posts: 18
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
I think there is a some sort of crash happening when the cursor is too far away from the console.


Sun May 09, 2010 3:17 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: The FBM CB 4200 - Now deployable in the field!
There's a good chance you're having the same problem a number of people are having. It just seems odd that anything involving the cursor's distance from the computer would do anything.


Sun May 09, 2010 5:24 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 441 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 30  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 13 Queries | GZIP : Off ]