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Spartan M43
Joined: Sat Jan 24, 2009 12:16 am Posts: 76 Location: Define: location.....
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
numgun wrote: deathbringer wrote: mail2345 wrote: Humvee Added! OH. MY. GOD. WHAT. THE. FUDGE. BAR. BE. Q CUE. This is the most awesome thing in the awesomest of awesoming awesomeness of being awesome in the awesomization. I was waiting for this since the beginning, and i salute you for creating such a marvel. Truly. I'm going to worship you until the end of my life even if my back doesn't want to. Screw my back. Doing any other wheeled vehicle is fully possible with this code. aka bikes, trucks, cars, steamrollers... 1-800-MOD-NOAW
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Fri Jun 26, 2009 2:53 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
Due to the way I portablized it, you don't even need to know lua to port the code to anything. Just as long as it has two wheels.
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Fri Jun 26, 2009 7:53 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
mail2345 wrote: Due to the way I portablized it, you don't even need to know lua to port the code to anything. Just as long as it has two wheels. You are our code savior. We'll look up and shout "Save us!" and you'll whisper "Wait for it".
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Fri Jun 26, 2009 2:35 pm |
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domtech
Joined: Tue Apr 28, 2009 4:48 pm Posts: 29
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
numgun wrote: Doing any other wheeled vehicle is fully possible with this code. aka bikes, trucks, cars, steamrollers... Did someone say BIKE??? Attachment:
File comment: sprites for a dummy humvee, a coalition motorcycle, and a dummy motorcycle
Vehicles.zip [21.26 KiB]
Downloaded 235 times
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Fri Jun 26, 2009 8:58 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
Oh, and the wheels have to be attachables, and one needs to be named "The Wheel Deal", and the other "The Wheel Deal2". Nice sprites, though.
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Fri Jun 26, 2009 9:07 pm |
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domtech
Joined: Tue Apr 28, 2009 4:48 pm Posts: 29
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
mail2345 wrote: Oh, and the wheels have to be attachables, and one needs to be named "The Wheel Deal", and the other "The Wheel Deal2". Nice sprites, though. ya the wheels are attachables, thats just a mockup thanks EDIT: i tried out the bikes, they flip over a lot easier
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Fri Jun 26, 2009 9:14 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
You have to tweak it a bit. Go into notpad or what ever, and Replcae the 20 there with something lower Then replace all instances of: with any valid name(without spaces). 20 is how high the vehicle is above the ground. Lower it.
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Fri Jun 26, 2009 9:28 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
Damn those bike sprites are awesome! Good job domtech! Practically you just made Elastomania for CC. @mail: Are you gonna improve the code for the humvee like I suggested on that new Jeep topic at mod making? It would make the vehicle much more enjoyable. If not, can you atleast help me while I try to code it myself? The post you made at the jeep topic on how things could be tweaked was somewhat helpful, but I might need some further assistance to get things right. And btw, answer, I cant read your mind.You assume it too often
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Fri Jun 26, 2009 10:13 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
Very nice handling btw.
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Fri Jun 26, 2009 10:50 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
mail2345 wrote: @Exalion Do you mean a rideable vehicle, like the vehicle demo? The problem with that is the the vehicle if it stays in one place too long, starts to make a crater. That is indeed what I meant, and fair enough. Would make sense though. Vehicle IS VEHICLE kind of thing.
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Sat Jun 27, 2009 5:06 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
zalo wrote: Very nice handling btw. ALL HAIL ANTI-GRAVITY HUMVEE Also: Fix anti-gravity-ness. Make it get airborne with out the use of a button, so make it when there is a hill, the upwards force somehow makes it detach from the ground. Make it a tad slower.
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Sat Jun 27, 2009 5:10 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
@Exalion I have it done, but it's fairly buggy. As in crash buggy, not weird anti grav and hover wheels. What do you think happens when you combine my buggiest lua script and most hackish lua script? The only way to make things worse would to somehow toss in the psy implant.
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Sat Jun 27, 2009 8:48 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
mail, could you modify your front page with specific instructions, I'm still not sure how the chips work, and whether or not they all work the same way.
As far as I can tell, you throw them right next to you, they'll activate, disappear and apply their effect to you (if you're closest). Right?
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Mon Jun 29, 2009 5:56 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
Yep. Same with the vehicle chip.
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Mon Jun 29, 2009 5:58 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: *Lua Tech Inc.* V2.151 - Humvee tweaked!
The most hackish and unstable scripts belong in a thread that is essentially called Sparkle Magic Tech Inc, the way I see it.
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Tue Jun 30, 2009 11:07 am |
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