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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Jehutus wrote:
Can we get a readme on the superclone? It seems similar to LuaFirearm's chips but I can only get him to yank stuff near him using G.

OH! Haha I thought I forgot something.
Press "G" to make it the center of gravity, and hold "V" and press either page up or page down to make the enemy team fly in the corresponding direction.


Mon Feb 22, 2010 10:17 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Holy crap, the Tek Trooper's ACrab is back. Does it actually walk this time?


Mon Feb 22, 2010 10:23 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
It's been in here for a while :P
And uhhhh I think it walks pretty well, I don't recall changing anything on it when I switched it over other than maybe a few atoms in the footgroup.


Mon Feb 22, 2010 10:27 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Well, instadl just because it's the closest we'll likely ever get to a Whitebot ACrab.


Mon Feb 22, 2010 10:28 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Speaking of, this seems to have an abundance of all but ACrabs. I think I may work on one of those next.

Any ideas?


Mon Feb 22, 2010 10:29 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
AntiCrabity. When the Crab comes onto the scene, gravity is reveresed for everyone except the crab. Or maybe just everyone on the other team.


Mon Feb 22, 2010 10:30 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Soooooo.... Crab comes in and the enemy gravitational pull is reversed? Well that's no fun, you couldn't kill anything! :(


Mon Feb 22, 2010 10:35 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Only on enemies. Or it could just negate gravity, so that they innocently float in mid air. While you shoot them.


Mon Feb 22, 2010 10:42 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Now THAT sounds like some fun.


Mon Feb 22, 2010 10:44 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Localized effect, obviously. Skip particles and only do actors +- MOSRotating ammo.


Mon Feb 22, 2010 10:45 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
This should be happening, only with less Magilar.
Image


Mon Feb 22, 2010 10:53 pm
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
what ever happened to your fountain for gold? i really liked that.


Tue Feb 23, 2010 12:07 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
I think you're thinking about my Tek Troopers gold generator. I'll port it over for the next update.


Tue Feb 23, 2010 3:09 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
please do, also you made me get back on to CC, damm you whitty, damm you, I was planning on wasting my time on something else! Nice job on the new Ship Still think you should have used my cannon*grumble grumble*


Tue Feb 23, 2010 3:11 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
thank you whitty


Wed Feb 24, 2010 2:59 am
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