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 The Pelian Army *Update: Jun. 22nd '12* 
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
thought the pelians were slightly biased against energy weapons, and would prefer a rocket/explosive turret?


Fri Aug 29, 2008 5:28 pm
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
10050 wrote:
thought the pelians were slightly biased against energy weapons, and would prefer a rocket/explosive turret?

... Uhm... Turrets aren't biased? :|
But truth be told, i just can't be assed to make an explosive turret right now.
Maybe some time later, but not right now. OR CAN I? *Dun dun duuuuuuuun*
Maybe i should scratch out the previous scratching and make a sixth turret anyways!


Fri Aug 29, 2008 5:38 pm
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
Shook wrote:
10050 wrote:
thought the pelians were slightly biased against energy weapons, and would prefer a rocket/explosive turret?

... Uhm... Turrets aren't biased? :|
But truth be told, i just can't be assed to make an explosive turret right now.
Maybe some time later, but not right now. OR CAN I? *Dun dun duuuuuuuun*
Maybe i should scratch out the previous scratching and make a sixth turret anyways!


i meant they would probably develop a rocket turret instead of an energy turret but it is your mod, so I'm not going to dwell on that any longer. given a choice i would however pick an explosive turret over an energy turret with splash damage


Fri Aug 29, 2008 8:16 pm
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
Everything in this modkit works stunningly, lots of fun.

The M.A.R.S. system crashes the dropship/rocket most of the time though, sadly.


Sat Aug 30, 2008 10:15 am
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
Kolle wrote:
Everything in this modkit works stunningly, lots of fun.

Thanks :D

Kolle wrote:
The M.A.R.S. system crashes the dropship/rocket most of the time though, sadly.

Oh snap, still need to figure out a proper way of delivering a MARS... I suppose i could
make it so you could order it to jetpack down directly, much like the AI currently has
it... If that made any sense at all. It would be better if i made a dropship/rocket,
but it can and will end up looking fugly.

@10050: Which is why i'm making it afterall :3
The light turret is going to fire a dimmed down edition of the Abolishers rocket at a higher
rate than said weapon, so there won't be excessive terrain damage, and the heavy turret
is going to fire a motherf***er of a rocket that isn't too far away from the MARS' Mega Cannon
in terms of power, but also at a very low rate of fire, so you won't be destroying everything.
Pretty much.


Sat Aug 30, 2008 3:32 pm
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
Shook wrote:
Kolle wrote:
The M.A.R.S. system crashes the dropship/rocket most of the time though, sadly.

Oh snap, still need to figure out a proper way of delivering a MARS... I suppose i could
make it so you could order it to jetpack down directly, much like the AI currently has
it... If that made any sense at all. It would be better if i made a dropship/rocket,
but it can and will end up looking fugly.

Just make it a big 'ol metal cylinder droppod that breaks in half. Can't go wrong with that. Added bonus of squashing everything under it too.


Sat Aug 30, 2008 6:21 pm
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Post Re: [WIP] The Pelian Army *Update: 16/08/08* - dd/mm/yy
Good idea :) (Can't argue with squashing, that's for sure)
I should probably make it so it always gibs a MARS, to discourage it to be used
for other purposes. The current teleporting system works fine for smaller units,
so i don't need to rush out with a drop ship or rocket.
Maybe i should even label the droppod "Canned MARS" xP


Sat Aug 30, 2008 7:02 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Y HALO THAR FOLKS I HERD U LIEK UPDAETS.
The only things added are a metric ♥♥♥♥ of turrets, but hey, it actually
took me a while to make them.
Also, mandatory gif of Heavy Flame Turret in action...

Image

It's a slightly outdated gif, but hey, it still looks great IMO.
If you think it looks too overpowered, think again, because you can easily pick it
off with a longer ranged weapon. Like the Puncher. But if you are within its range,
don't expect to live long.


Mon Sep 01, 2008 3:51 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Y HALO THAR TANK U 4 TEH UPDATE

testing now I'll post later.


Mon Sep 01, 2008 3:58 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Shook wrote:
Image


Hmm, I suddenly have this craving for tomato soup...

Canned Mars? I didn't know that recipe yet. I recently learned the recipe for fried Mars;
Image

Anyway, on-topic, keep it up! (And I hope you find the time to make them a little weaker so I can fight them! ;) )


Mon Sep 01, 2008 4:28 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Well, I have been playing with these guys for quite a while and never bothered too post.
Here's a review,
This army is awesome, its made very well, there is a noticeable difference between every unit (they aint the same guy with a different sprite) the light is fast weak and has a powerful jet pack, the heavy is slow and very powerful, and the med is a balance between the two. The new turrets are awesome, the make big awesome explosions, and look just great. The stuff I felt make this army worse are the weapon names, every weapon has a name and description, this makes the buy menu look weird and cluttered, To fix this just get rid of the descriptions. Another bad thing is the way the turrets are buy able out side the BYOB phase this, once again, clutters the menu, too fix this give them BuyAble = 0 and make invisible modules with the turrets as their children. All in all I think this is a great army and can serve as a benchmark for others, the sprites aren't the best but they ain't everything, Keep up the good work Shook!

~Roon3


Mon Sep 01, 2008 4:50 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Roon3 wrote:
The stuff I felt make this army worse are the weapon names, every weapon has a name and description, this makes the buy menu look weird and cluttered, To fix this just get rid of the descriptions.

Which descriptions? The "Quoted" names or the name thereafter? (Like ASRIF or whatever)

Roon3 wrote:
Another bad thing is the way the turrets are buy able out side the BYOB phase this, once again, clutters the menu, too fix this give them BuyAble = 0 and make invisible modules with the turrets as their children.

Yeah, true. I'm going to do it at some point, but i wish there was some other way, because
i like the fact that you can see an icon of the turret in the BYOB phase.
Thanks for the review, much appreciated :)

@Gotcha!: Oh it's quite simple, really. You just take a Mars bar, cram it full of conservatives
and stuff it into a can...
Also, i might make the heavier stuff just weak enough for them to be able to feel the AK-47
at some point ;)

And remember folks, reviews help me make you happy!


Mon Sep 01, 2008 5:39 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
In honor of the fried M.A.R.S. bar, we need a deep fryer bunker module. If Lua could be attached to bunker modules, that would be perfect, but we'd need a special map to do it now...


Mon Sep 01, 2008 6:05 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
A human sized microwave oven? That's sick.

I love it.


Mon Sep 01, 2008 6:17 pm
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Post Re: [WIP] The Pelian Army *Update: 01/09/08* - dd/mm/yy
Shook wrote:
Which descriptions? The "Quoted" names or the name thereafter? (Like ASRIF or whatever)


Take the quoted names out of the quotes and and get rid ASRIF stuff.

also if you have problems texturing sprites try adding a lot of detail like this:
Image

It makes the sprite look better and less boring. (thats an out line for some sprite I made a while ago)


Mon Sep 01, 2008 6:27 pm
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