UniTec (1.0.0 - CC1.0) - DISCONTINUED
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Yeah, it got a bit out of hand, the number of guns, didn't it? I doubt there will be much more of them though. The future of this thing lies in improving instead of adding to it.
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Tue Aug 26, 2008 7:24 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: UniTec (1.0.4)
Gotcha! wrote: Yup, correct. Well, there goes the secret. It was a bit of a joke. I'm kind of a Max worshipper. Never intended to finish it really. I just used it to cheat around a bit. Well, hey. Sam and Max are awesome. HE'S A BUNNY(Type-thing. Lagomorph I believe he thinks.) WHO WIELDS A GUN. AWESOME! Anyway, if you ever did finish him, YGMDL. (oh and, YGMDL here too)
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Tue Aug 26, 2008 12:45 pm |
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coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Re: UniTec (1.0.4)
I am Defiantly downloading but I have one question that I have been wondering for years now, Why doesn't anyone put anything under misc? It's just odd thought I'd ask here
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Tue Aug 26, 2008 11:50 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: UniTec (1.0.4)
Because you can't.
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Wed Aug 27, 2008 12:01 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: UniTec (1.0.4)
AFAIK, the only time that MISC has even been used was way back in the builds. It had something related to a fragmentation grenade listed in it there, only it detonated on impact and did less damage.
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Wed Aug 27, 2008 12:33 am |
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coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Re: UniTec (1.0.4)
Ahh ok when i modded I never bothered to put anything in there so I never knew that. Ok thanks.
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Wed Aug 27, 2008 1:42 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: UniTec (1.0.4)
You can't put things in misc, and as far as I know, no one ever has. Ragdollmaster, you're thinking of the Frag Shell, which is the round the Flak Cannon fires, but as long as I can remember that's been in Bombs.
Misc will be something else or just taken out. We'll find out.
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Wed Aug 27, 2008 4:21 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: UniTec (1.0.4)
I have to say, the funniest thing about this mod is that there are so many of them and when they get to my base, they go up to the door and shoot it. Most of the time, they also shoot down or push one of their own men into the ground.
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Wed Aug 27, 2008 1:04 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Yeah, that seems to happen a lot. I think my old maps all have concrete corners (those triangle blocks) on much walked-upon spots to try to circumvent this problem, however, concrete doesn't cut it so I'll have metal corners in the new maps. Unnecessary perhaps, since the AI seems to have improved on some levels, judging from this screenshot:
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Wed Aug 27, 2008 1:26 pm |
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coilgunner4
Joined: Tue Aug 26, 2008 11:38 pm Posts: 26 Location: Kansas (contrary to popular belief Kansas does in fact have computers)
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Re: UniTec (1.0.4)
This mod is actually really pretty intense. Sort of like the maxim-packs. You could get rid of every mod but this one and be plenty happy.
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Wed Aug 27, 2008 2:47 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: UniTec (1.0.4)
Too many guns, too many guns, too many guns.
Most of these guns have the same effects, the same ROF, the same sounds, the same trails, just a different sprite. This is doubly so of your explosives. All of your RPGs have the same explosive effect and the same trail.
The scope of this mod was originally the draw, but now its repulsing me. You have way too many things in here. Find ways to split them up into packs, or take the time and find/create unique effects for each weapon.
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Wed Aug 27, 2008 4:57 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: UniTec (1.0.4)
THOR
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Wed Aug 27, 2008 5:24 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: UniTec (1.0.4)
Thor's sig wrote: Yes, I'm who you think I am. Yes, I'm allowed to be here. No, ♥♥♥♥ yourself. Also, is seems like Dmod, but I liked Dmod a bit more. As said before, not enough variation. The guns are nice and all, but clutter up the buy menu with many too similar weapons. Also Dmod felt more like a joke mod, but it was still good. Wasn't it Nfs who made it?
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Wed Aug 27, 2008 5:28 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
ProjektODIN wrote: Too many guns, too many guns, too many guns.
Most of these guns have the same effects, the same ROF, the same sounds, the same trails, just a different sprite. This is doubly so of your explosives. All of your RPGs have the same explosive effect and the same trail.
The scope of this mod was originally the draw, but now its repulsing me. You have way too many things in here. Find ways to split them up into packs, or take the time and find/create unique effects for each weapon. It might come to a surprise to you, but a Dragunov and an AI AWM fire similar objects out of their long barrels. Same with an M60 and FN Minimi. If you're looking for an added firework explosion upon impact, complete with baby missiles, groundflowers and confetti cannons I suggest you make a mod yourself which does just that. And while you're doing that, go check if you can find some CONSTRUCTIVE criticism to give me, instead of throwing your dislikes of my mod due to a difference in taste.
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Wed Aug 27, 2008 6:09 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: UniTec (1.0.4)
Where did you get that lovely "AMMO" box?
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Wed Aug 27, 2008 6:46 pm |
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