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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I see you've played Halo 2 but not Halo 3 You should definitely someday try Halo 3, best cliffhanger ever and also the prequel to Halo 4.
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Sun Oct 21, 2012 5:10 pm |
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Vexedshadow
Joined: Fri Jun 22, 2012 5:15 pm Posts: 12
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
huh where did you get that from Ive played every single halo game that's ever been released i just forgot that one name (this may seem negative but its not)
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Sun Oct 21, 2012 5:21 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Oh lol, sorry. I just thought that cause the part that you recalled was from Halo 2, and I thought it was a bit hard to miss Miranda in Halo 3 cause shes everywhere (and she dies there too).
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Sun Oct 21, 2012 9:52 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Your signature taunts me so...
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Mon Oct 22, 2012 2:33 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
maybe I should change it to 'later'
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Mon Oct 22, 2012 2:54 am |
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bluestrike15
Joined: Sun Oct 28, 2012 1:08 am Posts: 1
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Hello im new to the forums..... Ok now that that is over. Your mod is AWESOME. Its one of the first one ive downloaded..... But i didn't come here to congratulate you on making one of my most favorite mods here. I came to make a suggestion. Could you make it so that the ODST's defending the base be a little less armed? Every man has a rocket launcher. i mean EVER MAN. Till you get a bit lower in the base to were they are selling spartan lasers like candy. Then theres the two or three guys who look like they belong there. Usually the one guy with a battle-rifle and the two snipers. Also the lack of normal army troopers is kinda.... Anyways the mod it great but having 3 guys launch rockets down a very small corridor is kinda overkill/doomed to fail situation.
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Sun Oct 28, 2012 1:17 am |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Looks like you're now gonna have to add in a Mantis and a mini railgun as of next tuesday
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Sun Oct 28, 2012 10:06 pm |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
bluestrike15 wrote: Could you make it so that the ODST's defending the base be a little less armed? Every man has a rocket launcher. i mean EVER MAN. Till you get a bit lower in the base to were they are selling spartan lasers like candy. Then theres the two or three guys who look like they belong there. Usually the one guy with a battle-rifle and the two snipers. Also the lack of normal army troopers is kinda.... Anyways the mod it great but having 3 guys launch rockets down a very small corridor is kinda overkill/doomed to fail situation. Yeah lol. Somethings wrong with how the game decides to use loadouts. I forgot to write it down, but fixing that shouldn't be too hard. Thanks for downloading!! Merf Avenger wrote: Looks like you're now gonna have to add in a Mantis and a mini railgun as of next tuesday FUUUUUuuuuuu, well actually the Mantis wont be so bad since it actually has legs and It could have its own weapons that are both one handed , but the spriting, fuuuuuuuu I look forward to including all the new weapons. Unfortunately though, that will further increase the amount of time it takes for me to update this mod, so i'll have to put some of them off and Vehicles are still untouched... >:P EDIT: ToDo list updated in first post... damn, good mods are hard and demanding >:P
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Sun Oct 28, 2012 10:40 pm |
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Merf Avenger
Joined: Mon Sep 24, 2012 8:47 pm Posts: 49
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Your friendly neighbourhood retard is still willing to help Also, I kinda hope that the vehicles work properly, unlike almost every other land based vehicle I've seen in mods so far on CC. The way they shuffle through the landscape is a little irritating, and the fact they can't go up hills.
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Mon Oct 29, 2012 12:24 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Unless they're aircraft or hovers, don't bother with vehicles. CC just wasn't made to support ground vehicles and I don't think it will ever play nicely with them.
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Mon Oct 29, 2012 12:33 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
Maybe if somehow I used stuff from the Cave Vehicle engine...? Daww, Halo without Warthogs just isn't right.
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Mon Oct 29, 2012 1:17 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
did you fix that thing with the support offsets?
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Mon Oct 29, 2012 1:21 am |
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AndyChanglee
Joined: Sat Jun 23, 2012 2:03 pm Posts: 340 Location: At home, drinking some tears (probably mine)
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
I think its fixed mostly. Im still keeping an eye out for anything. EDIT: Sneak peak
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Mon Oct 29, 2012 1:40 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
checked, the DMR, assault rifle and shotgun still suffer from ramboitis.
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Sat Nov 03, 2012 6:34 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The UNSC, a HALO mod! (WIP) v3.1 (Updated 9/30/12)
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Sat Nov 03, 2012 12:26 pm |
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