S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP]
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
well coops im back but unfortunately i no longer have CC i will work on getting it by the way that mech looks amazing
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Sat Jul 16, 2011 2:48 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The JOTAH was an old old project back in 7.0.0. (Maybe even earlier) and it's useless right now, I was going to make it like a 'Spartan Laser' kind of weapon but the Rail Sniper fits the job the best.
Otherwise, it's abandoned.
People we're complaining that the jump scheme for the elite was too hard to control so I made it so that you can control him mid-air, The double jump was just a thought/idea.
Also I've been thinking for the control handicap:
I might make it so the Mech will have a healing script too, but in order to heal you must set yourself in a vunerable state, So, Occasional health loss as well as occasional health boost? or, if you stay long enough in your healing state, there is a random chance in which you either restore yourself (Majority), or you damage yourself (Minority).
Also wooden, All I needed was to know if the sounds worked or not, thank you for your help though.
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Sun Jul 17, 2011 1:46 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote: So, Occasional health loss as well as occasional health boost? or, if you stay long enough in your healing state, there is a random chance in which you either restore yourself (Majority), or you damage yourself (Minority). Are you sure you can't go along with the weapons low rateoffire but being powerful? I know it's simplistic thinking, but I rather not have myself in a life lottery.
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Sun Jul 17, 2011 2:52 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've always had this doubt with this mod.
Do the name of the guns actually mean something, or they are pretty much random letter spam?
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Mon Jul 18, 2011 7:44 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The name's were thought through, I was going for a military type of feel, also I sorta beleived in the letters describing them, .But no, they dont entirely stand for anything (Neither does "M16A4" now does it?). This Mech is just about finished, including an even more fancy Bubble Shield, Less lagy too. Also props to those who remember This.
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Sat Jul 23, 2011 11:38 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote: The name's were thought through, I was going for a military type of feel, also I sorta beleived in the letters describing them, .But no, they dont entirely stand for anything (Neither does "M16A4" now does it?).
Well even if they were random, you did a good job. Even with the Bap, I can't help but to say "BAP" everytime I shoot it. (Your shotgun if you can't recall) Coops9753 wrote: This Mech is just about finished, including an even more fancy Bubble Shield, Less lagy too.
What, no gif of the fancy Bubble Shield in action? ;D Man, hurry up, we can't wait.
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Sun Jul 24, 2011 12:12 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've got the SAW Upload link on idle right now but Im gonna need some testers for the mech.
Any takers? Im gonna want two.
Last edited by Coops on Sun Jul 24, 2011 4:39 pm, edited 1 time in total.
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Sun Jul 24, 2011 2:40 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I'd be willing to test it. I'm currently learning how to mod right now but I think I can take a break from that.
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Sun Jul 24, 2011 3:23 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Why do you even have to ask me? PM me that stuff homeboy, there's nothing more than I love than Mechs. No Migs, I have the happier expression Because I used two.
Last edited by Mackerel on Sun Jul 24, 2011 5:47 pm, edited 1 time in total.
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Sun Jul 24, 2011 5:36 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I would gladly test it gladly with a glad expression gladly. Please.
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Sun Jul 24, 2011 5:46 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Well, looks like you got some testers already, but I could attempt to give you some code-based advice if you so wished.
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Sun Jul 24, 2011 10:46 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I'll test... If you want me to.
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Tue Jul 26, 2011 1:57 am |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
If there is any place for another beta-tester, I would be proud to test something in a mod I always use. Just an advice on snipers, I never use the gauss thingy, because it has a long reload time, a missed shot and the CPU makes you paid for that. Always use the SEAR, headshots with explosive bullets at tremendous speed...and enough bullet to tear anyone appart.
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Tue Jul 26, 2011 9:25 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
My mac conversion man has disappeared on me.
Other words, I need help for a mac conversion. All I need is someone to PM sounds to and for them to check if they work or not.
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Wed Aug 03, 2011 6:08 pm |
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elZorro
Joined: Sun Nov 22, 2009 6:29 pm Posts: 19
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Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I could test them out. I can't guarantee that I can be much help on the technical side of things, though.
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Fri Aug 05, 2011 6:41 am |
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