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 S.A.W. *(26/12/2014) UPDATE: V11.2 [STEAM WORKSHOP] 
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Joined: Sun Dec 19, 2010 10:53 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
well coops im back but unfortunately i no longer have CC i will work on getting it
by the way that mech looks amazing


Sat Jul 16, 2011 2:48 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The JOTAH was an old old project back in 7.0.0. (Maybe even earlier) and it's useless right now, I was going to make it like a 'Spartan Laser' kind of weapon but the Rail Sniper fits the job the best.

Otherwise, it's abandoned.

People we're complaining that the jump scheme for the elite was too hard to control so I made it so that you can control him mid-air, The double jump was just a thought/idea.

Also I've been thinking for the control handicap:

I might make it so the Mech will have a healing script too, but in order to heal you must set yourself in a vunerable state, So, Occasional health loss as well as occasional health boost? or, if you stay long enough in your healing state, there is a random chance in which you either restore yourself (Majority), or you damage yourself (Minority).

Also wooden, All I needed was to know if the sounds worked or not, thank you for your help though.


Sun Jul 17, 2011 1:46 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote:
So, Occasional health loss as well as occasional health boost? or, if you stay long enough in your healing state, there is a random chance in which you either restore yourself (Majority), or you damage yourself (Minority).


Are you sure you can't go along with the weapons low rateoffire but being powerful?
I know it's simplistic thinking, but I rather not have myself in a life lottery.


Sun Jul 17, 2011 2:52 pm
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Data Realms Elite
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've always had this doubt with this mod.

Do the name of the guns actually mean something, or they are pretty much random letter spam?


Mon Jul 18, 2011 7:44 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
The name's were thought through, I was going for a military type of feel, also I sorta beleived in the letters describing them, .But no, they dont entirely stand for anything (Neither does "M16A4" now does it?).

This Mech is just about finished, including an even more fancy Bubble Shield, Less lagy too.

Also props to those who remember This.


Sat Jul 23, 2011 11:38 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Coops9753 wrote:
The name's were thought through, I was going for a military type of feel, also I sorta beleived in the letters describing them, .But no, they dont entirely stand for anything (Neither does "M16A4" now does it?).


Well even if they were random, you did a good job. Even with the Bap, I can't help but to say "BAP" everytime I shoot it.
(Your shotgun if you can't recall)

Coops9753 wrote:
This Mech is just about finished, including an even more fancy Bubble Shield, Less lagy too.


What, no gif of the fancy Bubble Shield in action? ;D
Man, hurry up, we can't wait.


Sun Jul 24, 2011 12:12 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I've got the SAW Upload link on idle right now but Im gonna need some testers for the mech.

Any takers? Im gonna want two.


Last edited by Coops on Sun Jul 24, 2011 4:39 pm, edited 1 time in total.



Sun Jul 24, 2011 2:40 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I'd be willing to test it. I'm currently learning how to mod right now but I think I can take a break from that.


Sun Jul 24, 2011 3:23 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Why do you even have to ask me? PM me that stuff homeboy, there's nothing more than I love than Mechs.

No Migs, I have the happier expression
:D :D Because I used two.


Last edited by Mackerel on Sun Jul 24, 2011 5:47 pm, edited 1 time in total.



Sun Jul 24, 2011 5:36 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I would gladly test it gladly with a glad expression gladly.
Please.


Sun Jul 24, 2011 5:46 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
Well, looks like you got some testers already, but I could attempt to give you some code-based advice if you so wished.


Sun Jul 24, 2011 10:46 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I'll test... If you want me to.


Tue Jul 26, 2011 1:57 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
If there is any place for another beta-tester, I would be proud to test something in a mod I always use.
Just an advice on snipers, I never use the gauss thingy, because it has a long reload time, a missed shot and the CPU makes you paid for that. Always use the SEAR, headshots with explosive bullets at tremendous speed...and enough bullet to tear anyone appart.


Tue Jul 26, 2011 9:25 am
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
My mac conversion man has disappeared on me.

Other words, I need help for a mac conversion. All I need is someone to PM sounds to and for them to check if they work or not.


Wed Aug 03, 2011 6:08 pm
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Post Re: S.A.W. *(26/05/2011) UPDATE: V10.0
I could test them out. I can't guarantee that I can be much help on the technical side of things, though.


Fri Aug 05, 2011 6:41 am
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