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 Whitty's Wonderful Mods *V10* Updated 9/29/2012 - CC 1.0 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Image

Like?
If something gets stuck inside it now, it gets thrown out much easier. If I need to put a bar or something across the top, I will.


Fri Jan 29, 2010 10:48 pm
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
you could put a bar with *evil laugh* A giant flak cannon on it, I could even give you the code for it, you would just need to make sprites etc.


Fri Jan 29, 2010 10:54 pm
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
WHERE ARE THE NADES!


Fri Jan 29, 2010 11:50 pm
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Flak cannon sounds like some fun, I'll stick that on there.
And uhhhh I got bored with grenade spam. But it's an easy edit to put them back.


Sat Jan 30, 2010 12:01 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Dude, the "faster projectile" I mentioned is the Revolver Cannon's slug, traveling a bit faster. Smashes the hell out of dropships, Dummies, anything that comes too close. :grin:

Considering trying the Trade Star laser rifle next, but that'll be cheating. :twisted:

Not that the standard configuration isn't diabolical enough, mind you.


Sat Jan 30, 2010 12:33 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
ill send you my favorite flak cannon code of all time, your gonna need to fiddle with the amout of flak, because yeah..... here ya go! dont pay any attention to the deimos gl resprite...


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Sat Jan 30, 2010 5:34 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Already have it done and coded, but thanks anyways. :???:

While you all are here, what would you like to see added to the pack?


Sat Jan 30, 2010 8:03 am
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Data Realms Elite
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Me votez for moar boom-boom.


Sat Jan 30, 2010 8:06 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Any specific kind of boom-boom?


Sat Jan 30, 2010 8:22 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Your Coalition Elite actor is a monster! I can load him up with an Uber Cannon, a gatling gun, and a heavy digger, and he still flies well. Plus, he hardly staggers at all when firing the Uber cannon on level terrain. Could you make a Dummy Elite, or something similar?

Needs more hardcore. :)


Sat Jan 30, 2010 9:14 am
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
ooh nice pack i like the needler and the coalition elite :)


Sat Jan 30, 2010 1:33 pm
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Post Re: Whitty's Wonderful Mods *Version 7* UPDATED 11-26-09
Dummy Elite and moar boom-boom coming right up!*


*Next update-ish.


Sat Jan 30, 2010 4:53 pm
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Post Re: Whitty's Wonderful Mods *Version 8* UPDATED 2-21-10
BBBBBBBBBBBBBBBBBumpdate!

Couple new actors and guns/weapons/tools/whatever:
Micro Clone
Dummy Elite
Spike Bomb
Battleship 2.0
Brain Crab

Also, as the Brain Robot, you can switch to the Brain Crab and back AND keep your inventory at the same time!*
Also also, new logo.

I probably forgot about some stuff. Oh well, have fun!


*Thanks to CaveCricket.


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Mon Feb 22, 2010 12:21 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Yay :) fresh glows!
Also, wow battleship is... fantasmic.


Mon Feb 22, 2010 6:18 am
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Post Re: Whitty's Wonderful Mods *Version 8* Update 2-21-10
Can we get a readme on the superclone? It seems similar to LuaFirearm's chips but I can only get him to yank stuff near him using G.


Mon Feb 22, 2010 5:18 pm
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