UniTec (1.0.0 - CC1.0) - DISCONTINUED
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: UniTec (1.0.4)
Gotcha! wrote: I've played against the Pelian army, but I doubt anything I make will be a good counter against those (in my opinion overpowered) guys. Haha, yeah, they are pretty overpowered i admit, not someone you want to fight with vanilla-strength stuff. But that's how i like it :3 (Might weaken some materials though) But enough about that, this looks pretty cool, so i really ought to try and make some space in my already stuffed folder. By the looks of it, i don't think i should expect a disappointment, but from what you say, i shouldn't expect anything overly powerful either. Which might be good for a change. I'll have more info once i've played it...
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Mon Aug 25, 2008 5:26 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: UniTec (1.0.4)
You should have finished Max!
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Mon Aug 25, 2008 5:29 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Max? Max who?
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Mon Aug 25, 2008 5:45 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: UniTec (1.0.4)
I like what i see so far, and it's not as underpowered (For the lack of a better word) as i initially thought. It isn't overpowered either, mostly. There are a few weapons that can massacre a clone pretty easily, but they generally have some kind of chink that balances it out. Haven't tested everything, because there's just so damn many things. But the sprites look pretty good, and i like the style of the UniTec weapons. And the BFG is... Well, a blast from the past, one might say (Noice boom i say) I haven't played against the Zealotians yet, but judging from the positive comments they've received, i probably should =P If anything, i'd say that some of the sounds aren't that good, but that's not really a big problem. Overall, keep up the good work
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Mon Aug 25, 2008 6:22 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Thanks. If you can name some specific sounds, please do.
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Mon Aug 25, 2008 6:48 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: UniTec (1.0.4)
Gotcha! wrote: Thanks for your non-constructive reply. I'll be sure to ignore it.
To further explain it for really the last time: WHAT sounds do you not like? (All? Get outta here.) WHAT sprites suck? WHAT makes the sniper rifles puny? Give details or don't bother to post. *is getting annoyed* Well yeah I'm afraid I have to say all the sounds: They all sound very weak. Especially the submachineguns and snipers, there's not enough power to them at all. Oh and no sprites suck there are just a few that aren't so interresting. And then sniper rifles are puny because they don't do enough damage at all.
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Mon Aug 25, 2008 7:14 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: UniTec (1.0.4)
war_man333 wrote: And then sniper rifles are puny because they don't do enough damage at all. Shoot a clone in the head with the Barrett and say that again. Speaking of which, the Barrett sound is one of those that aren't as good as it could have been. When you think of a Barrett, you'd usually think that it makes a great big BOOM! when it fires, right? I'd like to hear that BOOM! here too... And the Doom sounds are a bit low quality, but as far as i can hear, they're the original sounds, which are about as old as i am, so the quality can't really be fixed. The shotgun sound is a bit low however. It could do with some amplification...
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Mon Aug 25, 2008 7:26 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: UniTec (1.0.4)
Yeah ok but I expect something being in the AWP family being abit more powerful than that.
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Mon Aug 25, 2008 7:28 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Sniper damage will be made higher in the next version. (See a page back.) I found them to be a bit low as well, damaging their effectiveness compared to other guns.
Personally I think taking gun sounds from an average shooter might make stuff really loud overall. It's true about the barrett though: It really gives a bang. I'll ponder about what I will do about that one.
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Mon Aug 25, 2008 8:11 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: UniTec (1.0.4)
Ok but try to make them sound abit more realistic, I know what you mean by making them sound too loud, I made my shitty minigun too... uh.. shallow/unloud (lol)
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Mon Aug 25, 2008 8:42 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: UniTec (1.0.4)
Sorry for late response. A friend of mine and me found the beginning of a Max (from Sam and Max) actor. I still have the folder. It was a version when it was Toybox still. 1.4 I think.
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Mon Aug 25, 2008 9:44 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
Yup, correct. Well, there goes the secret. It was a bit of a joke. I'm kind of a Max worshipper. Never intended to finish it really. I just used it to cheat around a bit.
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Mon Aug 25, 2008 10:11 pm |
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SuicidalZombine
Joined: Mon Aug 25, 2008 12:31 am Posts: 4 Location: Usa
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Re: UniTec (1.0.4)
Excellent mod you got there. It may not be the best due to all the criticism, but it's the actors are good enough for me, I like that skeleton and the drones, they look so badass.
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Tue Aug 26, 2008 2:32 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: UniTec (1.0.4)
SuicidalZombine wrote: ...due to all the criticism... I could live with criticism if people would just point out in detail what they would like to see changed/what needs adjusting instead of torpedo'ing the whole thing. Or perhaps even help out. It's not like I have an unlimited brain capacity and a huge amount of sounds and sprites on my pc. Glad you like it though.
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Tue Aug 26, 2008 7:12 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: UniTec (1.0.4)
Gotcha! wrote: SuicidalZombine wrote: ...due to all the criticism... I could live with criticism if people would just point out in detail what they would like to see changed/what needs adjusting instead of torpedo'ing the whole thing. Or perhaps even help out. It's not like I have an unlimited brain capacity and a huge amount of sounds and sprites on my pc. Glad you like it though. Well the only problem I have with it is its large size, it makes the buy menu large and cumbersome. (I use an xbox 360 controller, it takes me longer to traverse the menus)
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Tue Aug 26, 2008 7:15 am |
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