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 [Basic Faction] Independent Military Weapons Development 
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Joined: Mon Mar 25, 2013 11:46 am
Posts: 88
Location: Taking a trip around Uranus
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Post Re: [Basic Faction] Independent Military Weapons Development
Insano-Man wrote:
I've finally started playing Void Wanderers myself and, wouldn't you know it, the medkit duplication bug is cranked up to 11. I've implemented a partial fix into 1.02 - not going to 1.03 considering how tiny this update is, so redownload it if you need this - but I don't doubt that there are still potential medkit exploits present. For the most part, however, I think I've stopped the duplication.


Someone recoded the lua I think and made it so the medkits would spawn only when you teleported. Also only 1 IMWD would spawn with 2 medkits. The other to give to another guy I guess. This was before the recent update with the shotty and everything so stuff would need to be added. If you wanna take a look its one of the last few pages on void wanderers.

SORRY FOR THE RANT.

(And the shotty seems a bit weak even at close range. I find it easier to kill
with the slugs at long range than to use the shot at close range. More damage/pellets maybe?)


Tue Mar 04, 2014 12:03 am
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Joined: Mon Mar 25, 2013 11:46 am
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Location: Taking a trip around Uranus
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Post Re: [Basic Faction] Independent Military Weapons Development
SORRY FOR DOUBLE POST!

I made a mod review of IMWD and was wondering if I can have permission to upload it?

Thanks!


Thu Mar 13, 2014 1:47 am
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Joined: Mon Oct 22, 2012 4:09 am
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Location: Columbus, Ohio
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You can go right ahead. You don't need my permission to post a review.


Fri Mar 14, 2014 2:14 pm
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Joined: Mon Mar 25, 2013 11:46 am
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Post Re: [Basic Faction] Independent Military Weapons Development
Insano-Man wrote:
You can go right ahead. You don't need my permission to post a review.


Alright.

I'm ♥♥♥♥ at making thumbnails so if you want you can make one for me. It would help me out in the long run for all the other mods I plan on doing.

And it should be uploaded soon.

Thanks!


Fri Mar 14, 2014 11:30 pm
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Joined: Mon Mar 25, 2013 11:46 am
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Location: Taking a trip around Uranus
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Post Re: [Basic Faction] Independent Military Weapons Development
So it's not the best. The quality is pretty low because Youtube and Fraps.

But here it is.

https://www.youtube.com/watch?v=LzF7CT9dNs4


Sat Mar 15, 2014 2:42 am
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Joined: Wed Jan 30, 2013 6:40 am
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1.Additional actors and content.

Would be nice indeed!
Particularly something in between the rifleman and Lightfoot, which can take a few shots, but can also fly abit without needing PERFECT BURSTING so you JUST make it far enough for the actor to GRAB the edge and pull themself up...
Quote:
1a. A permanent turret.

♥♥♥♥ YES.
Quote:
1c. A stationary brain unit.

Make some kind of robotic unit, like a field robot which is stuck to the ceiling, also wouldn't hurt to attach one to a custom IMWD brain robot chassis just for an extra brain unit.
Quote:
1d. A dropship or Rucker Device for returning troops and equipment.

that sounds like it would be hard, maybe make it spawn like, slightly higher from the ground, open abit then make it teleport to above the map, making it return?
I dont know much about coding or ♥♥♥♥.
just giving ideas.
Quote:
1e. Random female soldiers (indicated by pain and death sounds).

Also minor sprite variations on the head would be nice.

Yadda Yadda Yadda, these are normal and will stay FOREVAHThe ones above in the spoiler


Wed Jul 23, 2014 11:48 am
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